UGX-Mods

Call of Duty 5: World at War => Work-In-Progress => Custom Maps, Mods & Tools => Mods => Topic started by: DidUknowiPwn on May 10, 2014, 04:04:18 am

Title: Project NZR
Post by: DidUknowiPwn on May 10, 2014, 04:04:18 am
Project NZR isn't just some random zombie mod that everyone has seen before but rather a take on revamping the players experience in zombiemode itself. Currently I'm trying to get it to work on the Stock Maps by getting a couple of my R.E. friends to extract the WAW BSP so we could recompile the original level fastfiles. But other than that, I'm slowly working towards a complete overall of the weapons as well as creating an attachment system where players can "upgrade" their weapons for some certain points (supported attachments are rather small to save asset limits), including customized PAP camos (and not just the default waw camos) almost every weapon will (attempt) to have their own certain camo when upgraded through the PAP machine, and finally upgradeable perks (still in the animating faze) this would allow the default perks to have an upgraded benefit currently it's not possible to use the official perks that have come within the game itself so we'd have to make some sort of enhancement to each perk that is possible through WAW SP (not much is possible unless you're really at scripting).
Also I've added an FOV slider just for the hell of it, as I've hated how we're stuck at 65 FOV (when not in devmap) unless the map/mod changes it manually and you could never change it back, this allows the user to change it themselves through Options -> Texture Settings -> FOV Slider (65-80 FoV).

All the raw files would be provided along with release of the mod (including some to all weapons).

Weapons consist of currently:

Images & Videos:
[MENUS]
http://puu.sh/8rxi1/bc6881109c.jpg (http://puu.sh/8rxi1/bc6881109c.jpg)
http://puu.sh/8Ee25/b448974e27.jpg (http://puu.sh/8Ee25/b448974e27.jpg) - Credits
[WEAPONS]
http://puu.sh/8ru1E/fbc39cafd4.jpg (http://puu.sh/8ru1E/fbc39cafd4.jpg) - MP7

http://puu.sh/8u4Wj/43f5010f44.jpg (http://puu.sh/8u4Wj/43f5010f44.jpg) - Ballista [Clip Fixed]
http://puu.sh/8ukje/c81155f41e.jpg (http://puu.sh/8ukje/c81155f41e.jpg)

http://puu.sh/8taoH/f7c96da71b.jpg (http://puu.sh/8taoH/f7c96da71b.jpg) - Peacekeeper
http://puu.sh/8uqcT/0423c073cb.jpg (http://puu.sh/8uqcT/0423c073cb.jpg)

http://puu.sh/8upXA/1beadd6af8.jpg (http://puu.sh/8upXA/1beadd6af8.jpg) - AN-94 [Camo Replaced]
http://puu.sh/8wROV/c7e0e9eeaa.jpg (http://puu.sh/8wROV/c7e0e9eeaa.jpg)

http://puu.sh/8uX6A/c2229cded5.jpg (http://puu.sh/8uX6A/c2229cded5.jpg) - Remington New Model Army
http://puu.sh/8uX7a/2661b802a7.jpg (http://puu.sh/8uX7a/2661b802a7.jpg)

http://puu.sh/8ybvh/3ac5452b5f.jpg (http://puu.sh/8ybvh/3ac5452b5f.jpg) - F2000
http://puu.sh/8ypd9/5051bb5471.jpg (http://puu.sh/8ypd9/5051bb5471.jpg)

http://puu.sh/8zjbP/eb72a1028b.jpg (http://puu.sh/8zjbP/eb72a1028b.jpg) - Intervention
http://puu.sh/8zvIw/64c727fc43.jpg (http://puu.sh/8zvIw/64c727fc43.jpg)

http://puu.sh/8zFO1/be8af5f518.jpg (http://puu.sh/8zFO1/be8af5f518.jpg) - Desert Eagle
http://puu.sh/8zFOn/015ce3600e.jpg (http://puu.sh/8zFOn/015ce3600e.jpg)

http://puu.sh/8AjlD/42cc7f7b7d.jpg (http://puu.sh/8AjlD/42cc7f7b7d.jpg) - TMP
http://puu.sh/8Ajsx/cb115751c0.jpg (http://puu.sh/8Ajsx/cb115751c0.jpg)

