Looks Good. I loved the first version, what all is going to change in this version?well for starters, it's a full port from cs source. also, i will work on a well detailed misson like it was in ugx cabin or seelow. i haven't really done anything for the last couple of days because i was in hospital, keeping company of my flatmate. i'll start working on it as soon as i can, but i'll wait for ugx mod's new version to be released to release the map.
Man, I love those pics. I can already see previously good training spots that have now been taken from me :'(some places in the map are smaller compared to the previous one. also, there are some barrels an stuff around the map which you can't walk through so, it'll be pretty hard to train the zombies in this map. let's just say this is a balancing factor and wait for the updates :D
That is good though :) Keep up the good work! Will be excited to see this with "The Apocalypse" mod on it codenamed UGX Mod V1.1
it's a full port from cs source.
Oh my god :rainbow:indeed i will. i've been pretty busy these days but i'll get back in the game as soon as i can :)
I don't mean to rush you on this or anything but is there any chance that you'll update your tutorial on how to port source maps soon? ;D
is that the l4d models i see? Call me crazy but it looks like it! haha! :)no all the models, and the map were ported from counter-strike source as i stated in one of my previous comments.
awwwwwsum :D
nice :D
:rainbow: wow that nice man!(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fmedia.tumblr.com%2F7381a9437a51046824187b64fd66924f%2Ftumblr_inline_mf76quJXNe1r2nzue.gif&hash=ad0d5cf2acb31eb59c399022d43343aa55c8b356)
VERY nice john! I feel this map would fit very well with 1.1! Also, will you be using the BO2 workbench in the finale product for the buildable? idk if i can confirm, but if you need the model Jammie might have it since he has ported over every BO2 zombies model. Oh, and have you thought of a name for the trap yet? :gusta:Thanks! I'm trying to avoid using models from non-Valve games since I i think it will look weird on the map, so I don't think I'll be using that. I never though of a name for the trap. In fact, I never thought of thinking of a name for the trap :D
Thanks! I'm trying to avoid using models from non-Valve games since I i think it will look weird on the map, so I don't think I'll be using that. I never though of a name for the trap. In fact, I never thought of thinking of a name for the trap :DAh i see, as far as the name, im thinking something with "Blunder" but cant finish it off... :derp:
I never though of a name for the trap.Whirling Dervish
Whirling Dervish(https://i.chzbgr.com/maxW500/5040697088/hBAB6D256/)
You should consider taking the weapon firing sounds from CS:GO if you do ever plan on making a CS:GO weapons modFor the map, I'm not going to change anything about the reload and firing sounds and all. But if I ever decide to make a weapon mod, that's a priority for me since I'm sick of seeing weapons with missing sounds and stuff. So you can trust me on that ;)
As for the weapons mod itself...I think it'd be nice to see, though :D
not bad, you going to have a better Tardis modelwhy do you think there'll be a tardis model at all? :P
I would love to see a cs:go weapon mod :Di've been actually trying to port some more weapons from cs:go and from what i've done so far, it's gonna be quite good after i get better at this rigging and porting stuff.
why do you think there'll be a tardis model at all? :P
map is cancelled because the guy who repaired the fan thought it was a good idea to format both partitions. sorry for disappointing those who waited for it.Y u no repair it yourself :yuno:
Y u no repair it yourself :yuno:because i wasn't home when that happened :|
because i wasn't home when that happened :|Just be thankful he didn't find that folder. :-X
Just be thankful he didn't find that folder. :-Xyeah at least he didn't find my plans to destroy the world :P
yeah at least he didn't find my plans to destroy the world :Por maybe he did, and they are now "his" plans :o
or maybe he did, and they are now "his" plans :ocrap! never thought of that...
... :alone:don't be too sad. i still have the models and textures of csgo's cs_assault so i may look into that one day ;)
I was really hyped for this map, too...
R.I.P. ZOMBIE ASSAULT v2
;_;7
But I thought cs_assault wasn't in csgo? ???it is
...officially, I mean
Is it just W@W weapons, or is it a combination of CS:GO & other COD's?ugx mod v1.0.3 with some csgo weapons
just found the link of an old build. you can download it from here (https://mega.nz/#!ApBHzKoT!9taix9AaRkHwYGz7ZhxhRn0WYD3ZV6r-NBvnAGqBvvQ) if you want to. since i lost the .map file, there's no point in keeping to myself. just make sure you don't report bugs it since it's not going to be fixed :Dtk
tkum, do you mean thanks?
what mode worked normal with spawns and all that johndoe? i forgot what combination to pick in the beginningclassic will do i assume