UGX-Mods

Call of Duty 5: World at War => Custom Maps, Mods & Tools => Map Releases => Topic started by: gabriex555 on May 05, 2014, 06:37:22 pm

Title: Bus Depot 1945 V1.1
Post by: gabriex555 on May 05, 2014, 06:37:22 pm
This map features UGX Mod v1.0.3! For a full list of features, click here.
Bus Depot:
This map is based off Black Ops II's Bus Depot, but with some extra content, like extra rooms. The map was made by a Brazilian team called "Sp Studio".I'm their mapper. This is my first map, so go easy on it ;) . More maps might come.
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2F333df4e183e9f0f0e7edfddc8becfc19.png&hash=8fc0a980cf45d1d17fe253deca39bb80c5e01d43)
FEATURES:
UGX Mod (duh!)
Pack-A-Punch
Perks
Custom Textures
Custom Gamemodes
Detailed Rooms
End Game
Fixed "Viewhands"
Soul chests

Map Story:
This map happens between Shangri-la and Moon. Our four heroes time travel to 1945, still during the world war 2. In a destroyed bus depot, they discovered that the bombs of the germans did extreme damage to the place, as it is very destroyed and there is lava everywhere. They have to escape from this damned location, and get to the Area 51. Will they be able to do it? Some surprises might be on their way...
Screenshots:
Spoiler: click to open...
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2F5a0b1c2f6a6e666f102d45a022833a24.png&hash=33915fd1b05a87c819c23bc536cbfb24a6dd7655)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2F7035f5b56d6d49252407636c0012abfe.png&hash=8dbaaea06dc00a90dfd274e804d5757b5118037d)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2Fe091f8bf2e7f12132b7455e6ee8606b1.png&hash=6a9b39c207333d5b62af10bd51997016b18920bc)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2F1e1dcd64f7fb4af5bfe93dbdc2b6ece8.png&hash=880b1e1edaa5ce7df5919807be503b57102d991a)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2Fa00a8207f6f64aab991fbdff1e27b178.png&hash=1d4e1db1baaff020dd2a4c21d028a3a36b17438a)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2Fab46373c657d9128e0b9ce8f115f90e4.png&hash=a4f016ed556b365fab1668771d0c4249fde8f8ea)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2Fa187d9db3561fe89c31cf8f634681ac3.png&hash=747012bb71332cf5e459a7b65635c2af60e2a78c)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2F93c74681e6d275af7153f8ac48e89bc0.png&hash=59090fd5a59bf0e0cee79ef6ea8317dd0d7b4222)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2F41722fcb160ed6b6bd9a0f0d25d41fb5.png&hash=7935bafee94c2da9fb09dcf664337647d7f2986a)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2F0b721ee0d545a42c42c9632bd329327e.png&hash=506dcfffc6a9bad582029eb24fb193f0cde929a7)
Videos:
Special Thanks from SP Studio:
Zomb1e-Kllr, for the more than awesome tutorials;
Rollonmath42, also for the tutorials;
Everyone on the UGX Team;
Treyarch, IW and Activision
BluntStuffy for the Soul Chest Scripts
Alzan12 for the end game script
KDXDARK for the asset manager fix

Please help us by giving your feedback! Thanks!

Download link [V1.1] :

http://www.mediafire.com/download/0rexnre7ficit7e/Bus+Depot+1945+V1.1.exe (http://www.mediafire.com/download/0rexnre7ficit7e/Bus+Depot+1945+V1.1.exe)



Changelog:
 (http://www.mediafire.com/download/0rexnre7ficit7e/Bus+Depot+1945+V1.1.exe[/url)
Spoiler: click to open...
V1.0
Initial Release
V1.1
Fixed Pathing
Fixed Invisible walls
Fixed bad player clipping
Updated level design
Removed Lava