http://puu.sh/8ADlz/aedcb78e22.jpg (http://puu.sh/8ADlz/aedcb78e22.jpg) - DSR-50
http://puu.sh/8AGA6/8b3dd1c971.jpg (http://puu.sh/8AGA6/8b3dd1c971.jpg)

http://puu.sh/8ASQY/0ae0164338.jpg (http://puu.sh/8ASQY/0ae0164338.jpg) - ACR

http://puu.sh/8DGpv/589f284142.jpg (http://puu.sh/8DGpv/589f284142.jpg) - B23R

http://puu.sh/8BBMD/9d5a34c200.jpg (http://puu.sh/8BBMD/9d5a34c200.jpg) - PDW57
http://puu.sh/8BBMD/9d5a34c200.jpg (http://puu.sh/8BBMD/9d5a34c200.jpg)

http://puu.sh/8Ddw4/79384e3800.jpg (http://puu.sh/8Ddw4/79384e3800.jpg) - PP90M1
http://puu.sh/8DdTx/cea9b5e4a4.jpg (http://puu.sh/8DdTx/cea9b5e4a4.jpg)

http://puu.sh/8AlD6/5d2dedc858.jpg (http://puu.sh/8AlD6/5d2dedc858.jpg) - MG4
Title: Re: Project NZR
Post by: Gunoftruth on May 10, 2014, 04:58:48 am
looks nice! also i really need the rnma model! :O :(
:)
Title: Re: Project NZR
Post by: RamboBadass on May 10, 2014, 06:41:28 am
looks good I like that camo too
Title: Re: Project NZR
Post by: CyberMan1011 on May 10, 2014, 06:45:58 am
Nice concept...can't wait to see how this turns out!
Title: Re: Project NZR
Post by: timelordalex on May 10, 2014, 09:46:51 am
cool, you should attempt the Ray Gun Mark II as well
Title: Re: Project NZR
Post by: Psy0ch on May 10, 2014, 09:52:44 am
really sick ^^
i love the models
Title: Re: Project NZR
Post by: DidUknowiPwn on May 10, 2014, 04:16:40 pm
cool, you should attempt the Ray Gun Mark II as well
Actually I'm not going to use the RGM2, I'm going to use my friends custom Ray Gun. Rollonmath42's Ray Gun Mark 3 it's a 3 round burst assault rifle, it's a Galil mixed with Ray Gun parts and is way more powerful than the RGM2 :3
Title: Re: Project NZR
Post by: pashan on May 10, 2014, 04:18:48 pm
thats sick
Title: Re: Project NZR
Post by: timelordalex on May 10, 2014, 05:24:47 pm
Actually I'm not going to use the RGM2, I'm going to use my friends custom Ray Gun. Rollonmath42's Ray Gun Mark 3 it's a 3 round burst assault rifle, it's a Galil mixed with Ray Gun parts and is way more powerful than the RGM2 :3

oh yeah i used that before, its a bit meh to me in terms of design, i prefer the mark 2
Title: Re: Project NZR
Post by: steviewonder87 on May 10, 2014, 07:25:16 pm
Not being funny but that RGMK3 honesty looks well, pretty terrible IMO, and if it's 'way more powerful' then a MK2 then it's just gonna be way OP...just my 2 cents
Title: Re: Project NZR
Post by: DidUknowiPwn on May 10, 2014, 10:01:51 pm
Not being funny but that RGMK3 honesty looks well, pretty terrible IMO, and if it's 'way more powerful' then a MK2 then it's just gonna be way OP...just my 2 cents
No worries the mod is still in-development so it's okay :3
Title: Re: Project NZR
Post by: Alerion on May 10, 2014, 10:07:00 pm
It would be better if you used the "insert image function" to show them directly at your thread.
Besides that it looks quite promising(:
Title: Re: Project NZR
Post by: DidUknowiPwn on May 10, 2014, 10:54:57 pm
It would be better if you used the "insert image function" to show them directly at your thread.
Besides that it looks quite promising(:
IIRC PHPBB has a max amount images in one post, so I was forced to use links in this :(
Title: Re: Project NZR
Post by: Alerion on May 10, 2014, 10:56:31 pm
IIRC PHPBB has a max amount images in one post, so I was forced to use links in this :(

