UGX-Mods

Call of Duty 5: World at War => Custom Maps, Mods & Tools => Map Releases => Topic started by: vaporknight13 on April 01, 2014, 07:30:44 am

Title: Rezolution
Post by: vaporknight13 on April 01, 2014, 07:30:44 am
Hey everyone this is my first ever map Rezolution (yea i know the name dosent match the map) this was created with the gcz script placer hd bo2 power ups, the ugx jukebox, and 1 spot for a free random weapon power up. you are allowed to buy all 8 perks (try to keep in mind this is my first map so it isnt going to be great) and there are around 4 box locations plus a kick ass pack a punch room (i like it anyways). i focused more on gameplay than detail so you may notice that there is practically no x models or anything (again its my first map) also for the fact that i got a leakfile error and couldnt continue to work on the map because of it so this is Rezolution V1.0 and this is the final copy of the map (it has a couple bugs nothing to break the game or anything stupid like that). Enjoy And Please Give Feedback A Video Will Be Posted Soon  :) .

Download Link : http://www.mediafire.com/download/dmmm2fkd06zc89q/Rezolution.exe (http://www.mediafire.com/download/dmmm2fkd06zc89q/Rezolution.exe)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi1349.photobucket.com%2Falbums%2Fp749%2FVaporKnight13%2F2014-04-01_00002_zpsf48b19a8.jpg&hash=c02b696abad366200a978e53c7e419ed18d8f594)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi1349.photobucket.com%2Falbums%2Fp749%2FVaporKnight13%2F2014-04-01_00006_zps82163325.jpg&hash=f5106259b69418e4fe82a19c464d26539b353dc2)
Title: Re: Rezolution
Post by: HitmanVere on April 01, 2014, 08:12:47 am
Looks good, will try this right away...

Well, when I start solo, the whole game crashes, dont know why
Title: Re: Rezolution
Post by: daedra descent on April 01, 2014, 08:26:17 am
Its a good first map, certainly better than others the people have made but it isn't the greatest i've seen either.


 The map has a lot of bugs that need to be fixed like these:
Spoiler: click to open...
Quick Revive model clipping through floor:

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2Fe421e5f6df411cba9138299275e81a7f.png&hash=6f3e8507c29345dcd3df528a6e4088652bd62a64)

Springfield chalk not giving weapon - likely because the weaponfile wasn't included or commented in zone_source/dlc3.csv

Texture on door not fit to the brush size. To fix this you need to select the brush and press s and then click "Fix".
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2F96d1a359184352934af30b4512dfd86b.png&hash=6f6d430b4bc65c1062317194f28771545a5d9ebe)

The Juggernaut machine is floating in the air. To fix this you need to change the units size under the 'grid" tab to .25 and really zoom into the 2d grid. Some perk machines can't be perfectly aligned to the floor but you should try to get as close as you can.

The Thompson not aligned to the wall. Like the perk machine you need to zoom into the 2D grid and with .25 size move it so its just next to the wall. Don't put it right on the edge cuz then it'll glitch inside the wall.

The random box is a bit close to the wall. Generally speaking, the box should be 8 Radiant units(if not more) away from the wall on all sides.

AI in the window near the FG42 get stuck.

The brush here isn't connected to the other side of the wall.
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2F28318136416c82c521854af36b3a0d49.png&hash=f24d5144356853259638accb8aea455769ffccaf)

So yeah not bad besides the issues that i pointed out. I'm just kinda wondering why the maps 191MB large.




Title: Re: Rezolution
Post by: P0tZ on April 01, 2014, 08:39:21 am
Nice one.
WIll get a stream/tube vid up & report back.
Thanks to Daedra for pointing out some small issues
Will edit once played
 :rainbow: :nyan:
Thanks for the share  :troll:
Title: Re: Rezolution
Post by: Zombiejelly on April 01, 2014, 08:50:03 am
please give credit to the people who helped you with your map if any. Also thanks for sharing this with us!
Title: Re: Rezolution
Post by: SajeOne on April 01, 2014, 09:15:16 am
Do not use the mod located within "root/mods". Otherwise you have many unnecessary items in your mod folder.
Spoiler: click to open...
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FU2ZyeeO.png&hash=d89c70828b00d7736264266e3657add45b811917)
Please follow this guide before posting and update this topic ASAP:
http://ugx-mods.com/wiki/index.php?title=Properly_Package_Your_Map_For_Release (http://ugx-mods.com/wiki/index.php?title=Properly_Package_Your_Map_For_Release)
Title: Re: Rezolution
Post by: ocxmwys4mod on April 01, 2014, 11:03:51 am
Thank you for sharing 热爱cod的基友屌丝们QQ群145471670  :lol:
Title: Re: Rezolution
Post by: NascarFanatic24 on April 01, 2014, 02:42:10 pm
I'll give it a try for you.
Title: Re: Rezolution
Post by: DeletedUser on April 01, 2014, 04:19:35 pm
Nice map man!!!!!!! :D
Title: Re: Rezolution
Post by: vaporknight13 on April 01, 2014, 04:25:43 pm
Wow thanks for the support everyone and daedra i was aware of those minor bugs and i was planning on fixing them but unfortunately the map broke for whatever reason and i would biuld the bsp file so whever you would start it up it would say the bsp file for this map was not found please build the fastfiles. if anyone may know the solution to this problem please let me know so i can continue to work on this map

Post Merge: April 01, 2014, 04:27:50 pm
please give credit to the people who helped you with your map if any. Also thanks for sharing this with us!

i actually built this map by myself in the future when i make more maps i will give credit to those who helped though
Title: Re: Rezolution
Post by: daedra descent on April 01, 2014, 05:01:00 pm
Wow thanks for the support everyone and daedra i was aware of those minor bugs and i was planning on fixing them but unfortunately the map broke for whatever reason and i would biuld the bsp file so whever you would start it up it would say the bsp file for this map was not found please build the fastfiles. if anyone may know the solution to this problem please let me know so i can continue to work on this map

Post Merge: April 01, 2014, 04:27:50 pm
i actually built this map by myself in the future when i make more maps i will give credit to those who helped though

The BSP(if i remember right) is generated when you place the scripts for your map. Perhaps you could generate a blank map, copy the BSP from it, and(if there isn't one already) paste it in raw/maps(pretty sure thats where the files at).

What ZombieJelly means is giving credit to the people who made the custom content(The UGX jukebox for example).
Title: Re: Rezolution
Post by: conn6orsuper117 on April 05, 2014, 05:34:10 pm
this doesnt include jumpscares in it does it?

Ive been trusting map makers less ever since bridge and prisonmission came out with jumpscare tutorials
 :alone:  :alone:  :alone:
Title: Re: Rezolution
Post by: vaporknight13 on April 05, 2014, 05:54:46 pm
this doesnt include jumpscares in it does it?

Ive been trusting map makers less ever since bridge and prisonmission came out with jumpscare tutorials
 :alone:  :alone:  :alone:

Don't worry I don't put jump scares in my map hate those things