UGX-Mods

Call of Duty 5: World at War => Custom Maps, Mods & Tools => Map Releases => Topic started by: ProGamerzFTW on March 07, 2014, 07:56:15 am

Title: [Regular/Ugx] Pgz's Small Map [Updated 3/23]
Post by: ProGamerzFTW on March 07, 2014, 07:56:15 am
PGZ's Small Map
This is my first map, please be kind. :)

Difficulty: Hard

DOWNLOADS

NON-UGX: http://www.mediafire.com/download/z5di9692xdecs2s/PGZ_Small_Map.exe (http://www.mediafire.com/download/z5di9692xdecs2s/PGZ_Small_Map.exe)

UGX:
http://www.mediafire.com/download/e2y20zl2472ap3i/PGZ%27s+Small+Map+UGX+Edition.exe (http://www.mediafire.com/download/e2y20zl2472ap3i/PGZ%27s+Small+Map+UGX+Edition.exe)

Changelog:
3/3 Updated Download Links - Contained unnecessary -extract files.
3/4 Added More Detail (probably as far as I am going to go as far as detail.)
3/5 Removed XM8, increased soul box timeout from 75 to 120.
3/5 Changed Mudpit, a random path is chosen, and static for the entire game.
3/5 Increased Soul Boxes Trigger Radius, lowered buyable ending price from 50000 to 35000 (seems the best for a small map).
3/12 Added UGX download.
3/19 [UGX] Added Difficulty Setting, Added Infinite Ammo Shader, Added Round Sounds from MOTD, Buried, Origins.
3/23 [UGX] Renamed name in mod list to "PGZ's Small Map UGX Edition", Fixed Gamebreaking bug with infinite ammo powerup, and while I fixed it, just for fun, added UGX Fire Sale to Classic, changed Random Perk Powerup model to UGX question mark, enchanced solo quick revive fx when going away after 3 uses, disabled buying ammo for wonder weapons, changed HUD to a MOTD style HUD

Fixes:
Wunderwaffe Fix (doesn't take you down to 1 health)
Juggernaut Fix (4-5 hit)
Double Points Nuke/Carpenter
Some Custom Script Fixes

Features:
- Black Ops Perks
- Black Ops 2 Shaders
- Difficulty/Timed Gameplay Toggle
- Zombie Counter
- Tom Bmx Melee Weapons
- Soul Box
- Music Box
- Kino-Style Teleporter
- Kino-Style Spawn
- Shangri-La Style Mudpit [Fixed]
- 2 Custom Poweups
- Small Easter Egg, easy to find.
- Buyable Ending

Screenshots:
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fgyazo.com%2F0ab5bd2028332f52f49a17db0cd4be29.png&hash=559f2c660a0a02112ee6fb4a066005430edbe29e)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fpuu.sh%2F7gOgK.jpg&hash=f64f70038f0f90a0a7c06cfe794135b12d4f72b8)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fpuu.sh%2F7gOlQ.jpg&hash=024e01a62cbe11c76b94d082067473db9c43bef8)

www.youtube.com/watch?v=iU_EkYH6Yak (http://www.youtube.com/watch?v=iU_EkYH6Yak#ws)

Credits to, in no specific order

Bamstaker33 - For Black Ops Perks v2.0
AwesomePieMan - Solo Revive Modified
Mrhankey91 - Zombie Counter (and difficulty mod?)
Tom_bmx - Timed Gameplay, Melee Weapons, Music Box, and Buyable Ending
jei9363 - Weapon Glow and Random Spawn Character
Aidan(Addicted) - Kino-Style Teleporter v2
BioAftermath - HD Perk/Powerup Shaders
KDXDARK - Kino-Style Spawn, Infinite Ammo Powerup
ZMBS DON GOONY & GTLAD for original, modified by steeltoedkoiak - Droppable Perks
Quizz - Impact-Nades
BluntStuffy - Soul Chests
Swazzy - HUD

and Special Thanks to YaPh1l
for being an awesome help solving some problems.

Anyone I've missed? Comment below and I'll add you to the credits. :)
Title: Re: PGZ's Small Map - My First Map
Post by: Zombiejelly on March 07, 2014, 11:24:48 am
looks nice, I am going to dl this now
Title: Re: PGZ's Small Map - My First Map
Post by: ProGamerzFTW on March 12, 2014, 04:16:36 am
Updated:

Added a UGX version of the map, just to get the hang of things preparing for UGX v1.1, so installation would be smoother.

I was successfully able to add just about all the custom features into the UGX version of my map, it took some tinkering on some of the features, disabling it for some gamemodes etc, (like the soul boxes are disabled for gungame and sharpshooter.)
Title: Re: [Regular/UGX] PGZ's Small Map
Post by: Dust on March 12, 2014, 04:40:08 am
awesome! Played this map the other night with some bros and really enjoyed it, and usually i hate small maps but this was as intense and fun as a big map, will definitely have to play the ugx version of it soon
Title: Re: [Regular/UGX] PGZ's Small Map
Post by: jjbradman on March 12, 2014, 04:42:19 am
is it me? or i can see the sniperbolt tutorial map in the first pic? xD (with some changes obviously)  :P
Title: Re: [Regular/UGX] PGZ's Small Map
Post by: ProGamerzFTW on March 12, 2014, 06:00:46 am
is it me? or i can see the sniperbolt tutorial map in the first pic? xD (with some changes obviously)  :P


its just you, nah jk lol, it pretty much is, i just took the the room from sniperbolt and used it as a base, just retextured some things, added detail, added a roof, an outside area, and a bunch of other stuff and i thought it was a good size for a room so i left it alone.
keep in mind its only my first map, whenever i make my next map, its probably going to be more medium sized, and ive been learning :P
Title: Re: [Regular/UGX] PGZ's Small Map
Post by: jjbradman on March 12, 2014, 06:18:18 am
im not saying its wrong :P its just funny when you see a custom map and you that room lol because there's people that grab the sniperbolt map and just add bo perks and reupload it without anything else  :lol:
goog work btw, its better than most first-maps being released now-a-days
Title: Re: [Regular/UGX] PGZ's Small Map
Post by: ProGamerzFTW on March 12, 2014, 06:21:19 am
im not saying its wrong :P its just funny when you see a custom map and you that room lol
goog work btw, its better than most first-maps being released now-a-days

 :poker: lol

Thanks for the support! :D
Title: Re: [Regular/Ugx] Pgz's Small Map [Updated 3/19]
Post by: ProGamerzFTW on March 19, 2014, 05:05:38 pm
UGX Download Updated
3/19 [UGX] Added Difficulty Setting, Added Infinite Ammo Shader, Added Round Sounds from MOTD, Buried and Origins.
Title: Re: [Regular/Ugx] Pgz's Small Map [Updated 3/23]
Post by: ProGamerzFTW on March 23, 2014, 07:50:02 pm
UGX Download Updated
3/23 [UGX] Renamed name in mod list to "PGZ's Small Map UGX Edition", Fixed Gamebreaking bug with infinite ammo powerup, and while I fixed it, just for fun, added UGX Fire Sale to Classic, changed Random Perk Powerup model to UGX question mark, enchanced solo quick revive fx when going away after 3 uses, disabled buying ammo for wonder weapons, changed HUD to a MOTD style HUD