That's a point then. But you could use spoiler boxes or implement some pictures at least.
Title: Re: Project NZR
Post by: DidUknowiPwn on May 12, 2014, 06:24:26 pm
Just a small update found a realllllly amazing program that does spectacular texturing magic.
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fpuu.sh%2F8JCNS%2Fce1c24e966.jpg&hash=adc3352302c987d73f4180c9cdc5ca58fe925f9f)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fpuu.sh%2F8JDnm%2Fec6b261512.jpg&hash=3035a917ba12f164c0be1fd711a17f4424c9a301)
Will find some other weapons to do :3
Title: Re: Project NZR
Post by: fatboypro on May 12, 2014, 11:18:59 pm
Just a small update found a realllllly amazing program that does spectacular texturing magic.
(http://puu.sh/8JCNS/ce1c24e966.jpg)
(http://puu.sh/8JDnm/ec6b261512.jpg)
Will find some other weapons to do :3
whats the program?
Title: Re: Project NZR
Post by: DidUknowiPwn on May 17, 2014, 07:14:47 pm
whats the program?
tis a secret :o

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fpuu.sh%2F8KkFh%2F73e4e9f512.jpg&hash=c32495a87f537047dbde56f6a23ad3474653b9e9)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fpuu.sh%2F8KkG4%2F912419d9eb.jpg&hash=c19d2ed5ecbedea5d1323d4220d72a9e0e6b313c)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fpuu.sh%2F8JYMk%2F1647940a3e.jpg&hash=3914734914b257fc44df87518baeb1802bb8c03c)
Title: Re: Project NZR
Post by: haxman123 on May 20, 2014, 10:40:27 am
Good idea for a mod. Also i recommend changing the hud, zombies etc :D
Title: Re: Project NZR
Post by: sal24r on May 20, 2014, 03:54:35 pm
How you have created the font black ops for waw?
Title: Re: Project NZR
Post by: InFInIX on May 20, 2014, 04:22:20 pm
How you have created the font black ops for waw?

In BO1 and WAW is a file called "gamefonts_pc" if you use the BO one it all should work :1
Title: Re: Project NZR
Post by: DidUknowiPwn on May 20, 2014, 06:21:07 pm
In BO1 and WAW is a file called "gamefonts_pc" if you use the BO one it all should work :1
You're forgetting another crucial part in using a new font.
Title: Re: Project NZR
Post by: InFInIX on May 30, 2014, 06:22:42 pm
any updates?
and can you add attachments to the upgraded versions like an red dot sight or masterkey?
Title: Re: Project NZR
Post by: DidUknowiPwn on May 30, 2014, 09:09:17 pm
any updates?
and can you add attachments to the upgraded versions like an red dot sight or masterkey?
Been busy with finals lately m8 and I don't think I'll do it unless I have a lot of left over space for weapons.
Title: Re: Project NZR
Post by: trewajg on June 30, 2014, 02:05:04 pm
looks good, when is it going to release
Title: Re: Project NZR
Post by: JiffyNoodles on June 30, 2014, 10:24:16 pm
This mod sounds amazing! Would you be able to specify what attachments you can get for the guns?
Title: Re: Project NZR
Post by: JiffyNoodles on July 03, 2014, 06:57:31 am
Does the Dsr have iron sights when pack a punched?
Title: Re: Project NZR
Post by: MyNameIsBoB on July 03, 2014, 05:07:52 pm
I had an idea like that with the Pack-A-Punched Perks. This mod sounds great!
Title: Re: Project NZR
Post by: DidUknowiPwn on July 05, 2014, 05:46:49 pm
Does the Dsr have iron sights when pack a punched?
Nope as there are no anims for them and really can't be bothered to make them.
The mod has been put on a hiatus status as I've been with class and some other important stuff.

Edit: MY bad it does have iron sights.
Title: Re: Project NZR
Post by: JiffyNoodles on July 05, 2014, 09:17:58 pm
Nope as there are no anims for them and really can't be bothered to make them.
The mod has been put on a hiatus status as I've been with class and some other important stuff.
Ok then...
Title: Re: Project NZR
Post by: eliudjb on August 18, 2014, 09:33:43 pm
Any updates/progress?  :derp: