UGX-Mods

Call of Duty 5: World at War => Work-In-Progress => Custom Maps, Mods & Tools => Zombie Maps => Topic started by: johndoe on March 26, 2014, 02:42:57 pm

Title: [WIP] Zombie Assault v2
Post by: johndoe on March 26, 2014, 02:42:57 pm
Hey guys, been working on this for a week. Can't really say i've done so much since i've been focusing on the map itself. So, here's some screenshots.

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F1kmTMDd.jpg%3F1&hash=e5e80ffc7f18dde9a47e4cb8daa6571e446b8f23)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fm1DY2ss.jpg%3F1&hash=d54ff33003814cd6b1a14991a5aa9c0ddb871481)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FtMhCnAJ.jpg%3F1&hash=73059027931568122c382934060b44967b4c8041)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FLIMmGbU.jpg%3F1&hash=3717498729e687715891f20a51207b97d7b4c25a)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FZxwE27z.jpg%3F1&hash=3767790f44f6a977e8bd47829b5ced7fb9c3aec2)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FMQJNifU.jpg%3F1&hash=ac57600cec4dd13017fd2d7118fd15434c6a892a)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FMb3m1qy.jpg%3F1&hash=804a0c7af43c3506e2a6e5e38d50014cc32f8460)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F3MVeo5W.jpg%3F1&hash=776992526f2c62c7cccb434f9f613b40f29ba010)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FLnCo0vs.jpg%3F1&hash=6a0589cb29efd54ad7b27ee8536aa32d49eec178)

Haven't really worked on the features, but i'll keep you guys updated weekly.



July 16 Update

Buildable trap from famous Half-Life 2 level We don't go to Ravenholm
Scripted by Ege115

cs_assault_v2 | Testing buildable trap (http://www.youtube.com/watch?v=am2-3dYhLEA#ws)
Title: Re: [WIP] Zombie Assault v2
Post by: Dust on March 26, 2014, 02:45:12 pm
Looks Good. I loved the first version, what all is going to change in this version?
Title: Re: [WIP] Zombie Assault v2
Post by: johndoe on March 26, 2014, 03:11:54 pm
Looks Good. I loved the first version, what all is going to change in this version?
well for starters, it's a full port from cs source. also, i will work on a well detailed misson like it was in ugx cabin or seelow. i haven't really done anything for the last couple of days because i was in hospital, keeping company of my flatmate. i'll start working on it as soon as i can, but i'll wait for ugx mod's new version to be released to release the map.
Title: Re: [WIP] Zombie Assault v2
Post by: tomikaze on March 26, 2014, 03:45:11 pm
Man, I love those pics. I can already see previously good training spots that have now been taken from me  :'(
That is good though  :) Keep up the good work! Will be excited to see this with "The Apocalypse" mod on it codenamed UGX Mod V1.1

Title: Re: [WIP] Zombie Assault v2
Post by: johndoe on March 26, 2014, 03:51:29 pm
Man, I love those pics. I can already see previously good training spots that have now been taken from me  :'(
That is good though  :) Keep up the good work! Will be excited to see this with "The Apocalypse" mod on it codenamed UGX Mod V1.1
some places in the map are smaller compared to the previous one. also, there are some barrels an stuff around the map which you can't walk through so, it'll be pretty hard to train the zombies in this map. let's just say this is a balancing factor and wait for the updates :D
Title: Re: [WIP] Zombie Assault v2
Post by: CyberMan1011 on March 26, 2014, 04:13:22 pm
it's a full port from cs source.

Oh my god  :rainbow:

I don't mean to rush you on this or anything but is there any chance that you'll update your tutorial on how to port source maps soon?  ;D
Title: Re: [WIP] Zombie Assault v2
Post by: johndoe on March 26, 2014, 04:17:36 pm
Oh my god  :rainbow:

I don't mean to rush you on this or anything but is there any chance that you'll update your tutorial on how to port source maps soon?  ;D
indeed i will. i've been pretty busy these days but i'll get back in the game as soon as i can :)
Title: Re: [WIP] Zombie Assault v2
Post by: DeletedUser on March 26, 2014, 04:24:38 pm
 :rainbow: wow that nice man!
Title: Re: [WIP] Zombie Assault v2
Post by: KDXDARK on March 26, 2014, 04:38:06 pm
nice :D
Title: Re: [WIP] Zombie Assault v2
Post by: johndoe on April 03, 2014, 02:30:33 pm
Started working on this from scratch since i realized porting the geometry with the entities' origins in .vmf files makes models placed in wrong origins. i calculated the difference between the size of a unit in source engine and iw engine and found it, and converted the map again. around 99% of the models are perfectly aligned now. Here's a pic of the freshly ported map with correct origins and correctly aligned models.