Title: Re: Bus Depot 1945
Post by: timelordalex on May 05, 2014, 07:04:04 pm
can you upload to something else, it asking me to sign up or login which i wont do on a site i've never heard of
Title: Re: Bus Depot 1945
Post by: treminaor on May 05, 2014, 07:05:47 pm
can you upload to something else, it asking me to sign up or login which i wont do on a site i've never heard of
Yeah, 4shared is not an allowed host for this reason. OP, please use mediafire.
Title: Re: Bus Depot 1945
Post by: gabriex555 on May 05, 2014, 07:06:57 pm
Reuploading now... please wait just a bit :)
Title: Re: Bus Depot 1945
Post by: dadadodo on May 05, 2014, 07:30:19 pm
busdepot 1945 isn't in the ugx mod manager
Title: Re: Bus Depot 1945
Post by: Alerion on May 05, 2014, 07:35:26 pm
busdepot 1945 isn't in the ugx mod manager

Did you like... read that huge bold red thing spelling DOWNLOAD? and the smaller spoiler box underneath explaining that the map is being reuploaded?
Title: Re: Bus Depot 1945
Post by: dadadodo on May 05, 2014, 07:41:45 pm
Did you like... read that huge bold red thing spelling DOWNLOAD? and the smaller spoiler box underneath explaining that the map is being reuploaded?
ok

Post Merge: May 05, 2014, 07:42:37 pm
when is the release of the reupload
Title: Re: Bus Depot 1945
Post by: treminaor on May 05, 2014, 07:44:52 pm
ok

Post Merge: May 05, 2014, 07:42:37 pm
when is the release of the reupload
Please stop quoting the entire first post in every reply you make. It's a total waste of page space.

The mapper will respond when he has a new link for you.
Title: Re: Bus Depot 1945
Post by: dadadodo on May 05, 2014, 07:47:07 pm
Please stop quoting the entire first post in every reply you make. It's a total waste of page space.

The mapper will respond when he has a new link for you.
ok ok i don't want to make trouble ok!!! :(
Title: Re: Bus Depot 1945
Post by: treminaor on May 05, 2014, 07:48:53 pm
ok ok i don't want to make trouble ok!!! :(
It's ok, just don't do that anymore and everything will be fine :)
Title: Re: Bus Depot 1945
Post by: timelordalex on May 05, 2014, 08:22:03 pm
 :poker:
Title: Re: Bus Depot 1945
Post by: daedra descent on May 05, 2014, 08:51:47 pm
How long does it take to re upload the map to another host? It's been like 2 hours.  :P

EDIT: an hour, sorry. But still I would think it'd be done uploading by now.
Title: Re: Bus Depot 1945
Post by: gabriex555 on May 05, 2014, 09:31:18 pm
How long does it take to re upload the map to another host? It's been like 2 hours.  :P

EDIT: an hour, sorry. But still I would think it'd be done uploading by now.

Sorry, the internet is REALLY slow today :/ .
Title: Re: Bus Depot 1945
Post by: daedra descent on May 05, 2014, 10:23:19 pm
I managed to get a DL from someone in the chat. Don't know if its the final version or not, but i found a bunch of things that really should be fixed if it is(under pictures spoiler).

Pictures:
Spoiler: click to open...
See through texture isn't a detail
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2Fc3ba02a0730025dbad2497dfd1bdecef.png&hash=fbd9ca056d0469172873126c702bff92112c87a0)

Invisible clipping
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2Fcb37e569dd7591313a7ecf699c2e1401.png&hash=5c3fcbbcc87874dd706c6ad814725d5de5b18430)

Trash can is floating
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2F385b66a235d8e6a525d0a1b38067539a.png&hash=a88ae727849b48b042a735bda702018f364e52e3)

Box lid is in the wall
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2F3098df0f7b73fa9169ed2e0ae155859f.png&hash=ea42e160e696440380e9e44647db7461d51df573)

Roof isn't on the building, also the gap should really be filled with an actual door.
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2Fe2a0c31379e2e2d79ed4614ea1ac39de.png&hash=8e17d4190804a931fc94f6ede5c16316edc5277a)

Adding ramp or something here might make this a little better.
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2Ff84ae7954fb62c1d7dfa6473ae3b78ea.png&hash=50b140705a10436a91ae4a81e65e59b71e6cab54)

You can't see it very well, but zombies in the first two rooms derp BIG time.
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2F269c364160994f9477b367c551d56f19.png&hash=d7f1ce17a664e98ec6fa79fd4adc6662997f6b83)

lava trigger damage players even if there not visually touching the lava in some spots.
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2F88ef590270775dd148bb0bd7bd33c956.png&hash=90d0ad79ce5ebbdcee8caf9be59f491a8587a6f6)

(no pic) zombies will walk around vehicles to get to the player, even though the most direct path is open.







