UGX-Mods

Call of Duty 5: World at War => Help Desk => Modding => Topic started by: gta80ljlpc on May 31, 2023, 04:54:36 pm

Title: Error when compil map since i put sun on my map
Post by: gta80ljlpc on May 31, 2023, 04:54:36 pm
Hi,
I was trying to do my first map, everything was okay but since i put the sun once, im always having this error when im compiling ( even with a new map that I don't even create a sun )
(https://zupimages.net/up/23/22/1zxi.png)
 
that s the whole error code i get :
Code Snippet
Plaintext
----- Initializing Renderer ----
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
fs_usedevdir is write protected.
useFastFile is write protected.
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 1024 x 768 window at (3, 22)
Game window successfully created.
Using 4x anti-aliasing
Creating Direct3D device...
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing dynamic buffers...
Creating Direct3D queries...
Setting initial state...
DirectX reports 2048 MB of video memory and 4070 MB of available texture memory.
Using video memory size to cap used texture memory at 2032 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
ERROR: Couldn't find material 'water_droplet'
WARNING: Could not find material 'water_droplet'
Com_TouchMemory: 0 msec. Using sum: 0
Sun sprite occlusion query calibration failed; reverting to low-quality sun visibility test
Sun sprite occlusion query calibration failed; reverting to low-quality sun visibility testERROR: Couldn't find font 'fonts/consoleFont'


Error during initialization:
R_RegisterFont: Error while reading font 'fonts/consoleFont'


Title: Re: Error when compil map since i put sun on my map
Post by: gympie6 on June 06, 2023, 04:14:00 pm
In your modbuilder, add this line:
Code Snippet
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material,water_droplet
Hope it works, fingers crossed! :)
Title: Re: Error when compil map since i put sun on my map
Post by: gta80ljlpc on June 06, 2023, 09:48:08 pm
 
In your modbuilder, add this line:
Code Snippet
Plaintext
material,water_droplet
Hope it works, fingers crossed! :)
 
we will never know, radiant really made me sick since i download him, im always having troubles with it so i delete it... i might trying the radiant black edition who seem less head breaking. Thx for the answer anyways.