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F4lzvA6v.jpg%3F1&hash=c23b615a5a79fbfe29116a1601269bd052fc925e)

I may stop working on this map next week because of midterm exams and all. But i'll try to keep you guys updated on this as long as possible.
Title: Re: [WIP] Zombie Assault v2
Post by: RadimaX on April 03, 2014, 05:11:36 pm
awwwwwsum :D
Title: Re: [WIP] Zombie Assault v2
Post by: animallover on April 03, 2014, 05:13:04 pm
is that the l4d models i see? Call me crazy but it looks like it! haha! :)
Title: Re: [WIP] Zombie Assault v2
Post by: johndoe on April 03, 2014, 05:16:56 pm
is that the l4d models i see? Call me crazy but it looks like it! haha! :)
no all the models, and the map were ported from counter-strike source as i stated in one of my previous comments.

awwwwwsum :D
nice :D
:rainbow: wow that nice man!
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fmedia.tumblr.com%2F7381a9437a51046824187b64fd66924f%2Ftumblr_inline_mf76quJXNe1r2nzue.gif&hash=ad0d5cf2acb31eb59c399022d43343aa55c8b356)
Title: Re: [WIP] Zombie Assault v2
Post by: johndoe on July 16, 2014, 05:11:44 am
Buildable trap from famous Half-Life 2 level We don't go to Ravenholm
Scripted by Ege115

cs_assault_v2 | Testing buildable trap (http://www.youtube.com/watch?v=am2-3dYhLEA#ws)
Title: Re: [WIP] Zombie Assault v2
Post by: DeletedUser on July 16, 2014, 05:21:19 am
VERY nice john! I feel this map would fit very well with 1.1! Also, will you be using the BO2 workbench in the finale product for the buildable? idk if i can confirm, but if you need the model Jammie might have it since he has ported over every BO2 zombies model. Oh, and have you thought of a name for the trap yet? :gusta:
Title: Re: [WIP] Zombie Assault v2
Post by: johndoe on July 16, 2014, 05:25:09 am
VERY nice john! I feel this map would fit very well with 1.1! Also, will you be using the BO2 workbench in the finale product for the buildable? idk if i can confirm, but if you need the model Jammie might have it since he has ported over every BO2 zombies model. Oh, and have you thought of a name for the trap yet? :gusta:
Thanks! I'm trying to avoid using models from non-Valve games since I i think it will look weird on the map, so I don't think I'll be using that. I never though of a name for the trap. In fact, I never thought of thinking of a name for the trap :D
Title: Re: [WIP] Zombie Assault v2
Post by: DeletedUser on July 16, 2014, 05:59:23 am
Thanks! I'm trying to avoid using models from non-Valve games since I i think it will look weird on the map, so I don't think I'll be using that. I never though of a name for the trap. In fact, I never thought of thinking of a name for the trap :D
Ah i see, as far as the name, im thinking something with "Blunder" but cant finish it off... :derp:
Title: Re: [WIP] Zombie Assault v2
Post by: tomikaze on July 16, 2014, 12:58:41 pm
I never though of a name for the trap.
Whirling Dervish
Title: Re: [WIP] Zombie Assault v2
Post by: johndoe on July 16, 2014, 02:51:28 pm
Whirling Dervish
(https://i.chzbgr.com/maxW500/5040697088/hBAB6D256/)
Title: Re: [WIP] Zombie Assault v2
Post by: Ramiabdh on July 16, 2014, 03:06:08 pm
Very nice :D. I wonder what the features will be ???
Title: Re: [WIP] Zombie Assault v2
Post by: johndoe on August 29, 2014, 07:21:42 pm
http://www.youtube.com/watch?v=UWRRSrKEVOU (http://www.youtube.com/watch?v=UWRRSrKEVOU)

Replaced the G3 and P90 with the G3SG1 and P90 from CSGO (thanks to MrTombone). This may lead me to make a CSGO weapon mod, what do you think? :D
Title: Re: [WIP] Zombie Assault v2
Post by: CyberMan1011 on August 29, 2014, 07:37:11 pm
You should consider taking the weapon firing sounds from CS:GO if you do ever plan on making a CS:GO weapons mod

As for the weapons mod itself...I think it'd be nice to see, though :D
Title: Re: [WIP] Zombie Assault v2
Post by: johndoe on August 29, 2014, 07:40:58 pm
You should consider taking the weapon firing sounds from CS:GO if you do ever plan on making a CS:GO weapons mod

As for the weapons mod itself...I think it'd be nice to see, though :D
For the map, I'm not going to change anything about the reload and firing sounds and all. But if I ever decide to make a weapon mod, that's a priority for me since I'm sick of seeing weapons with missing sounds and stuff. So you can trust me on that ;)
Title: Re: [WIP] Zombie Assault v2
Post by: timelordalex on August 29, 2014, 10:30:14 pm
not bad, you going to have a better Tardis model
Title: Re: [WIP] Zombie Assault v2
Post by: johndoe on August 29, 2014, 11:11:52 pm
not bad, you going to have a better Tardis model
why do you think there'll be a tardis model at all? :P
Title: Re: [WIP] Zombie Assault v2
Post by: Dust on August 30, 2014, 12:32:04 am
I would love to see a cs:go weapon mod :D
Title: Re: [WIP] Zombie Assault v2
Post by: johndoe on August 30, 2014, 12:50:07 am
I would love to see a cs:go weapon mod :D
i've been actually trying to port some more weapons from cs:go and from what i've done so far, it's gonna be quite good after i get better at this rigging and porting stuff.
Title: Re: [WIP] Zombie Assault v2
Post by: timelordalex on August 30, 2014, 12:46:14 pm
why do you think there'll be a tardis model at all? :P

because whovians dont miss out on opportunities and if there was in there originally...
Title: Re: [WIP] Zombie Assault v2
Post by: Mr.Hungry on October 02, 2014, 10:54:18 pm
Best map my eyes have ever seen!
Title: Re: [WIP] Zombie Assault v2
Post by: johndoe on October 28, 2014, 10:48:03 am
Haven't really done anything mapping wise lately since it's pretty much done, but i've added the Aug from CSGO.

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fammh8WT.jpg%3F1&hash=359e14dd923291a68bdb0541a045ed8af2092295)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FTmkAWnE.jpg%3F1&hash=1cbb6cfe919c467231e286bbc963d1ac72894438)

I also fixed the weird reflections on P90 and gave a shot at cosine power maps and i guess they both look almost perfect now  :rainbow:

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FhkUKCM4.jpg%3F1&hash=4b702b4468f183e9b1249061891452f5f1f3835a)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FXr6t2Xu.jpg%3F1&hash=306480ad5ec7a0a91dfe60a16c8e8c628c7860c2)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FHG3lio3.jpg%3F1&hash=34fb2f812cd815c5826797eb6d16a31046305180)
Title: Re: [WIP] Zombie Assault v2
Post by: Ege115 on October 28, 2014, 11:44:19 am
Such a nice edition having CS weapons in this map too, looks awesome johndoe, keep it up man. :accepted:
Title: Re: [WIP] Zombie Assault v2
Post by: Wymiatacz on October 28, 2014, 12:27:46 pm
wow very good map
Title: Re: [WIP] Zombie Assault v2
Post by: johndoe on October 14, 2015, 09:10:23 am
map is cancelled because the guy who repaired the fan thought it was a good idea to format both partitions. sorry for disappointing those who waited for it.
Title: Re: [WIP] Zombie Assault v2
Post by: IHammY/ on October 14, 2015, 10:25:40 am
map is cancelled because the guy who repaired the fan thought it was a good idea to format both partitions. sorry for disappointing those who waited for it.
Y u no repair it yourself  :yuno:
Title: Re: [WIP] Zombie Assault v2
Post by: johndoe on October 14, 2015, 02:40:10 pm
Y u no repair it yourself  :yuno:
because i wasn't home when that happened :|
Title: Re: [WIP] Zombie Assault v2
Post by: steviewonder87 on October 14, 2015, 03:13:10 pm
because i wasn't home when that happened :|
Just be thankful he didn't find that folder. :-X
Title: Re: [WIP] Zombie Assault v2
Post by: johndoe on October 14, 2015, 03:59:39 pm
Just be thankful he didn't find that folder. :-X
yeah at least he didn't find my plans to destroy the world :P
Title: Re: [WIP] Zombie Assault v2
Post by: Harry Bo21 on October 17, 2015, 02:25:24 am
yeah at least he didn't find my plans to destroy the world :P
or maybe he did, and they are now "his" plans  :o
Title: Re: [WIP] Zombie Assault v2
Post by: johndoe on October 17, 2015, 10:32:13 am
or maybe he did, and they are now "his" plans  :o
crap! never thought of that...
Title: Re: [WIP] Zombie Assault v2
Post by: CyberMan1011 on October 18, 2015, 08:08:58 pm
... :alone:

