grenade(){ gren_trigger = GetEnt( "destroy_trigger", "targetname" ); wall = GetEnt( "wall_crumble", "targetname" ); gren_trigger waittill ("trigger") Earthquake( 200, 7, getstruct("ground_zero", "targetname").origin, 850 ); wall Delete(); }
ent = getstruct("ground_zero", "targetname").Earthquake( 1, 7, ent.origin, 850 );