Title: Re: Bus Depot 1945
Post by: gabriex555 on May 05, 2014, 10:25:51 pm
I managed to get a DL from someone in the chat. Don't know if its the final version or not, but i found a bunch of things that really should be fixed if it is(under pictures spoiler).

Pictures:
Spoiler: click to open...
See through texture isn't a detail
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2Fc3ba02a0730025dbad2497dfd1bdecef.png&hash=fbd9ca056d0469172873126c702bff92112c87a0)

Invisible clipping
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2Fcb37e569dd7591313a7ecf699c2e1401.png&hash=5c3fcbbcc87874dd706c6ad814725d5de5b18430)

Trash can is floating
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2F385b66a235d8e6a525d0a1b38067539a.png&hash=a88ae727849b48b042a735bda702018f364e52e3)

Box lid is in the wall
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2F3098df0f7b73fa9169ed2e0ae155859f.png&hash=ea42e160e696440380e9e44647db7461d51df573)

Roof isn't on the building, also the gap should really be filled with an actual door.
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2Fe2a0c31379e2e2d79ed4614ea1ac39de.png&hash=8e17d4190804a931fc94f6ede5c16316edc5277a)

Adding ramp or something here might make this a little better.
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2Ff84ae7954fb62c1d7dfa6473ae3b78ea.png&hash=50b140705a10436a91ae4a81e65e59b71e6cab54)

You can't see it very well, but zombies in the first two rooms derp BIG time.
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2F269c364160994f9477b367c551d56f19.png&hash=d7f1ce17a664e98ec6fa79fd4adc6662997f6b83)

lava trigger damage players even if there not visually touching the lava in some spots.
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2F88ef590270775dd148bb0bd7bd33c956.png&hash=90d0ad79ce5ebbdcee8caf9be59f491a8587a6f6)

(no pic) zombies will walk around vehicles to get to the player, even though the most direct path is open.


Thanks for the feedback, this is NOT the final version, and i will fix those glitches.
Title: Re: Bus Depot 1945
Post by: wljsm on May 05, 2014, 11:28:38 pm
the map give me an error
Title: Re: Bus Depot 1945
Post by: n123q45 on May 05, 2014, 11:38:22 pm
not going to lie, its pretty simple level design. the actual map was tight and confined as to provide a sense of dificulty
Title: Re: Bus Depot 1945
Post by: gabriex555 on May 05, 2014, 11:49:47 pm
the map give me an error

What error?

Post Merge: May 05, 2014, 11:50:29 pm
not going to lie, its pretty simple level design. the actual map was tight and confined as to provide a sense of dificulty

Indeed. As this was my first map, i tried to keep it simple. The next ones might not be so... ;)
Title: Re: Bus Depot 1945
Post by: conn6orsuper117 on May 06, 2014, 12:25:12 am
Reuploading now... please wait just a bit :)

When i opened the program it said
                                    NSIS
Installer integrity check failed. contact installer's author
to obtain new coppy

WTF!?! >:(
Title: Re: Bus Depot 1945
Post by: gabriex555 on May 06, 2014, 12:26:46 am
When i opened the program it said
                                    NSIS
Installer integrity check failed. contact installer's author
to obtain new coppy

