UGX-Mods

Call of Duty 5: World at War => Work-In-Progress => Custom Maps, Mods & Tools => Zombie Maps => Topic started by: Chunkdogg9 on September 04, 2012, 03:34:59 am

Title: (WIP) Badness
Post by: Chunkdogg9 on September 04, 2012, 03:34:59 am
BADNESS

Map Progress:50%
50%

(http://i49.tinypic.com/rr1b7q.jpg)

(http://i45.tinypic.com/2ljjno6.jpg)

(http://i50.tinypic.com/t5ncef.jpg)

(http://i49.tinypic.com/2rwmdc8.jpg)

(http://i46.tinypic.com/143dcoz.jpg)

This is the Illuminati's private gathering house, but one day they were experimenting on test subjects and something went horribly wrong. The blood thirsty zombies were born and broke out

The Illuminati all fled the island,

Your left in the storage room,  Its up to you to defend yourself's for as long as possible until the ship can get power to rescue you


Things going into this map:

- Hopefully the UGX Mod

- Kino or Moon style teleporters

- Buyable Ending

- Maybe a mini easter egg if i can do it or if i can get help

- Music box's

- Trem's Bank

- Hidden Rooms

There might be abit more but i can't remember atm.

Hope you all enjoy the pictures of my map so far
Title: Re: (WIP) Badness
Post by: OnlineX420 on September 04, 2012, 03:54:56 am
Loading screen looks good, can't wait to see some epic screenshots  :lol:
Title: Re: (WIP) Badness
Post by: deathclonic on September 04, 2012, 05:12:41 am
usually the loadscreen is the last thing to do. Anyway, looks nice, would like to see the actual map.
Title: Re: (WIP) Badness
Post by: treminaor on September 04, 2012, 05:20:26 am
Nice graphics work. Hopefully you'll get some screenshots of actual progress or a description of what you intend to do soon.
Title: Re: (WIP) Badness
Post by: SajeOne on September 04, 2012, 11:18:02 am
I'm excited to see what you will do with this.
Title: Re: (WIP) Badness
Post by: nickst98 on September 05, 2012, 09:46:33 am
i like the sign. and good job with making the pic.
Title: Re: (WIP) Badness
Post by: Chunkdogg9 on September 05, 2012, 10:41:14 am
Thanks for all the comments guys. I'm getting the hang of it

One question is there a way to import 3d model from cinema 4d to radiant?
Title: Re: (WIP) Badness
Post by: KDXDARK on September 05, 2012, 02:36:40 pm
nice
Title: Re: (WIP) Badness
Post by: treminaor on September 05, 2012, 03:22:08 pm
Thanks for all the comments guys. I'm getting the hang of it

One question is there a way to import 3d model from cinema 4d to radiant?
Not nicely, no. You'll need to get the hang of Maya, and specifically you will need version 8.5 to do exporting to CoD5.
Title: Re: (WIP) Badness
Post by: Chunkdogg9 on September 25, 2012, 04:33:12 pm
pictures and small description added
Title: Re: (WIP) Badness
Post by: ZMBS DON GOONY on September 25, 2012, 04:47:24 pm
good job so far
Title: Re: (WIP) Badness
Post by: Chunkdogg9 on September 25, 2012, 05:15:28 pm
thanks man
Title: Re: (WIP) Badness
Post by: Chunkdogg9 on September 27, 2012, 12:10:07 am
Once this map is pretty much well done would someone like to do some scripting for me or help me out with making an Easter egg?

There is something I'd like to learn how to put rain an lighting in.

Make a menu an load screen.

I'd like to have mule kick, quick revive (black ops style)

Thank if anyone could give me a hand in a few weeks I would really appreciate it!
Title: Re: (WIP) Badness
Post by: Chunkdogg9 on April 16, 2013, 05:27:09 am
I'm going to start doing this map again but there will be no ugx mod on this map.

I'm hoping I will be able to get this out with in less then a month