UGX-Mods

Call of Duty 5: World at War => Downloadable Items for Mappers => Custom Maps, Mods & Tools => Models => Topic started by: treminaor on April 09, 2014, 11:51:33 pm

Title: UGX Mod v1.1 Viewhands for v1.0.x
Post by: treminaor on April 09, 2014, 11:51:33 pm
I'm sure I'm not the only one who is sick of seeing the ugly-ass viewhands in UGX Mod v1.0.x. Attached is a very small patch you can add to any UGX Mod-enabled map, released or still under development, to update the look of the hands. It uses textures which are already in the game, so all that is required is updating the xmodel we used to use the correct textures. This fix is drag-and-drop, which means players can apply it themselves to maps they have previously downloaded.

The attached file, mapname_load.ff must be placed in AppData/Local/CoDWaW/mods/mapname and must be renamed to be correct for the map. Use the same name as the map's ff file, but with "_load" appended to the end of the name as I did in the attached file.

Then just drop the "viewhands_m14_patch.iwd" into the mapname's mod folder as well. This will fix an issue where the M14 ADS anim is messed up with the new hands.

For mappers: If you are already using your _load ff for something else, move those files to _patch or some other ff so that you can free up the name for this patch.

Before and After Images
(https://dl.dropbox.com/u/7345145/ShareX/2014-04/Call_of_Duty%C2%AE_2014-04-09_20-34-33.png)(https://dl.dropbox.com/u/7345145/ShareX/2014-04/Call_of_Duty%C2%AE_2014-04-09_20-35-07.png)

Title: Re: UGX Mod v1.1 Viewhands for v1.0.x
Post by: RamboBadass on April 10, 2014, 12:54:40 am
very cool just one question is it load or patch ? you say _load in the description but the file is _patch.ff
Title: Re: UGX Mod v1.1 Viewhands for v1.0.x
Post by: treminaor on April 10, 2014, 12:55:32 am
very cool just one question is it load or patch ? you say _load in the description but the file is _patch.ff
Either one, whichever wont overwrite a file you already have. I will edit the filename.
Title: Re: UGX Mod v1.1 Viewhands for v1.0.x
Post by: RamboBadass on April 10, 2014, 01:00:43 am
cool thanks

Post Merge: April 10, 2014, 01:39:16 am
one issue I found... I think lol
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FimaL297.jpg&hash=9da2994c85d92f5c1270258aa46391feb94fc652)


this one I donno about
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FQ2rM213.jpg&hash=b9dc6d507ef4d62876322faae3db761b04c628e2)
Title: Re: UGX Mod v1.1 Viewhands for v1.0.x
Post by: treminaor on April 10, 2014, 02:48:07 am
Added an additional file called viewhands_m14_patch.iwd to the OP. Download it and drop it into the map like you did with the FF.

Worked for me on that map: https://dl.dropbox.com/u/7345145/ShareX/2014-04/Call_of_Duty%C2%AE_2014-04-09_19-51-29.png

I think the RPD was like that before... even if it wasn't it doesnt look like a big deal to me  :)
Title: Re: UGX Mod v1.1 Viewhands for v1.0.x
Post by: RamboBadass on April 10, 2014, 02:58:43 am
I think the RPD was like that before... even if it wasn't it doesnt look like a big deal to me  :)

I agree wasn't a big deal just never had it before so I seen it and didn't know so I posted the pic
Title: Re: UGX Mod v1.1 Viewhands for v1.0.x
Post by: treminaor on April 10, 2014, 03:06:12 am
I agree wasn't a big deal just never had it before so I seen it and didn't know so I posted the pic
Yep, its normal:

