Call of Duty 5: World at War => Downloadable Items for Mappers => Custom Maps, Mods & Tools => Scripts => Topic started by: shippuden1592 on October 09, 2021, 10:28:08 pm
Title: COD Online - Goliath
Post by: shippuden1592 on October 09, 2021, 10:28:08 pm
1.-Once unpacked and put everything in place to go to _zombiemode and add this: under: 2.-In radiant add prefab that comes in the rar "napalm_spawn" and put it in areas where you want to make napalm respawn
3.-In each info_volume have their areas add this: 4.-Go to _zombiemode_powerups and find this function "nuke_powerup( drop_item )" and below: add this: search "check_for_instakill( player )" and below: add this: 5.-In this generic_human.atr below: put this: 6.-Add this to your mod.csv
You are free de`modificar these: At the end use you like more ;)
Title: Re: COD Online - Goliath
Post by: Smol on December 04, 2021, 04:56:33 pm
Hi, Im getting this error in my console:
******************** ERROR: script runtime error (see console for details) undefined is not an array, string, or vector ********************
Pls help me thx
Title: Re: COD Online - Goliath
Post by: shippuden1592 on January 03, 2022, 07:35:50 pm
Insane work thanks. 1 problem is that only the hazmat is spawning but not the goliath (map is gonna be out soon,hopefully.)
Double Post Merge: January 04, 2022, 06:43:35 pm Ahw my bad im just stupid :(
I try to do them separately or separately it doesn't work either
Title: Re: COD Online - Goliath
Post by: Smol on January 21, 2022, 09:46:35 pm
Hey shippuden1592
Goliath works great in Standoff :D but i want to implement your ported bo1 wonderweapons. The problem with the wonderweapons from your port is that they 1 shot the boss which i dont want to happen and i wanted to ask you if there is a way to fix this :/
Btw Did you update the pack with Gersch device and claymores and more?
Thanks -Smol
Title: Re: COD Online - Goliath
Post by: shippuden1592 on January 23, 2022, 07:17:26 pm
Goliath works great in Standoff :D but i want to implement your ported bo1 wonderweapons. The problem with the wonderweapons from your port is that they 1 shot the boss which i dont want to happen and i wanted to ask you if there is a way to fix this :/
Btw Did you update the pack with Gersch device and claymores and more?
Thanks -Smol
What wonder weapons are you using?
Title: Re: COD Online - Goliath
Post by: Smol on January 23, 2022, 09:24:08 pm
Im using the Zapgun and the babygun but it also happened with the FreezeGun and the Wunderwaffe
basicly every infinite damage wonder weapon
k works now :D
Title: Re: COD Online - Goliath
Post by: shippuden1592 on January 26, 2022, 08:01:56 pm
Im using the Zapgun and the babygun but it also happened with the FreezeGun and the Wunderwaffe
basicly every infinite damage wonder weapon
k works now :D
In all your wonderweapons add this line of code. Of are the others #include In each of your wonder weapon (gsc) files look for a line similar to this: Sometimes I replace the letter i with the letters k or p. But look for something similar to this line. In some codes there may be more than one. And under the brace ({) add this: It should be like this: Remember to change the letter i inside the sentence: "if ( Is_Boss( zombies) )" to the letter used in this line: "for ( i = 0; i < zombies.size; i++ )"
Title: Re: COD Online - Goliath
Post by: ghetto_wizzz on May 16, 2022, 06:39:21 am
Hey shippuden, I got this console error about mid fight with one of the Goliath's Any idea on how to fix the exceeded bone issue? Thanks in advanced ;)
Title: Re: COD Online - Goliath
Post by: Smol on May 21, 2022, 11:39:29 pm
Try to patch your map worked for me
Title: Re: COD Online - Goliath
Post by: ghetto_wizzz on May 25, 2022, 10:31:52 pm
Thanks for the Tip Smol! but sadly I was using my patch file for something else, So I couldn't just simply compile the patch.. But I haven't recieved this error since weirdly enough! If it happens again i'll most likely try to find a way to remove that model from the script seeing that it only called for that one specific Goliath.
Title: Re: COD Online - Goliath
Post by: YoLeeroy on August 10, 2023, 05:47:55 pm
KOOL! i keep getting a animation ai_goliath_atk_multi_02 not defined in generic_human error
Title: Re: COD Online - Goliath
Post by: YoLeeroy on August 15, 2023, 07:50:45 am
i dont understand do i use the prefab goliath or the actor zombie goliath