Call of Duty 5: World at War => Help Desk => Mapping => Topic started by: ERAWEX on May 25, 2020, 01:31:46 pm
Title: Looping sounds not looping correctly
Post by: ERAWEX on May 25, 2020, 01:31:46 pm
Hello there,
I have added some looping sound emitters to my map and for some reason the sounds are looping in to each other, meaning the sound gets lounder/more agressive until the sound is almost unbearable to hear. Is there a way to just loop the sound how it is like let the sound playout fully and then just play it again?
The sound im using is just shy of 3 seconds long idk if that's important.
Any help would be appreciated.
ERAWEX
Title: Re: Looping sounds not looping correctly
Post by: gympie6 on May 25, 2020, 06:00:49 pm
I am not a pro at this kind of stuff but this is how I made looping sound in Snowblind:
Title: Re: Looping sounds not looping correctly
Post by: ERAWEX on May 25, 2020, 06:08:17 pm
I am not a pro at this kind of stuff but this is how I made looping sound in Snowblind:
Yeah me neither :) Alright how would I go about to impement this? Would the comments in the script be right?
Title: Re: Looping sounds not looping correctly
Post by: gympie6 on May 25, 2020, 09:36:44 pm
oh sorry I will keep it simple:
You can add both of this at the bottom of your MAPNAME.gsc file Then scroll up until you see this: under that add: Yes add entities or structs on the map and use the targetname: radio_location So it looks like this:
Title: Re: Looping sounds not looping correctly
Post by: ERAWEX on May 25, 2020, 09:53:52 pm
You can add both of this at the bottom of your MAPNAME.gsc file Then scroll up until you see this: under that add: Yes add entities or structs on the map and use the targetname: radio_location So it looks like this:
Oh wow! Thanks for the help man it is very appreciated!
Title: Re: Looping sounds not looping correctly
Post by: gympie6 on May 25, 2020, 10:11:20 pm