UGX-Mods

Call of Duty 5: World at War => Help Desk => Mapping => Topic started by: greenlungs81 on February 16, 2014, 06:15:25 am

Title: player model messed up
Post by: greenlungs81 on February 16, 2014, 06:15:25 am
when i play with friends on my map there model is the default model and other players guns show up in your face
Title: Re: player model messed up
Post by: daedra descent on February 16, 2014, 06:21:45 am
In loadout.gsc find

Quote
"nazi_zombie_"

and delete everything in the quotation marks. This will make the map a zombiemap regardless of the name, and what i assume the issue is being cause by.
Title: Re: player model messed up
Post by: greenlungs81 on February 16, 2014, 07:53:20 am
im in the file but there's alot of stuff thats got that name

would it be this   

else if( level.script == "nazi_zombie_sumpf" || level.script == "nazi_zombie_asylum" || level.script == "nazi_zombie_factory" || level.script == "zombie_test_map" )
Title: Re: player model messed up
Post by: DeletedUser on February 16, 2014, 08:43:35 am
change zombie_test_map to your mapname if its still like that
So for example
Code Snippet
Plaintext
else if( level.script == "nazi_zombie_sumpf" || level.script == "nazi_zombie_asylum" || level.script == "nazi_zombie_factory" || level.script == "alone_in_the_forest" )

Title: Re: player model messed up
Post by: daedra descent on February 16, 2014, 08:53:28 am
change zombie_test_map to your mapname if its still like that
So for example
Code Snippet
Plaintext
else if( level.script == "nazi_zombie_sumpf" || level.script == "nazi_zombie_asylum" || level.script == "nazi_zombie_factory" || level.script == "alone_in_the_forest" )

Or he could leave it blank like i said which will make any map use the zombie loadout. But that doesn't look like the right else if statement. It should be "nazi_zombie_" like i said.