UGX-Mods
Call of Duty: Black Ops 3 => Tutorial Desk => Mapping => Topic started by: zkiller56 on November 20, 2021, 02:18:08 pm
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I am trying to make a Kino style map where doors can be opened from either side for almost every room.
When I use:
zm_zonemgr::add_adjacent_zone( "zone_1", "zone_2", "enter_zone_2" );
This also activates zone_1 even if it was not supposed to be activated yet meaning some zones will be activated prematurely. Is there a script that can be used to activate just zone_2 and not require reference to the adjacent zones?
Edit:
I realized I can use different a script_flag for different entry points to allow for proper activation of each zone