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimg3.wikia.nocookie.net%2F__cb20120121115501%2Fcallofduty%2Fimages%2F6%2F62%2FRPD_CoD4.png&hash=f11a7061ee24402710b76dc3f1653dd77ea81cb8)
Title: Re: UGX Mod v1.1 Viewhands for v1.0.x
Post by: DeletedUser on April 10, 2014, 03:32:12 am
Any chance you could post some before and after pictures?
Title: Re: UGX Mod v1.1 Viewhands for v1.0.x
Post by: treminaor on April 10, 2014, 03:35:23 am
Any chance you could post some before and after pictures?
Spoiler: click to open...
(https://dl.dropbox.com/u/7345145/ShareX/2014-04/Call_of_Duty%C2%AE_2014-04-09_20-34-33.png)(https://dl.dropbox.com/u/7345145/ShareX/2014-04/Call_of_Duty%C2%AE_2014-04-09_20-35-07.png)
Title: Re: UGX Mod v1.1 Viewhands for v1.0.x
Post by: RamboBadass on April 10, 2014, 03:43:02 am
its a hell of a diff!!!

thanks trem looks so much better.....now we just have to wait on 1.1  :D
Title: Re: UGX Mod v1.1 Viewhands for v1.0.x
Post by: animallover on April 10, 2014, 11:09:05 am
Yes! Just what i have been wanting! I will be sure to add this to any future maps! Cheers :)
Title: Re: UGX Mod v1.1 Viewhands for v1.0.x
Post by: zombie madness on April 11, 2014, 01:19:48 pm
cool thanks

Post Merge: April 10, 2014, 01:39:16 am
one issue I found... I think lol
(http://i.imgur.com/imaL297.jpg)


this one I donno about
(http://i.imgur.com/Q2rM213.jpg)
you need to get the maya files for the bo1 weapons and remove the attachments in maya thats why they are popping up when you use anything other than cod waw viewhands
Title: Re: UGX Mod v1.1 Viewhands for v1.0.x
Post by: conn6orsuper117 on April 11, 2014, 02:53:44 pm
Thx tremenaor. I could never get past them ugly hands when playing.
Title: Re: UGX Mod v1.1 Viewhands for v1.0.x
Post by: SajeOne on April 11, 2014, 05:53:39 pm
you need to get the maya files for the bo1 weapons and remove the attachments in maya thats why they are popping up when you use anything other than cod waw viewhands
No you don't, Trem already released a fixed weapon file to deal with it.
Title: Re: UGX Mod v1.1 Viewhands for v1.0.x
Post by: Psy0ch on April 12, 2014, 11:03:09 pm
Alot better than the original ones^^
Title: Re: UGX Mod v1.1 Viewhands for v1.0.x
Post by: DeletedUser on April 21, 2014, 11:00:29 pm
cool :D
Title: Re: UGX Mod v1.1 Viewhands for v1.0.x
Post by: pashan on April 21, 2014, 11:11:56 pm
do i have to have ugx mod in my map for the hands
Title: Re: UGX Mod v1.1 Viewhands for v1.0.x
Post by: SajeOne on April 21, 2014, 11:28:18 pm
do i have to have ugx mod in my map for the hands
Those hands are already in world at war, you could just set them in _loadout.gsc.
Title: Re: UGX Mod v1.1 Viewhands for v1.0.x
Post by: zombie madness on April 22, 2014, 02:59:20 am
No you don't, Trem already released a fixed weapon file to deal with it.
ohh really? ok never knew that but ok :)
Title: Re: UGX Mod v1.1 Viewhands for v1.0.x
Post by: UnholyBeast on November 30, 2015, 11:22:01 pm
Do we need to the UGX mod for this to work?, or is just like a drag and drop and will work even without the UGX Mod?
Title: Re: UGX Mod v1.1 Viewhands for v1.0.x
Post by: HitmanVere on December 02, 2015, 09:32:22 am
Do we need to the UGX mod for this to work?, or is just like a drag and drop and will work even without the UGX Mod?

Those hands are already in world at war, you could just set them in _loadout.gsc.
Title: Re: UGX Mod v1.1 Viewhands for v1.0.x
Post by: UGX RezkiY on December 23, 2015, 09:54:27 am
Thank you  :nyan: