UGX-Mods

Call of Duty 5: World at War => Help Desk => Scripting => Topic started by: NGcaudle on June 02, 2020, 03:35:09 am

Title: Making a high detail, well functioning map together.
Post by: NGcaudle on June 02, 2020, 03:35:09 am
Hello I haven't started a map yet for this because I'd like to do a coop project with someone and make a meduim to large size map that runs good, looks good, and is replayable.

I remember back in the first release of leviathan and how everyone loved it and still want to play it and now with the release of leviathan on black ops 3 it's really got me wanting to buckle down and make a map. I need help tho as I am not a scriptor which usually leads to me rushing a map at the end because I get annoyed about how I can't make what I really want.

What I'd want to do and can help with
Mapping - I've been making maps for world at war for years and love it and have learned more and more with each map, currently I have 9 maps released I believe
4 in which can be found in the Reapers Map Pack (Minecraft Village, Cxca, Saloon, Die Festung)
Model Porting - Since my second map I've been porting models but even before modding I've been creating my own 3d models too
Sound converting -  I can add custom sounds
Player model porting - I can port players in maya and fix possible weight paint issues

What I'd like for help.
-I'd like someone to help me script a release EE that is a little challenging, able to be done solo, and it over all fun
-I'd also like if someone knew or alreardy had some zombie models that have gibs (as of yet I don't know what I'd map but know that I want to make the map as a coop project so I'll take my helps input on ideas(
- Some who could make a nice menu for the mod would be great too!

I'm really excited to do this so hit me up with some replys and lets get building!

We can chat on Discord after we agree to want to help each other out!