nice tutorial, too bad i dont have half life or counter strikeyou can always download maps from gamebanana but i can't say the same for textures :poker:
Wow, I didn't know HL maps could be decompiled to BSP which could be loaded by Radiant. +1Since both Half-Life and Call of Duty are based on Quake engines, the way the maps are build is kinda similar which makes porting between the two pretty easy. Thanks for making the topic sticky by the way :)
Since both Half-Life and Call of Duty are based on Quake engines, the way the maps are build is kinda similar which makes porting between the two pretty easy. Thanks for making the topic sticky by the way :)Ah yeah I just looked that up - I always assumed HL1 was source engine but apparently Source wasn't ready until HL2, and even then Source is based on Quake which I didn't know. Interesting.
Ah yeah I just looked that up - I always assumed HL1 was source engine but apparently Source wasn't ready until HL2, and even then Source is based on Quake which I didn't know. Interesting.Well I didn't know Source is based on Quake as well, but i shouldn't be surprised since it still uses the same logic for most of the things. I'm still trying to find a way to port Source Engine maps which looks kinda possible at the moment. I hope i won't be wrong about it ;D
As I told you in the chat, I promise I'll port a map with your tutorial, this is a great tut thanks!Good luck mate! I hope you can do it without any problems. Just don't forget to ask for help whenever you have any problems. I'll do my best to help you :)
Wow! Soon there will be a bunch of Counter strike maps? wow, custom zombies just gets better and better. :)Not just Counter-Strike. You can port every single map from Half-Life and its modifications such as Team Fortress Classic, Opposing Force, Deathmatch Classic, Natural Selection and so much more!
Not just Counter-Strike. You can port every single map from Half-Life and its modifications such as Team Fortress Classic, Opposing Force, Deathmatch Classic, Natural Selection and so much more!
Ah yeah I just looked that up - I always assumed HL1 was source engine but apparently Source wasn't ready until HL2, and even then Source is based on Quake which I didn't know. Interesting.Yeah, HL1 is on the GoldSrc engine which is much better organized than it's successor.
yeah I have half life 2 and cs source and keep getting invalid format
Note: This will not work for Source Engine maps (i'm trying to find a way to make it happen though).