UGX-Mods

Call of Duty 5: World at War => Custom Maps, Mods & Tools => Map Releases => Topic started by: iBarnett on February 15, 2014, 11:35:34 pm

Title: Killswitch
Post by: iBarnett on February 15, 2014, 11:35:34 pm
This is my 3rd map called Nazi Zombie Killswitch.

It takes place in a excavation desert site where all has gone wrong and zombies have appeared.

Features: - **JUGG works** (first time) Wooo
               - All perks from WaW/Blops
               - Double Tap 2.0
               - Blops Quick Revive
               - Limited weapons (sort of a challenge map)
               - Hidden Mule Kick (broke down and actually added it.... no troll)  (shootable)
               - No dogs
               - One-way Teleporter
               - Maze like areas for some perks
               - End game
               - Not a lot of detail... but its a desert

Issues:    - 2 doors have 1000 points to buy but are actually free
               - If theres a bunch of zombies when entering the tele it may take a couple seconds for the zombies to reach the end game area

Thanks to: - Zk (script/tuts)
                - Treminaor (zoning help/tuts)
                - YaPh1l (scripts)
                - Tom_bmx (scripts)
                - Bamskater (scripts/prefabs)
                - Other friendly people from UGX

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi61.tinypic.com%2Fvq0fv6.jpg&hash=d7af00183fd4876fd0c1f7972f41cca408b2ffe6)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi60.tinypic.com%2F21en60i.jpg&hash=65b782b129d6b38ca9dcba115bfda204e4bcdf40)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi58.tinypic.com%2Fj7ry82.jpg&hash=11cc01854de35ac8db5ebf4f020abde780f25c3e)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi58.tinypic.com%2F117gpz9.jpg&hash=efb681d24423c0603bd07f0db49cf3a285d15811)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi59.tinypic.com%2F2lsebo3.jpg&hash=06a5c20d5e954419511b7cb00da1650acb803a51)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi62.tinypic.com%2Fsxmcdi.jpg&hash=a8e503b64d2100e305cd06970121fd55d087f1f6)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi61.tinypic.com%2F2j5c11v.jpg&hash=4d3b9da7ba11b91c1b27ed71e22068b2aad619bb)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi57.tinypic.com%2F2rdcf40.jpg&hash=0f1b20e4682480cb8081f4513aa1534bc49fd64d)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi60.tinypic.com%2Fak8ock.jpg&hash=1edcf19989523f6c5a107512ca6f951e27e4eb10)



***Turn off Specular Maps in game graphics settings***


http://www.mediafire.com/download/ua945o47a3edr89/nazi_zombie_killswitch.exe (http://www.mediafire.com/download/ua945o47a3edr89/nazi_zombie_killswitch.exe)


 
Title: Re: Killswitch
Post by: ocxmwys4mod on February 16, 2014, 10:42:53 am
Thank you for sharing :lol:
Title: Re: Killswitch
Post by: P0tZ on February 16, 2014, 02:06:09 pm
Thanks iBarnett.
Have really enjoyed ur other maps..And happy to see u buckle on the mule kick (Peer Pressure is a Biatch!!)
Keep up the good work, will edit once played it through
 :rainbow:
Thanks for sharing man!
Title: Re: Killswitch (Added more pics)
Post by: Dust on February 20, 2014, 10:31:55 pm
Good map man! I sadly didnt beat it on solo because i teleported to the final room and since theres only speed cola and double tap down there, when i went down i was basically screwed. I could never find phd,mule kick, or deadshot. Are they on the map at all? I know in the features list it says all waw/bo perks so i was wondering.
Title: Re: Killswitch (Added more pics)
Post by: iBarnett on February 20, 2014, 11:13:11 pm
Thanks man. Ya I guess I should make a note that it's a one way tele with no return to the previous area. Phd and dead shot r in the small tents by the mainframe swith which each cost 1500 to open. And for mule kick you have to find the mule kick logo and shoot it. Then it will unlock mule kick for you to find.
Title: Re: Killswitch (Added more pics)
Post by: daedra descent on February 20, 2014, 11:14:10 pm
Really nice map, only thing that i didn't like is how easy it is to train/run circles. lol

I thought i should let you know that a texture in your spawn area is a bit stretched, and some boxes around the 4th area aren't clipped, so you can walk right through them.
Title: Re: Killswitch (Added more pics)
Post by: iBarnett on February 20, 2014, 11:20:21 pm
Really nice map, oninspectioat i didn't like is how easy it is to train/run circles. lol

I thought i should let you know that a texture in your spawn area is a bit stretched, and some boxes around the 4th area aren't clipped, so you can walk right through them.
Well that texture Your taking about moves. And when I made it a script_brushmodel it wouldn't let me use the surface inspecter to change it... Dunno man. And when I clipped those boxes and barrels ( guessing by the one tent) it just messed up my path nodes so zombies would just get stupid and ruin the game. Thanks for the feed back though. Just took the easy way out on them 2 problem's
Title: Re: Killswitch (Added more pics)
Post by: P0tZ on February 21, 2014, 10:27:52 am
I finally found the mule kick.very well hidden man. Took another 20 mins to find where it landed lol
Glad u added it even tho u seem to have experienced the same prob we did with 4 instead of 3
I quite like that bug  :P
Map is MAHOOSIVE  and a great map for people lookin to practice their training