UGX-Mods

Call of Duty 5: World at War => Custom Maps, Mods & Tools => Map Releases => Topic started by: kielrgz on February 17, 2021, 03:46:25 am

Title: (T4M) Shadow Zone Bloody Palace Updated Coop Fix
Post by: kielrgz on February 17, 2021, 03:46:25 am
Hello fellow Custom Waw Zombies. Today I bring you my third map !!! Before continuing I clarify a couple of things to be able to play it.



First of all my map requires (T4M) to be able to play it ... I wanted to limit the FX and Sounds but I couldn't. I am something new in this, even so the map is quite good. It has some errors that you will surely notice and I apologize for that. I wanted to do a big project but every time there are few tutorials and it is difficult for me to learn to do something new. even so I surpassed my previous mpa (Omega Base). this map contains many weapons and things that i wanted to add. It does not have a large easter egg since they only have to look for pieces to assemble the acid gat and a good affordable ending which makes it more interesting than a challenge. now I clarify below what my map brings.







Weapons:
-Acidgat (bo2)
-Blundergat (bo2)
-AK47 (MW2)
-Servant (bo3)
-Chicom (bo2)
-MP5 (bo2)
-Striker (MW2)
-AN94 (bo2)
-Scavenger (bo1)
-Galil (bo2)
-Dingo (bo3)
-C4 "MW2"
-Scorpion EVO (bo2)
-Kard (bo2)
-M14 (bo2)
-M8A1 (bo2)
-1927 Tommy Gun (bo2)
-M1014 (MW2)
-MC96 (bo2)
-Cheytac (bo2)
-MG08 (bo2)
-PDW57 (bo2)
-Ray Gun Mark II (bo2)
-Peacekeeper (bo2)
-RK5 (bo3)
-Remignton Magnum (bo2 buried)
-SCAR-H (bo2)
-T7 PSSH (bo3)
-Uzi (bo2)
-Vector (bo2)
-Law (bo1 )
-MP40 (bo2)



Perks 8:



-Quick revive

-DoubleTap 2.0 (bo2)

-Electric Cherry (bo2 )

-Juggernaut

-Stamina Up (bo1)

-Dead Shot (bo1)

-Fast Reload-

-PDH Flopper ( Dolphin  bo1 )


Custom Scripts:

-HUD BO2 Mob of the Dead

-Advanced Warfare Style Blood Splatter

-Eyes Red in Zombies

-Hit Maker

-Dolphin

-Zombies Mob of The Dead

-Zombies Verruct Run

-Affordable finish


Powers Ups:

-Bonus Points

-Death Machine


3 Customs Bosses:

-Brutus

-Ape

-Napalm


Easter Egg:

-Acid Gat





Note: my map is somewhat simple but I hope you still enjoy it. I am very ashamed that they depend on (T4M) but I am learning. my map has details but is still playable. If someone makes a video I will upload it to this post. I promise to bring something better next time and with more perks. thank you and I leave some images here below. I accept criticism.


Images:

(https://i64.servimg.com/u/f64/20/08/93/12/shot0016.jpg)

(https://i64.servimg.com/u/f64/20/08/93/12/shot0018.jpg)

(https://i64.servimg.com/u/f64/20/08/93/12/shot0015.jpg)


Map for Mediafire
www.mediafire.com


Coop Revive now works.
This is an updated version of the map with working coop revive.  Fix credit goes to YaF3li.
       


Credits:

-Thunderfrost
-Gogeta
-shippuden1592
-BamSkater
-UGX
-ricko0z
-last king
-JBird632
-InFInIX



If I forget someone let me know ... thank you
Title: Re: (T4M) Shadow Zone Bloody Palace
Post by: LIGHTNING on February 17, 2021, 03:59:58 am
woooo!!!! new map release im gonna start playing it and if anybody else is gonna play this map pls download t4m and lower the texture quality in the textures settings to play the map or it will crash the map and it wont work at all
Title: Re: (T4M) Shadow Zone Bloody Palace
Post by: kielrgz on February 17, 2021, 04:14:46 am
woooo!!!! new map release im gonna start playing it and if anybody else is gonna play this map pls download t4m and lower the texture quality in the textures settings to play the map or it will crash the map and it wont work at all


I hope you like it ... then tell me if you like me or not. I warn you that it is not an easy map.
Title: Re: (T4M) Shadow Zone Bloody Palace
Post by: galal mehrez on February 17, 2021, 03:02:15 pm
Hello fellow Custom Waw Zombies. Today I bring you my third map !!! Before continuing I clarify a couple of things to be able to play it.