I was really hyped for this map, too...

R.I.P. ZOMBIE ASSAULT v2

;_;7
Title: Re: [WIP] Zombie Assault v2
Post by: johndoe on October 18, 2015, 08:14:50 pm
... :alone:

I was really hyped for this map, too...

R.I.P. ZOMBIE ASSAULT v2

;_;7
don't be too sad. i still have the models and textures of csgo's cs_assault so i may look into that one day  ;)
Title: Re: [WIP] Zombie Assault v2
Post by: CyberMan1011 on October 18, 2015, 08:19:23 pm
But I thought cs_assault wasn't in csgo?  ???

...officially, I mean
Title: Re: [WIP] Zombie Assault v2
Post by: johndoe on October 18, 2015, 08:50:40 pm
But I thought cs_assault wasn't in csgo?  ???

...officially, I mean
it is
Title: Re: [WIP] Zombie Assault v2
Post by: johndoe on October 22, 2015, 01:08:21 am
just found the link of an old build. you can download it from here (https://mega.nz/#!ApBHzKoT!9taix9AaRkHwYGz7ZhxhRn0WYD3ZV6r-NBvnAGqBvvQ) if you want to. since i lost the .map file, there's no point in keeping to myself. just make sure you don't report bugs it since it's not going to be fixed :D
Title: Re: [WIP] Zombie Assault v2
Post by: JiffyNoodles on October 22, 2015, 01:52:11 am
Is it just W@W weapons, or is it a combination of CS:GO & other COD's?
Title: Re: [WIP] Zombie Assault v2
Post by: johndoe on October 22, 2015, 01:54:11 am
Is it just W@W weapons, or is it a combination of CS:GO & other COD's?
ugx mod v1.0.3 with some csgo weapons
Title: Re: [WIP] Zombie Assault v2
Post by: killingerk on October 22, 2015, 09:36:53 am
just found the link of an old build. you can download it from here (https://mega.nz/#!ApBHzKoT!9taix9AaRkHwYGz7ZhxhRn0WYD3ZV6r-NBvnAGqBvvQ) if you want to. since i lost the .map file, there's no point in keeping to myself. just make sure you don't report bugs it since it's not going to be fixed :D
tk
Title: Re: [WIP] Zombie Assault v2
Post by: JiffyNoodles on October 22, 2015, 09:55:00 am
tk
um, do you mean thanks?
Title: Re: [WIP] Zombie Assault v2
Post by: RadimaX on October 22, 2015, 10:17:03 am
what mode worked normal with spawns and all that johndoe? i forgot what combination to pick in the beginning
Title: Re: [WIP] Zombie Assault v2
Post by: johndoe on October 22, 2015, 11:02:44 am
what mode worked normal with spawns and all that johndoe? i forgot what combination to pick in the beginning
classic will do i assume
Title: Re: [WIP] Zombie Assault v2
Post by: RadimaX on October 22, 2015, 12:08:48 pm
50000 points on classic :P but i tested gungame since i think thats what we tried the last time and it worked normally