UGX-Mods
Call of Duty 5: World at War => Help Desk => Modding => Topic started by: XxproxX25 on October 06, 2020, 04:42:49 pm
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Hey guys , well i added some MW3 weapons to my zombie map , it woks fine but i want it "pap-able" or someting so i looked some tutorials , made a texture for it and i attached te _upgrade to the end , and edited a bit with UGXweapons Editor(as shown in the tutorial). When i want to pack a punc nothing happens . I try to add them for myself manually with the give command , it works fine . Also added the _upgraded versions for the _weapons.gsc , dlc3.gsc , and the mod.gsc .
This need any scripting or what ? I missed something ?
No error log :/
If anyone could help me i much appreciated.:-[
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This is my checklist when I add new weapons to the mod:
- Added to the modbuilder?: weapon,sp/NAME
- weapon checked in the modbuilder?
- Added in _zombiemode_weapons?: add_zombie_weapon( "NAME", "PRICETAG", PRICE, "VOICEOVER", 0 );
- Added in _dlc3?: include_weapon( "NAME" );
- (Optional) Upgraded too?: include_weapon( "NAME", false );
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This is my checklist when I add new weapons to the mod:
- Added to the modbuilder?: weapon,sp/NAME
- weapon checked in the modbuilder?
- Added in _zombiemode_weapons?: add_zombie_weapon( "NAME", "PRICETAG", PRICE, "VOICEOVER", 0 );
- Added in _dlc3?: include_weapon( "NAME" );
- (Optional) Upgraded too?: include_weapon( "NAME", false );
Yes
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This is my checklist when I add new weapons to the mod:
- Added to the modbuilder?: weapon,sp/NAME
- weapon checked in the modbuilder?
- Added in _zombiemode_weapons?: add_zombie_weapon( "NAME", "PRICETAG", PRICE, "VOICEOVER", 0 );
- Added in _dlc3?: include_weapon( "NAME" );
- (Optional) Upgraded too?: include_weapon( "NAME", false );
i found the bug accidentally i added the _upgraded end to another weapon in dlc3_code.gsc so i got the bug. thanks for the help :)