WTF!?! >:(

Probably a corrupt file. Try redownloading it, as it may fix the problem.
Title: Re: Bus Depot 1945
Post by: ocxmwys4mod on May 06, 2014, 11:16:25 am
Thank you for sharing 热爱cod的基友屌丝们QQ群145471670   :lol:
Title: Re: Bus Depot 1945
Post by: Zombiejelly on May 06, 2014, 01:08:34 pm
seems legit and as always I appreciate the time and effort of making this map for the community. Thanks for sharing friend ;)
Title: Re: Bus Depot 1945
Post by: DuaLVII on May 06, 2014, 01:31:16 pm
For a first time map I'd have to say this is a good start.
You have a few issues with your path noding as some zombies can't actually make it past the barriers. Your debris clipping needs to be changed to an ordinary clip instead of a player clip as zombies can walk through them (Only assuming your using a player clip)

This is better than my first map outcome which I gladly didn't release so I encourage you to keep at it.
Title: Re: Bus Depot 1945
Post by: gabriex555 on May 06, 2014, 04:45:45 pm
For a first time map I'd have to say this is a good start.
You have a few issues with your path noding as some zombies can't actually make it past the barriers. Your debris clipping needs to be changed to an ordinary clip instead of a player clip as zombies can walk through them (Only assuming your using a player clip)

This is better than my first map outcome which I gladly didn't release so I encourage you to keep at it.

Thanks! Already modified the clip to work correctly, will release a update soon!
Title: Re: Bus Depot 1945
Post by: timelordalex on May 06, 2014, 05:24:44 pm
there is also instant game restart if you tread on the lava?
Title: Re: Bus Depot 1945
Post by: gabriex555 on May 06, 2014, 05:42:54 pm
there is also instant game restart if you tread on the lava?

no.
Title: Re: Bus Depot 1945
Post by: djjoney01 on May 06, 2014, 05:44:09 pm
pretty decent map  :) liked the free raygun for filling all the boxes. liked the ending too thought i had to carry on.

one thing i did notice was when the box moved to the ak47 room it seemed to be backwards 
Title: Re: Bus Depot 1945
Post by: gabriex555 on May 06, 2014, 05:47:32 pm
pretty decent map  :) liked the free raygun for filling all the boxes. liked the ending too thought i had to carry on.

one thing i did notice was when the box moved to the ak47 room it seemed to be backwards
thanks! I am updating the map, will upload really soon, and the box will be fixed then.
Title: Re: Bus Depot 1945
Post by: timelordalex on May 06, 2014, 06:24:37 pm
no.

Yes, thats what happened when i played last night, that wasnt a question.
Title: Re: Bus Depot 1945
Post by: gabriex555 on May 06, 2014, 06:31:42 pm
Yes, thats what happened when i played last night, that wasnt a question.

Oh ok :P So, you just walked on the lava, and the map restarted itself? Were you damaged, or suffered much damage before stepping on it?
Title: Re: Bus Depot 1945
Post by: timelordalex on May 06, 2014, 07:41:01 pm
Oh ok :P So, you just walked on the lava, and the map restarted itself? Were you damaged, or suffered much damage before stepping on it?

It wasn't me who stepped on it, there were 4 of us who wanted to try it out and one of us trod on the lava and it reset the game both times, then we abandoned the map as clearly it wasnt in a playable state
Title: Re: Bus Depot 1945
Post by: gabriex555 on May 06, 2014, 07:51:48 pm
It wasn't me who stepped on it, there were 4 of us who wanted to try it out and one of us trod on the lava and it reset the game both times, then we abandoned the map as clearly it wasnt in a playable state

Ok, removed the lava (at least for now). Thanks for the feedback.
Title: Re: Bus Depot 1945
Post by: SajeOne on May 06, 2014, 08:01:29 pm
Ok, removed the lava (at least for now). Thanks for the feedback.
This bug has to do with a condition Treyarch implemented that defaults to ending the game when the damage mod isn't correctly specified. This is removed in UGX-MOD v1.1 so things like hurt triggers and dodamage functions aren't going to end the game.
Title: Re: Bus Depot 1945
Post by: gabriex555 on May 06, 2014, 08:03:08 pm
This bug has to do with a condition Treyarch implemented that defaults to ending the game when the damage mod isn't correctly specified. This is removed in UGX-MOD v1.1 so things like hurt triggers and dodamage functions aren't going to end the game.

