UGX-Mods

Call of Duty 5: World at War => Help Desk => Scripting => Topic started by: Picayune on June 04, 2021, 01:44:55 am

Title: Tranzit Sprinters
Post by: Picayune on June 04, 2021, 01:44:55 am
Hello, Since I couldn't find any tutorials on how to add tranzit sprinters I was kinda wondering if anyone could link me up to one if possible?, thanks in advance!
Title: Re: Tranzit Sprinters
Post by: gympie6 on June 05, 2021, 08:52:29 pm
There is an animation in raw/xanim called: `xanim,ai_zombie_sprint_w_object_5`
That one looks very simillar to the tranzit sprinter animation.

add this in the modbuilder:
xanim,ai_zombie_sprint_w_object_5

add it with the other sprint animations in _zombiemode and you're done. :)
Title: Re: Tranzit Sprinters
Post by: Picayune on June 05, 2021, 11:39:07 pm
There is an animation in raw/xanim called: `xanim,ai_zombie_sprint_w_object_5`
That one looks very simillar to the tranzit sprinter animation.

add this in the modbuilder:
xanim,ai_zombie_sprint_w_object_5

add it with the other sprint animations in _zombiemode and you're done. :)
how exactly do I put it into the mod builder?


Title: Re: Tranzit Sprinters
Post by: gympie6 on June 09, 2021, 07:56:48 pm
I already helped him with this but for the people that want to know the answer to that last question.

When you create your mod and go to the mod tab in the launcher you see this text:
Code Snippet
Plaintext
// Zombie Mode Stuff
include,zombiemode
include,zombiemode_dogs
// Zombie Mode Strings
localize,zombie
// Mod Strings
localize,mod
// Edited Loadout For Zombie Heroes
rawfile,maps\_loadout.gsc
// Edited LastStand For Deep Water Like Sumpf
rawfile,maps\_laststand.gsc
// Edited For Developer_Script
rawfile,maps\_debug.gsc
stringtable,maps/mapsTable.csv
localize,mod,,

xanim,ai_zombie_sprint_w_object_5
Just add it at the bottom of that text window.