First of all my map requires (T4M) to be able to play it ... I wanted to limit the FX and Sounds but I couldn't. I am something new in this, even so the map is quite good. It has some errors that you will surely notice and I apologize for that. I wanted to do a big project but every time there are few tutorials and it is difficult for me to learn to do something new. even so I surpassed my previous mpa (Omega Base). this map contains many weapons and things that i wanted to add. It does not have a large easter egg since they only have to look for pieces to assemble the acid gat and a good affordable ending which makes it more interesting than a challenge. now I clarify below what my map brings.







Weapons:
-Acidgat (bo2)
-Blundergat (bo2)
-AK47 (MW2)
-Servant (bo3)
-Chicom (bo2)
-MP5 (bo2)
-Striker (MW2)
-AN94 (bo2)
-Scavenger (bo1)
-Galil (bo2)
-Dingo (bo3)
-C4 "MW2"
-Scorpion EVO (bo2)
-Kard (bo2)
-M14 (bo2)
-M8A1 (bo2)
-1927 Tommy Gun (bo2)
-M1014 (MW2)
-MC96 (bo2)
-Cheytac (bo2)
-MG08 (bo2)
-PDW57 (bo2)
-Ray Gun Mark II (bo2)
-Peacekeeper (bo2)
-RK5 (bo3)
-Remignton Magnum (bo2 buried)
-SCAR-H (bo2)
-T7 PSSH (bo3)
-Uzi (bo2)
-Vector (bo2)
-Law (bo1 )
-MP40 (bo2)



Perks 8:



-Quick revive

-DoubleTap 2.0 (bo2)

-Electric Cherry (bo2 )

-Juggernaut

-Stamina Up (bo1)

-Dead Shot (bo1)

-Fast Reload-

-PDH Flopper ( Dolphin  bo1 )


Custom Scripts:

-HUD BO2 Mob of the Dead

-Advanced Warfare Style Blood Splatter

-Eyes Red in Zombies

-Hit Maker

-Dolphin

-Zombies Mob of The Dead

-Zombies Verruct Run

-Affordable finish


Powers Ups:

-Bonus Points

-Death Machine


3 Customs Bosses:

-Brutus

-Ape

-Napalm


Easter Egg:

-Acid Gat





Note: my map is somewhat simple but I hope you still enjoy it. I am very ashamed that they depend on (T4M) but I am learning. my map has details but is still playable. If someone makes a video I will upload it to this post. I promise to bring something better next time and with more perks. thank you and I leave some images here below. I accept criticism.


Images:

(https://i64.servimg.com/u/f64/20/08/93/12/shot0016.jpg)

(https://i64.servimg.com/u/f64/20/08/93/12/shot0018.jpg)

(https://i64.servimg.com/u/f64/20/08/93/12/shot0015.jpg)


Map for Mediafire

www.mediafire.com


Map for Google Drive:


drive.google.com

         


Credits:

-Thunderfrost
-Gogeta
-shippuden1592
-BamSkater
-UGX
-ricko0z
-last king
-JBird632
-InFInIX



If I forget someone let me know ... thank you
Big F,you don't add in mule kick with a map that has like 4 wonder weapons?
Title: Re: (T4M) Shadow Zone Bloody Palace
Post by: kielrgz on February 17, 2021, 06:07:03 pm
Big F,you don't add in mule kick with a map that has like 4 wonder weapons?
In this map I wanted to leave aside the Mule Kick but the next one will have all the benefits ... even so I did not want the map to be so broken as well. since with having the servant and the acid gat you practically become untouchable ... (if you keep moving)
Title: Re: (T4M) Shadow Zone Bloody Palace
Post by: LIGHTNING on February 18, 2021, 02:48:21 am

I hope you like it ... then tell me if you like me or not. I warn you that it is not an easy map.
well its an alright map
Title: Re: (T4M) Shadow Zone Bloody Palace
Post by: kielrgz on February 18, 2021, 08:22:50 pm
well its an alright map
Thank you! although I will do some tower style with all the perks that exist ...
Title: Re: (T4M) Shadow Zone Bloody Palace
Post by: BurningM on February 18, 2021, 08:43:05 pm
So far I like it, tbh the zombies are waaay too aggressive (if it weren't for the three-hit the map would be unplayable so good move on that), but I might just need to git gud. Really cool first map, but for whatever reason people love putting power in places that are impossible for me to find so please give me a hint. Overall it's a fun map and so long as I don't end up rage quitting I think I'll enjoy it. Don't make a tower map next, dude, those are always terrible and bland. Like I might play it once or twice but once beaten never again because it's just not fun.
Title: Re: (T4M) Shadow Zone Bloody Palace
Post by: LIGHTNING on February 18, 2021, 09:03:10 pm
Thank you! although I will do some tower style with all the perks that exist ...
yea ure very welcome
Title: Re: (T4M) Shadow Zone Bloody Palace
Post by: TenShinHan on February 18, 2021, 11:17:11 pm
excellent map. very good textures, good weapons, good bosses, very good mechanics, I really liked the knife and mechanics. in general, incredible map, although mule kick was missing or I couldn't find it.
greetings bro.:D :D

Title: Re: (T4M) Shadow Zone Bloody Palace
Post by: kielrgz on February 19, 2021, 02:40:20 am
So far I like it, tbh the zombies are waaay too aggressive (if it weren't for the three-hit the map would be unplayable so good move on that), but I might just need to git gud. Really cool first map, but for whatever reason people love putting power in places that are impossible for me to find so please give me a hint. Overall it's a fun map and so long as I don't end up rage quitting I think I'll enjoy it. Don't make a tower map next, dude, those are always terrible and bland. Like I might play it once or twice but once beaten never again because it's just not fun.
yes I lose ... although this map contains the apoticon servant and that makes it easier. The improved acidgat draws zombies wherever you shoot. and well, I'll think about what to do on my next map
Title: Re: (T4M) Shadow Zone Bloody Palace
Post by: BurningM on February 19, 2021, 03:42:16 pm
 
yes I lose ... although this map contains the apoticon servant and that makes it easier. The improved acidgat draws zombies wherever you shoot. and well, I'll think about what to do on my next map
Where's power at though, I really can't find it.
Title: Re: (T4M) Shadow Zone Bloody Palace
Post by: kielrgz on February 20, 2021, 01:53:58 am
 Where's power at though, I really can't find it.
inside the church
Title: Re: (T4M) Shadow Zone Bloody Palace
Post by: slyspy257 on February 21, 2021, 02:59:50 am
Reviving in multiplayer is broken for me. Singleplayer w/ quickrevive is fine, but not in coop. Players can go down, but cannot be revived and never despawn. It's a really fun map otherwise, hope to see this get fixed so I can try it again.
Title: Re: (T4M) Shadow Zone Bloody Palace
Post by: Parapseudal on February 21, 2021, 12:40:24 pm
So i tried this map in coop and when my friend died i couldn't revive him and he couldn't die from staying down as well... so basically coop is unplayable on this map
Title: Re: (T4M) Shadow Zone Bloody Palace
Post by: YJB on February 22, 2021, 06:16:57 am
There are a lot of bugs. My friends and I played with your map and felt that the map was good, but the bad settings and bugs ruined the map experience.



First of all, your map is not suitable for multiplayer games. As long as a player falls to the ground, another player can't rescue him, and the player who falls to the ground can only hang up to watch the game



Your map zombie is very crazy, the first level zombie will jog, and the attack speed is fast, leading to frequent team-mates start to fall to the ground, unable to save team-mates, can only restart the game.



PhD soda doesn't work. He's not immune to explosive damage. I don't know what's the use of this soda? Your map's rocket launchers and all kinds of explosive weapons have become scrap metal guns because of the incompetence of PhD



Quick rescue and multiplayer game are useless. I can't stand up by myself, and my teammates can't save me



Your map has Gatling props, but there are a lot of bugs. Can you set that you can't interact with Gatling? When I use Gatling, fixing boards, drinking soda and buying weapons will make me suddenly unarmed and unable to fight. The result is that the game can only be restarted.





The escape of the map is too long. The escape cost of 150000 basically requires players to reach level 25-30 to have so much money. When my friend and I finished all the ammunition and were ready to escape! We spent 150000 to buy escape, and then your map requires us to survive 10 levels..... If you require players to survive 10 levels, can you suppress the escape cost below 80000? Your escape mechanism makes the map boring and long.


The above are my feelings and suggestions after playing with your map.

If you can adopt and revise it, I believe it will be a good map.

Wish you more and more powerful!:可爱的:
Title: Re: (T4M) Shadow Zone Bloody Palace
Post by: Ascended Zombie on February 24, 2021, 10:16:26 pm
Here is our full playthrough: https://www.youtube.com/watch?v=7IHCJr7KtzU&ab_channel=AscendedZombie (https://www.youtube.com/watch?v=7IHCJr7KtzU&ab_channel=AscendedZombie) The biggest issue we had was that you cannot go down because if you do, you cant be revived and you cannot bleed out so its just a game over at that point. Other than that its a great looking map with some cool bosses. The buyable ending is too expensive in our opinion as well. Thank you for the map @kielrgz
Title: Re: (T4M) Shadow Zone Bloody Palace
Post by: kielrgz on February 25, 2021, 04:18:20 am
There are a lot of bugs. My friends and I played with your map and felt that the map was good, but the bad settings and bugs ruined the map experience.



First of all, your map is not suitable for multiplayer games. As long as a player falls to the ground, another player can't rescue him, and the player who falls to the ground can only hang up to watch the game



Your map zombie is very crazy, the first level zombie will jog, and the attack speed is fast, leading to frequent team-mates start to fall to the ground, unable to save team-mates, can only restart the game.



PhD soda doesn't work. He's not immune to explosive damage. I don't know what's the use of this soda? Your map's rocket launchers and all kinds of explosive weapons have become scrap metal guns because of the incompetence of PhD



Quick rescue and multiplayer game are useless. I can't stand up by myself, and my teammates can't save me



Your map has Gatling props, but there are a lot of bugs. Can you set that you can't interact with Gatling? When I use Gatling, fixing boards, drinking soda and buying weapons will make me suddenly unarmed and unable to fight. The result is that the game can only be restarted.





The escape of the map is too long. The escape cost of 150000 basically requires players to reach level 25-30 to have so much money. When my friend and I finished all the ammunition and were ready to escape! We spent 150000 to buy escape, and then your map requires us to survive 10 levels..... If you require players to survive 10 levels, can you suppress the escape cost below 80000? Your escape mechanism makes the map boring and long.


The above are my feelings and suggestions after playing with your map.

If you can adopt and revise it, I believe it will be a good map.

Wish you more and more powerful!:可爱的:

Hi how are you? Yes I am sorry for so many bugs ... I don't think this map has an update because I already deleted everything related to that map. I'm about to start a new project with all black ops 1, 2 and 3 Functional perks. tmb will be something like set in the future. things that will surely not put back will be the machine gun and for example the zombies running fast. Beyond all that I will do something more neat and functional. This map itself made my head ache since it was the first time that I did something quite big. Even so, the one I have in mind will be beautiful. the weapons will be varied ... some of black ops 1, 2 and 3. I thank you for your comment and I hope not to disappoint you in my 4th map. I have not started it yet but I estimate that it will be between the middle of April. I will also solve so that it is more compatible in multiplayer ... and that it does not depend on t4m.

Title: Re: (T4M) Shadow Zone Bloody Palace
Post by: SaInTpEpSi on March 29, 2021, 10:41:17 am
I really love the map, i think its genius how you made the boss look
Title: Re: (T4M) Shadow Zone Bloody Palace
Post by: BrotherHercules on July 18, 2021, 10:28:23 pm
Would it hurt the map experience to just have some indicator on where power is in the map?
I can hit round 10 and still not find it anywhere, all doors open aswell.
Title: Re: (T4M) Shadow Zone Bloody Palace
Post by: alnoise on August 08, 2021, 03:12:33 am
So i tried this map in coop and when my friend died i couldn't revive him and he couldn't die from staying down as well... so basically coop is unplayable on this map
Ive had this problem in other map and it really sucks lol, its like hardcore zombies.

Thanks for your comment, I'll pass on this map for now until it gets updated :)its a shame, it looks really well made.