So in V1.1 a normal damage trigger will not glitch the game?
Title: Re: Bus Depot 1945
Post by: dadadodo on May 07, 2014, 03:11:18 pm
So in V1.1 a normal damage trigger will not glitch the game?
nice map
Title: Re: Bus Depot 1945
Post by: treminaor on May 07, 2014, 06:24:48 pm
So in V1.1 a normal damage trigger will not glitch the game?
It shouldn't but I have only tested DoDamage() with no MOD specified, which is probably the most common mistake people make.
Title: Re: [UPDATED!]Bus Depot 1945
Post by: gabriex555 on May 07, 2014, 06:55:58 pm
Updated download link to the new version, check changelog for details
Title: Re: Bus Depot 1945 V1.1
Post by: CyberMan1011 on May 17, 2014, 12:39:57 am
I can't tell if this was a glitch with the level or with the UGX Mod, but I was playing Gun Game on your new version and the powerups that you get for killing the special zombies wouldn't show up for some of them.
Title: Re: Bus Depot 1945 V1.1
Post by: Ping998 on May 17, 2014, 11:06:34 am
The download doesn't work whenever I click it it tells me to enter a Captcha but I can't enter it because it says this:

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2F3697ef00c0b828c3fd0b0ec56c8dded6.png&hash=f14fff4080b45104b1e172b834149499e4fe6692)

I reload the page and the same message comes up over and over again. Please help? Maybe provide a secondary link?
Title: Re: Bus Depot 1945 V1.1
Post by: Zombiejelly on May 17, 2014, 12:00:44 pm
try and disable your ad blocker if you have one and that may fix the issue. Another thing could be your flash player not being updated
Title: Re: Bus Depot 1945 V1.1
Post by: Mind-X-Panda on May 17, 2014, 02:17:40 pm
very great map perfect il hope you keeping updating the map with more features for later  ;)

p.s only the customizing character is not working with me or does any els have error on that part ?
Title: Re: Bus Depot 1945 V1.1
Post by: gabriex555 on May 18, 2014, 01:21:42 pm
I can't tell if this was a glitch with the level or with the UGX Mod, but I was playing Gun Game on your new version and the powerups that you get for killing the special zombies wouldn't show up for some of them.

can you tell me where you were when this happened?

Post Merge: May 18, 2014, 01:22:16 pm
very great map perfect il hope you keeping updating the map with more features for later  ;)

p.s only the customizing character is not working with me or does any els have error on that part ?

thanks! Not sure about the create a character part though...

Post Merge: May 18, 2014, 01:23:30 pm
The download doesn't work whenever I click it it tells me to enter a Captcha but I can't enter it because it says this:

(http://i.gyazo.com/3697ef00c0b828c3fd0b0ec56c8dded6.png)

I reload the page and the same message comes up over and over again. Please help? Maybe provide a secondary link?

Not my fault, it`s the site that`s blocking you off. As said above, try disabling ad blockers and things like that.
Title: Re: Bus Depot 1945 V1.1
Post by: CyberMan1011 on May 18, 2014, 05:05:02 pm
I was in the spawn room.

If you want, I can send you a video of it in a PM.
Title: Re: Bus Depot 1945 V1.1
Post by: CyberMan1011 on May 26, 2014, 10:13:46 pm
Instead of a video, I'll post a picture of it here instead:
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2F5a9bbbf9ff2f0075957fe944242cb415.png&hash=d780458a39a430a60ca244a606570433a6726ed1)

I believe this barrier is the issue here.

When zombies with special powerups come out of this barrier, they don't release a powerup when you kill them.

Also, the zombies act a bit derpy in the barrier that's to the left of the one shown in the picture above.
Title: Re: Bus Depot 1945 V1.1
Post by: DeletedUser on May 27, 2014, 01:42:03 am
Really fun map man i had a lot of fun playing it :D
Title: Re: Bus Depot 1945 V1.1
Post by: haxman123 on May 27, 2014, 01:44:58 am
This map is awesome :D i cannot stop playing it lol i suppose its the feel the map gives of