UGX-Mods

Call of Duty 5: World at War => Custom Maps, Mods & Tools => Map Releases => Topic started by: Bac0NM0nst3r on April 23, 2020, 03:39:46 am

Title: [T4M] little town
Post by: Bac0NM0nst3r on April 23, 2020, 03:39:46 am
After about 5 years of having excellent ideas go nowhere, i finally bring you little town.


(https://i.imgur.com/DVVkkj5.png)

(https://i.imgur.com/ciX3TBK.png)

(https://i.imgur.com/TOPUOdr.png)

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Features:
11 perks
weapons from MW2, MW3, and AW!
Buyable ending
hidden bears
napalm zombie
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Full weapon list

MW2
ak47
desert eagle
fal
famas
fn2000
intervention
m4a1
m93
m1014
pp2000
scarh
spas 12
ump 45
acr
cm901
mk14 ebr
striker

Advanced Warfare
ASM1
bal 27
kf5
mp11

MW3
fad
pp90m1
g36
m16
mp9
msr
CREDITS! this map wouldnt be possible without the help of the amazing:
pashan - miscellaneous models
asus891110 - der reise prefabs
MakeCents, BluntStuffy, fanmagic - napalm zombie
harrybo21 - perks
Jake (apex) - bleacher model
ricko0z - THE CUSTOM WEAPONS! THANK YOU SO MUCH!
cpt_johnson1 - bunker prefab
This map requires T4M
Download here (https://drive.google.com/file/d/1Hk8pNrfq-NOT5fModzU6wLiZyebNZSdv/view?usp=sharing)
Enjoy! tell me what you think and send me youtube videos of it if you make some!
edit: i finally learned how to add pictures to posts so..enjoy! should i go back and add wall wepons?
Title: Re: little town
Post by: bhomz187 on April 23, 2020, 12:14:50 pm
Awesome map!! thanks for making this quarentine fun! #CustomZombies2020
Title: Re: little town
Post by: Bac0NM0nst3r on April 25, 2020, 01:46:13 am
Awesome map!! thanks for making this quarentine fun! #CustomZombies2020
Thanks for making my day :)
Title: Re: little town
Post by: meqi231 on April 25, 2020, 05:38:55 am
Awesome my man. Greetings from Azerbajian!O0 :doge:
Title: Re: little town
Post by: 115the on April 25, 2020, 02:47:46 pm
Really awesome map thanks for making it!!
Title: Re: little town
Post by: arch5tone on April 26, 2020, 10:17:04 pm
Excellent map!  Really enjoyed playing it.  Keep them coming!   :)
Title: Re: little town
Post by: EscaticPieces on May 02, 2020, 10:58:00 pm
Great and Fun map!

Title: Re: little town
Post by: AlessFD on May 07, 2020, 10:14:39 am
The game crashed when i bought deadshot. Is there a fix to this? Great map btw, played alot.
Title: Re: little town
Post by: galal mehrez on May 10, 2020, 05:49:04 am
How do I open the pap room? I could not find any way to open it
Title: Re: little town
Post by: Apocolyptic on May 14, 2020, 04:36:02 pm
the images you posted originally arent working
Title: Re: little town
Post by: Bac0NM0nst3r on May 16, 2020, 01:31:21 am
The game crashed when i bought deadshot. Is there a fix to this? Great map btw, played alot.
i was unaware of this. could you describe your entire situation when the game crashed? Did you install t4m? Did you have a certain gun/perk loadout? or does the map just outright crash when you buy deadshot?

Double Post Merge: May 16, 2020, 01:31:55 am
the images you posted originally arent working
im aware lol :(i dont really know how to get around it

Double Post Merge: May 16, 2020, 01:32:45 am
How do I open the pap room? I could not find any way to open it
believe me, there is a hidden bear that opens pap room! if you so wish, pm me and ill give you the location
Title: Re: little town
Post by: Jcodope420 on May 19, 2020, 03:31:22 am
can you post the location of the teddy bear? or dm it to me? i cant figure out how to dm you
Title: Re: little town
Post by: RainOfPain1255 on May 19, 2020, 09:56:58 pm
Code Snippet
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AI (entity 176, origin 557.7 850.5 52.1) couldn't find path to goal.

AI (entity 160, origin -677.7 677.5 52.1) couldn't find path to goal.

AI (entity 175, origin -1981.5 -1349.5 52.1) couldn't find path to goal.

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AI (entity 176, origin 557.7 850.5 52.1) couldn't find path to goal.

AI (entity 160, origin -677.7 677.5 52.1) couldn't find path to goal.

AI (entity 175, origin -1981.5 -1349.5 52.1) couldn't find path to goal.

AI (entity 177, origin 526.0 827.2 52.1) couldn't find path to goal.

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AI (entity 160, origin -677.7 677.5 52.1) couldn't find path to goal.

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AI (entity 198, origin -454.5 370.3 52.1) couldn't find path to goal.

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AI (entity 207, origin -602.8 1568.5 52.1) couldn't find path to goal.

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AI (entity 185, origin -1046.4 -955.2 52.1) couldn't find path to goal.

AI (entity 198, origin -454.5 370.3 52.1) couldn't find path to goal.

AI (entity 201, origin -1052.7 -843.3 52.1) couldn't find path to goal.

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AI (entity 204, origin -637.3 1568.5 52.1) couldn't find path to goal.

AI (entity 68, origin -602.9 -1215.7 52.1) couldn't find path to goal.

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AI (entity 198, origin -454.5 370.3 52.1) couldn't find path to goal.

AI (entity 201, origin -1052.7 -843.3 52.1) couldn't find path to goal.

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AI (entity 207, origin -602.8 1568.5 52.1) couldn't find path to goal.

AI (entity 204, origin -637.3 1568.5 52.1) couldn't find path to goal.

AI (entity 68, origin -602.9 -1215.7 52.1) couldn't find path to goal.

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AI (entity 198, origin -454.5 370.3 52.1) couldn't find path to goal.

AI (entity 201, origin -1052.7 -843.3 52.1) couldn't find path to goal.

AI (entity 162, origin -125.3 -1566.7 52.1) couldn't find path to goal.

AI (entity 207, origin -602.8 1568.5 52.1) couldn't find path to goal.

AI (entity 204, origin -637.3 1568.5 52.1) couldn't find path to goal.

AI (entity 68, origin -602.9 -1215.7 52.1) couldn't find path to goal.

AI (entity 185, origin -1046.4 -955.2 52.1) couldn't find path to goal.

AI (entity 198, origin -454.5 370.3 52.1) couldn't find path to goal.

AI (entity 201, origin -1052.7 -843.3 52.1) couldn't find path to goal.

AI (entity 162, origin -127.1 -1572.9 52.1) couldn't find path to goal.

AI (entity 207, origin -602.8 1568.5 52.1) couldn't find path to goal.

AI (entity 204, origin -637.3 1568.5 52.1) couldn't find path to goal.

AI (entity 68, origin -601.5 -1215.2 52.1) couldn't find path to goal.

AI (entity 185, origin -1046.4 -955.2 52.1) couldn't find path to goal.

AI (entity 198, origin -454.5 370.3 52.1) couldn't find path to goal.

AI (entity 201, origin -1052.7 -843.3 52.1) couldn't find path to goal.

AI (entity 162, origin -127.1 -1572.9 52.1) couldn't find path to goal.

AI (entity 207, origin -602.8 1568.5 52.1) couldn't find path to goal.

AI (entity 204, origin -637.3 1568.5 52.1) couldn't find path to goal.

AI (entity 68, origin -600.0 -1206.5 52.1) couldn't find path to goal.

AI (entity 185, origin -1046.4 -955.2 52.1) couldn't find path to goal.

AI (entity 198, origin -454.5 370.3 52.1) couldn't find path to goal.

AI (entity 201, origin -1052.7 -843.3 52.1) couldn't find path to goal.

AI (entity 162, origin -127.1 -1572.9 52.1) couldn't find path to goal.

AI (entity 203, origin -521.4 -1245.8 52.1) couldn't find path to goal.

AI (entity 207, origin -602.8 1568.5 52.1) couldn't find path to goal.

AI (entity 204, origin -637.3 1568.5 52.1) couldn't find path to goal.

AI (entity 172, origin -262.5 -71.9 52.1) couldn't find path to goal.

AI (entity 68, origin -600.0 -1206.5 52.1) couldn't find path to goal.

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AI (entity 198, origin -454.5 370.3 52.1) couldn't find path to goal.

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AI (entity 204, origin -637.3 1568.5 52.1) couldn't find path to goal.

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AI (entity 68, origin -600.0 -1206.5 52.1) couldn't find path to goal.

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AI (entity 204, origin -637.3 1568.5 52.1) couldn't find path to goal.

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AI (entity 162, origin -127.1 -1572.9 52.1) couldn't find path to goal.

AI (entity 207, origin -602.8 1568.5 52.1) couldn't find path to goal.

AI (entity 204, origin -637.3 1568.5 52.1) couldn't find path to goal.

AI (entity 68, origin -600.0 -1206.5 52.1) couldn't find path to goal.

AI (entity 185, origin -1031.2 -958.0 52.1) couldn't find path to goal.

AI (entity 198, origin -454.5 370.3 52.1) couldn't find path to goal.

AI (entity 162, origin -127.1 -1572.9 52.1) couldn't find path to goal.

AI (entity 207, origin -602.8 1568.5 52.1) couldn't find path to goal.

AI (entity 204, origin -637.3 1568.5 52.1) couldn't find path to goal.

AI (entity 68, origin -600.0 -1206.5 52.1) couldn't find path to goal.

AI (entity 185, origin -1031.2 -958.0 52.1) couldn't find path to goal.

AI (entity 198, origin -454.5 370.3 52.1) couldn't find path to goal.

AI (entity 162, origin -127.1 -1572.9 52.1) couldn't find path to goal.

AI (entity 207, origin -602.8 1568.5 52.1) couldn't find path to goal.

AI (entity 204, origin -637.3 1568.5 52.1) couldn't find path to goal.

AI (entity 68, origin -600.0 -1206.5 52.1) couldn't find path to goal.

AI (entity 185, origin -1031.2 -958.0 52.1) couldn't find path to goal.

AI (entity 198, origin -454.5 370.3 52.1) couldn't find path to goal.

AI (entity 207, origin -602.8 1568.5 52.1) couldn't find path to goal.

AI (entity 204, origin -637.3 1568.5 52.1) couldn't find path to goal.

AI (entity 68, origin -600.0 -1206.5 52.1) couldn't find path to goal.

AI (entity 185, origin -1031.2 -958.0 52.1) couldn't find path to goal.

AI (entity 198, origin -454.5 370.3 52.1) couldn't find path to goal.

AI (entity 207, origin -602.8 1568.5 52.1) couldn't find path to goal.

AI (entity 204, origin -637.3 1568.5 52.1) couldn't find path to goal.

AI (entity 68, origin -600.0 -1206.5 52.1) couldn't find path to goal.

AI (entity 185, origin -1031.2 -958.0 52.1) couldn't find path to goal.

AI (entity 198, origin -454.5 370.3 52.1) couldn't find path to goal.

AI (entity 207, origin -602.8 1568.5 52.1) couldn't find path to goal.

AI (entity 204, origin -637.3 1568.5 52.1) couldn't find path to goal.

AI (entity 68, origin -600.0 -1206.5 52.1) couldn't find path to goal.

AI (entity 185, origin -1031.2 -958.0 52.1) couldn't find path to goal.

AI (entity 198, origin -454.5 370.3 52.1) couldn't find path to goal.

AI (entity 207, origin -602.8 1568.5 52.1) couldn't find path to goal.

AI (entity 204, origin -637.3 1568.5 52.1) couldn't find path to goal.

AI (entity 68, origin -600.0 -1206.5 52.1) couldn't find path to goal.

AI (entity 185, origin -1031.2 -958.0 52.1) couldn't find path to goal.

AI (entity 198, origin -454.5 370.3 52.1) couldn't find path to goal.

AI (entity 207, origin -602.8 1568.5 52.1) couldn't find path to goal.

AI (entity 204, origin -637.3 1568.5 52.1) couldn't find path to goal.

AI (entity 68, origin -597.0 -1206.1 52.1) couldn't find path to goal.

AI (entity 185, origin -1031.2 -958.0 52.1) couldn't find path to goal.

AI (entity 198, origin -454.5 370.3 52.1) couldn't find path to goal.

AI (entity 207, origin -602.8 1568.5 52.1) couldn't find path to goal.

AI (entity 204, origin -637.3 1568.5 52.1) couldn't find path to goal.

AI (entity 173, origin -797.0 1580.6 149.1) couldn't find path to goal.

AI (entity 173, origin -779.2 1578.9 149.1) couldn't find path to goal.

AI (entity 173, origin -629.1 1291.7 52.1) couldn't find path to goal.

AI (entity 209, origin 237.4 -1197.6 52.1) couldn't find path to goal.

AI (entity 220, origin -133.4 -745.6 52.1) couldn't find path to goal.

AI (entity 97, origin -611.7 818.9 52.1) couldn't find path to goal.

AI (entity 174, origin -910.5 -1127.2 52.1) couldn't find path to goal.

AI (entity 175, origin -479.1 -1277.3 52.1) couldn't find path to goal.

AI (entity 181, origin -267.5 -1647.1 52.1) couldn't find path to goal.

AI (entity 200, origin -420.1 -1362.7 52.1) couldn't find path to goal.

AI (entity 206, origin -973.2 1741.3 149.1) couldn't find path to goal.

AI (entity 207, origin -423.9 -1396.2 52.1) couldn't find path to goal.

AI (entity 213, origin -820.4 -679.4 52.1) couldn't find path to goal.

AI (entity 221, origin -1032.4 -981.7 52.1) couldn't find path to goal.

AI (entity 63, origin -783.9 -1217.8 52.1) couldn't find path to goal.

AI (entity 64, origin -528.2 624.3 52.1) couldn't find path to goal.

AI (entity 160, origin -1330.4 -1128.1 52.1) couldn't find path to goal.

AI (entity 203, origin -635.1 -358.0 44.1) couldn't find path to goal.

AI (entity 205, origin -613.2 754.9 52.1) couldn't find path to goal.

AI (entity 211, origin -374.2 -25.7 44.1) couldn't find path to goal.

AI (entity 214, origin -350.2 -1494.0 52.1) couldn't find path to goal.

AI (entity 215, origin -369.5 -303.6 52.1) couldn't find path to goal.

AI (entity 219, origin -624.0 1092.8 52.1) couldn't find path to goal.

AI (entity 174, origin -892.8 -1131.5 52.1) couldn't find path to goal.

AI (entity 207, origin -430.0 -1413.2 52.1) couldn't find path to goal.

AI (entity 213, origin -830.4 -694.1 52.1) couldn't find path to goal.

AI (entity 221, origin -1028.9 -999.2 52.1) couldn't find path to goal.

Com_TouchMemory: 0 msec. Using sum: 1541625393



Unhandled exception caught
I FINALLY noticed how to get to the box after multiple playthroughs (please make the entrance door to the gymnasium have a larger buy-box, as I had to look at it from a weird angle on the left)
I got this crash right after getting my third gun from the box with mule kick. I was finally starting to enjoy the map, but the map didn't like me back as a final "fuck you".
Title: Re: little town
Post by: Bac0NM0nst3r on May 20, 2020, 05:50:57 pm
can you post the location of the teddy bear? or dm it to me? i cant figure out how to dm you
find one teddy bear underneath a desk inside a tent outside near the staminup area, and another teddy bear inside the first floor of the building to turn on the power. Its tucked away, underneath a staircase so go prone and crawl to the end of the boxes.
Title: Re: little town
Post by: RadimaX on May 26, 2020, 06:16:51 pm
Is it possible to state that your map requires  T4M   in the thread title? Since it is not very obvious all the way down there...

(https://i.imgur.com/6Y5DUv9.png)

Title: Re: little town
Post by: klevi on May 27, 2020, 10:38:05 am
What is?
Title: Re: little town
Post by: Bac0NM0nst3r on June 02, 2020, 11:10:39 pm
Code Snippet
Plaintext
5 52.1) couldn't find path to goal.

AI (entity 160, origin -677.7 677.5 52.1) couldn't find path to goal.

AI (entity 175, origin -1981.2 -1351.0 52.1) couldn't find path to goal.

AI (entity 177, origin 526.0 827.2 52.1) couldn't find path to goal.

AI (entity 176, origin 557.7 850.5 52.1) couldn't find path to goal.

AI (entity 160, origin -677.7 677.5 52.1) couldn't find path to goal.

AI (entity 175, origin -1981.5 -1349.5 52.1) couldn't find path to goal.

AI (entity 177, origin 526.0 827.2 52.1) couldn't find path to goal.

AI (entity 176, origin 557.7 850.5 52.1) couldn't find path to goal.

AI (entity 160, origin -677.7 677.5 52.1) couldn't find path to goal.

AI (entity 175, origin -1981.5 -1349.5 52.1) couldn't find path to goal.

AI (entity 177, origin 526.0 827.2 52.1) couldn't find path to goal.

AI (entity 176, origin 557.7 850.5 52.1) couldn't find path to goal.

AI (entity 160, origin -677.7 677.5 52.1) couldn't find path to goal.

AI (entity 175, origin -1981.5 -1349.5 52.1) couldn't find path to goal.

AI (entity 177, origin 526.0 827.2 52.1) couldn't find path to goal.

AI (entity 176, origin 557.7 850.5 52.1) couldn't find path to goal.

AI (entity 160, origin -677.7 677.5 52.1) couldn't find path to goal.

AI (entity 175, origin -1981.5 -1349.5 52.1) couldn't find path to goal.

AI (entity 177, origin 526.0 827.2 52.1) couldn't find path to goal.

AI (entity 176, origin 557.7 850.5 52.1) couldn't find path to goal.

AI (entity 160, origin -677.7 677.5 52.1) couldn't find path to goal.

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AI (entity 177, origin 526.0 827.2 52.1) couldn't find path to goal.

AI (entity 176, origin 553.3 849.4 52.1) couldn't find path to goal.

AI (entity 176, origin 552.8 855.5 52.1) couldn't find path to goal.

AI (entity 172, origin -70.5 362.7 44.1) couldn't find path to goal.

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AI (entity 203, origin -1036.3 -1220.6 52.1) couldn't find path to goal.

AI (entity 213, origin -39.5 -1267.4 52.1) couldn't find path to goal.

AI (entity 68, origin -620.1 -1211.7 52.1) couldn't find path to goal.

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AI (entity 198, origin -458.4 388.1 52.1) couldn't find path to goal.

AI (entity 201, origin -1049.4 -825.4 52.1) couldn't find path to goal.

AI (entity 162, origin -121.0 -1543.1 52.1) couldn't find path to goal.

AI (entity 207, origin -632.6 1568.5 54.0) couldn't find path to goal.

AI (entity 172, origin -78.7 346.9 44.1) couldn't find path to goal.

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AI (entity 203, origin -1021.4 -1222.0 52.1) couldn't find path to goal.

AI (entity 213, origin -56.7 -1273.3 52.1) couldn't find path to goal.

AI (entity 68, origin -602.9 -1215.7 52.1) couldn't find path to goal.

AI (entity 185, origin -1046.4 -955.2 52.1) couldn't find path to goal.

AI (entity 198, origin -454.5 370.3 52.1) couldn't find path to goal.

AI (entity 201, origin -1052.7 -843.3 52.1) couldn't find path to goal.

AI (entity 162, origin -121.4 -1546.3 52.1) couldn't find path to goal.

AI (entity 207, origin -605.8 1568.5 52.1) couldn't find path to goal.

AI (entity 204, origin -632.6 1568.5 54.0) couldn't find path to goal.

AI (entity 172, origin -78.7 346.9 44.1) couldn't find path to goal.

AI (entity 68, origin -602.9 -1215.7 52.1) couldn't find path to goal.

AI (entity 185, origin -1046.4 -955.2 52.1) couldn't find path to goal.

AI (entity 198, origin -454.5 370.3 52.1) couldn't find path to goal.

AI (entity 201, origin -1052.7 -843.3 52.1) couldn't find path to goal.

AI (entity 162, origin -121.5 -1546.8 52.1) couldn't find path to goal.

AI (entity 207, origin -602.8 1568.5 52.1) couldn't find path to goal.

AI (entity 204, origin -637.3 1568.5 52.1) couldn't find path to goal.

AI (entity 68, origin -602.9 -1215.7 52.1) couldn't find path to goal.

AI (entity 185, origin -1046.4 -955.2 52.1) couldn't find path to goal.

AI (entity 198, origin -454.5 370.3 52.1) couldn't find path to goal.

AI (entity 201, origin -1052.7 -843.3 52.1) couldn't find path to goal.

AI (entity 162, origin -121.5 -1546.8 52.1) couldn't find path to goal.

AI (entity 207, origin -602.8 1568.5 52.1) couldn't find path to goal.

AI (entity 204, origin -637.3 1568.5 52.1) couldn't find path to goal.

AI (entity 68, origin -602.9 -1215.7 52.1) couldn't find path to goal.

AI (entity 185, origin -1046.4 -955.2 52.1) couldn't find path to goal.

AI (entity 198, origin -454.5 370.3 52.1) couldn't find path to goal.

AI (entity 201, origin -1052.7 -843.3 52.1) couldn't find path to goal.

AI (entity 162, origin -123.6 -1550.3 52.1) couldn't find path to goal.

AI (entity 207, origin -602.8 1568.5 52.1) couldn't find path to goal.

AI (entity 204, origin -637.3 1568.5 52.1) couldn't find path to goal.

AI (entity 68, origin -602.9 -1215.7 52.1) couldn't find path to goal.

AI (entity 185, origin -1046.4 -955.2 52.1) couldn't find path to goal.

AI (entity 198, origin -454.5 370.3 52.1) couldn't find path to goal.

AI (entity 201, origin -1052.7 -843.3 52.1) couldn't find path to goal.

AI (entity 162, origin -127.3 -1557.4 52.1) couldn't find path to goal.

AI (entity 207, origin -602.8 1568.5 52.1) couldn't find path to goal.

AI (entity 204, origin -637.3 1568.5 52.1) couldn't find path to goal.

AI (entity 68, origin -602.9 -1215.7 52.1) couldn't find path to goal.

AI (entity 185, origin -1046.4 -955.2 52.1) couldn't find path to goal.

AI (entity 198, origin -454.5 370.3 52.1) couldn't find path to goal.

AI (entity 201, origin -1052.7 -843.3 52.1) couldn't find path to goal.

AI (entity 162, origin -125.3 -1566.7 52.1) couldn't find path to goal.

AI (entity 207, origin -602.8 1568.5 52.1) couldn't find path to goal.

AI (entity 204, origin -637.3 1568.5 52.1) couldn't find path to goal.

AI (entity 68, origin -602.9 -1215.7 52.1) couldn't find path to goal.

AI (entity 185, origin -1046.4 -955.2 52.1) couldn't find path to goal.

AI (entity 198, origin -454.5 370.3 52.1) couldn't find path to goal.

AI (entity 201, origin -1052.7 -843.3 52.1) couldn't find path to goal.

AI (entity 162, origin -127.1 -1572.9 52.1) couldn't find path to goal.

AI (entity 207, origin -602.8 1568.5 52.1) couldn't find path to goal.

AI (entity 204, origin -637.3 1568.5 52.1) couldn't find path to goal.

AI (entity 68, origin -601.5 -1215.2 52.1) couldn't find path to goal.

AI (entity 185, origin -1046.4 -955.2 52.1) couldn't find path to goal.

AI (entity 198, origin -454.5 370.3 52.1) couldn't find path to goal.

AI (entity 201, origin -1052.7 -843.3 52.1) couldn't find path to goal.

AI (entity 162, origin -127.1 -1572.9 52.1) couldn't find path to goal.

AI (entity 207, origin -602.8 1568.5 52.1) couldn't find path to goal.

AI (entity 204, origin -637.3 1568.5 52.1) couldn't find path to goal.

AI (entity 68, origin -600.0 -1206.5 52.1) couldn't find path to goal.

AI (entity 185, origin -1046.4 -955.2 52.1) couldn't find path to goal.

AI (entity 198, origin -454.5 370.3 52.1) couldn't find path to goal.

AI (entity 201, origin -1052.7 -843.3 52.1) couldn't find path to goal.

AI (entity 162, origin -127.1 -1572.9 52.1) couldn't find path to goal.

AI (entity 203, origin -521.4 -1245.8 52.1) couldn't find path to goal.

AI (entity 207, origin -602.8 1568.5 52.1) couldn't find path to goal.

AI (entity 204, origin -637.3 1568.5 52.1) couldn't find path to goal.

AI (entity 172, origin -262.5 -71.9 52.1) couldn't find path to goal.

AI (entity 68, origin -600.0 -1206.5 52.1) couldn't find path to goal.

AI (entity 185, origin -1045.0 -954.7 52.1) couldn't find path to goal.

AI (entity 198, origin -454.5 370.3 52.1) couldn't find path to goal.

AI (entity 201, origin -1052.7 -843.3 52.1) couldn't find path to goal.

AI (entity 162, origin -127.1 -1572.9 52.1) couldn't find path to goal.

AI (entity 203, origin -511.6 -1250.0 52.1) couldn't find path to goal.

AI (entity 207, origin -602.8 1568.5 52.1) couldn't find path to goal.

AI (entity 204, origin -637.3 1568.5 52.1) couldn't find path to goal.

AI (entity 172, origin -269.2 -88.2 52.1) couldn't find path to goal.

AI (entity 68, origin -600.0 -1206.5 52.1) couldn't find path to goal.

AI (entity 185, origin -1038.5 -957.4 52.1) couldn't find path to goal.

AI (entity 198, origin -454.5 370.3 52.1) couldn't find path to goal.

AI (entity 201, origin -1052.7 -843.3 52.1) couldn't find path to goal.

AI (entity 162, origin -127.1 -1572.9 52.1) couldn't find path to goal.

AI (entity 207, origin -602.8 1568.5 52.1) couldn't find path to goal.

AI (entity 204, origin -637.3 1568.5 52.1) couldn't find path to goal.

AI (entity 172, origin -269.2 -88.2 52.1) couldn't find path to goal.

AI (entity 68, origin -600.0 -1206.5 52.1) couldn't find path to goal.

AI (entity 185, origin -1038.5 -957.4 52.1) couldn't find path to goal.

AI (entity 198, origin -454.5 370.3 52.1) couldn't find path to goal.

AI (entity 201, origin -1060.5 -838.9 52.1) couldn't find path to goal.

AI (entity 162, origin -127.1 -1572.9 52.1) couldn't find path to goal.

AI (entity 207, origin -602.8 1568.5 52.1) couldn't find path to goal.

AI (entity 204, origin -637.3 1568.5 52.1) couldn't find path to goal.

AI (entity 68, origin -600.0 -1206.5 52.1) couldn't find path to goal.

AI (entity 185, origin -1038.5 -957.4 52.1) couldn't find path to goal.

AI (entity 198, origin -454.5 370.3 52.1) couldn't find path to goal.

AI (entity 201, origin -1061.8 -839.7 52.1) couldn't find path to goal.

AI (entity 162, origin -127.1 -1572.9 52.1) couldn't find path to goal.

AI (entity 207, origin -602.8 1568.5 52.1) couldn't find path to goal.

AI (entity 204, origin -637.3 1568.5 52.1) couldn't find path to goal.

AI (entity 68, origin -600.0 -1206.5 52.1) couldn't find path to goal.

AI (entity 185, origin -1038.5 -957.4 52.1) couldn't find path to goal.

AI (entity 198, origin -454.5 370.3 52.1) couldn't find path to goal.

AI (entity 162, origin -127.1 -1572.9 52.1) couldn't find path to goal.

AI (entity 207, origin -602.8 1568.5 52.1) couldn't find path to goal.

AI (entity 204, origin -637.3 1568.5 52.1) couldn't find path to goal.

AI (entity 68, origin -600.0 -1206.5 52.1) couldn't find path to goal.

AI (entity 185, origin -1038.5 -957.4 52.1) couldn't find path to goal.

AI (entity 198, origin -454.5 370.3 52.1) couldn't find path to goal.

AI (entity 162, origin -127.1 -1572.9 52.1) couldn't find path to goal.

AI (entity 207, origin -602.8 1568.5 52.1) couldn't find path to goal.

AI (entity 204, origin -637.3 1568.5 52.1) couldn't find path to goal.

AI (entity 68, origin -600.0 -1206.5 52.1) couldn't find path to goal.

AI (entity 185, origin -1034.9 -963.8 52.1) couldn't find path to goal.

AI (entity 198, origin -454.5 370.3 52.1) couldn't find path to goal.

AI (entity 162, origin -127.1 -1572.9 52.1) couldn't find path to goal.

AI (entity 207, origin -602.8 1568.5 52.1) couldn't find path to goal.

AI (entity 204, origin -637.3 1568.5 52.1) couldn't find path to goal.

AI (entity 68, origin -600.0 -1206.5 52.1) couldn't find path to goal.

AI (entity 185, origin -1031.2 -958.0 52.1) couldn't find path to goal.

AI (entity 198, origin -454.5 370.3 52.1) couldn't find path to goal.

AI (entity 162, origin -127.1 -1572.9 52.1) couldn't find path to goal.

AI (entity 207, origin -602.8 1568.5 52.1) couldn't find path to goal.

AI (entity 204, origin -637.3 1568.5 52.1) couldn't find path to goal.

AI (entity 68, origin -600.0 -1206.5 52.1) couldn't find path to goal.

AI (entity 185, origin -1031.2 -958.0 52.1) couldn't find path to goal.

AI (entity 198, origin -454.5 370.3 52.1) couldn't find path to goal.

AI (entity 162, origin -127.1 -1572.9 52.1) couldn't find path to goal.

AI (entity 207, origin -602.8 1568.5 52.1) couldn't find path to goal.

AI (entity 204, origin -637.3 1568.5 52.1) couldn't find path to goal.

AI (entity 68, origin -600.0 -1206.5 52.1) couldn't find path to goal.

AI (entity 185, origin -1031.2 -958.0 52.1) couldn't find path to goal.

AI (entity 198, origin -454.5 370.3 52.1) couldn't find path to goal.

AI (entity 207, origin -602.8 1568.5 52.1) couldn't find path to goal.

AI (entity 204, origin -637.3 1568.5 52.1) couldn't find path to goal.

AI (entity 68, origin -600.0 -1206.5 52.1) couldn't find path to goal.

AI (entity 185, origin -1031.2 -958.0 52.1) couldn't find path to goal.

AI (entity 198, origin -454.5 370.3 52.1) couldn't find path to goal.

AI (entity 207, origin -602.8 1568.5 52.1) couldn't find path to goal.

AI (entity 204, origin -637.3 1568.5 52.1) couldn't find path to goal.

AI (entity 68, origin -600.0 -1206.5 52.1) couldn't find path to goal.

AI (entity 185, origin -1031.2 -958.0 52.1) couldn't find path to goal.

AI (entity 198, origin -454.5 370.3 52.1) couldn't find path to goal.

AI (entity 207, origin -602.8 1568.5 52.1) couldn't find path to goal.

AI (entity 204, origin -637.3 1568.5 52.1) couldn't find path to goal.

AI (entity 68, origin -600.0 -1206.5 52.1) couldn't find path to goal.

AI (entity 185, origin -1031.2 -958.0 52.1) couldn't find path to goal.

AI (entity 198, origin -454.5 370.3 52.1) couldn't find path to goal.

AI (entity 207, origin -602.8 1568.5 52.1) couldn't find path to goal.

AI (entity 204, origin -637.3 1568.5 52.1) couldn't find path to goal.

AI (entity 68, origin -600.0 -1206.5 52.1) couldn't find path to goal.

AI (entity 185, origin -1031.2 -958.0 52.1) couldn't find path to goal.

AI (entity 198, origin -454.5 370.3 52.1) couldn't find path to goal.

AI (entity 207, origin -602.8 1568.5 52.1) couldn't find path to goal.

AI (entity 204, origin -637.3 1568.5 52.1) couldn't find path to goal.

AI (entity 68, origin -597.0 -1206.1 52.1) couldn't find path to goal.

AI (entity 185, origin -1031.2 -958.0 52.1) couldn't find path to goal.

AI (entity 198, origin -454.5 370.3 52.1) couldn't find path to goal.

AI (entity 207, origin -602.8 1568.5 52.1) couldn't find path to goal.

AI (entity 204, origin -637.3 1568.5 52.1) couldn't find path to goal.

AI (entity 173, origin -797.0 1580.6 149.1) couldn't find path to goal.

AI (entity 173, origin -779.2 1578.9 149.1) couldn't find path to goal.

AI (entity 173, origin -629.1 1291.7 52.1) couldn't find path to goal.

AI (entity 209, origin 237.4 -1197.6 52.1) couldn't find path to goal.

AI (entity 220, origin -133.4 -745.6 52.1) couldn't find path to goal.

AI (entity 97, origin -611.7 818.9 52.1) couldn't find path to goal.

AI (entity 174, origin -910.5 -1127.2 52.1) couldn't find path to goal.

AI (entity 175, origin -479.1 -1277.3 52.1) couldn't find path to goal.

AI (entity 181, origin -267.5 -1647.1 52.1) couldn't find path to goal.

AI (entity 200, origin -420.1 -1362.7 52.1) couldn't find path to goal.

AI (entity 206, origin -973.2 1741.3 149.1) couldn't find path to goal.

AI (entity 207, origin -423.9 -1396.2 52.1) couldn't find path to goal.

AI (entity 213, origin -820.4 -679.4 52.1) couldn't find path to goal.

AI (entity 221, origin -1032.4 -981.7 52.1) couldn't find path to goal.

AI (entity 63, origin -783.9 -1217.8 52.1) couldn't find path to goal.

AI (entity 64, origin -528.2 624.3 52.1) couldn't find path to goal.

AI (entity 160, origin -1330.4 -1128.1 52.1) couldn't find path to goal.

AI (entity 203, origin -635.1 -358.0 44.1) couldn't find path to goal.

AI (entity 205, origin -613.2 754.9 52.1) couldn't find path to goal.

AI (entity 211, origin -374.2 -25.7 44.1) couldn't find path to goal.

AI (entity 214, origin -350.2 -1494.0 52.1) couldn't find path to goal.

AI (entity 215, origin -369.5 -303.6 52.1) couldn't find path to goal.

AI (entity 219, origin -624.0 1092.8 52.1) couldn't find path to goal.

AI (entity 174, origin -892.8 -1131.5 52.1) couldn't find path to goal.

AI (entity 207, origin -430.0 -1413.2 52.1) couldn't find path to goal.

AI (entity 213, origin -830.4 -694.1 52.1) couldn't find path to goal.

AI (entity 221, origin -1028.9 -999.2 52.1) couldn't find path to goal.

Com_TouchMemory: 0 msec. Using sum: 1541625393



Unhandled exception caught
I FINALLY noticed how to get to the box after multiple playthroughs (please make the entrance door to the gymnasium have a larger buy-box, as I had to look at it from a weird angle on the left)
I got this crash right after getting my third gun from the box with mule kick. I was finally starting to enjoy the map, but the map didn't like me back as a final "fuck you".
ill definitlety keep this information in mind in my next map, thanks for the console info too! ill definitley use this

Double Post Merge: June 02, 2020, 11:12:18 pm
Is it possible to state that your map requires  T4M   in the thread title? Since it is not very obvious all the way down there...

(https://i.imgur.com/6Y5DUv9.png)
i mean yeah it is, but i honesly couldnt figure out how to use flair and all that good stuff. Ill edit it as soon as i get the chance
Title: Re: little town
Post by: BoidGaming101 on June 08, 2020, 05:03:19 pm
Amazing map i enjoyed it i beat it within 24 rounds found a amazing place to shoot zombies down on top of the roof also i found a glitch under the stairs where if you crawl all the way to the bear and stay the zombies cant hit you but other than that 10/10 loved the map
Title: Re: little town
Post by: Bac0NM0nst3r on June 12, 2020, 02:15:32 pm
Amazing map i enjoyed it i beat it within 24 rounds found a amazing place to shoot zombies down on top of the roof also i found a glitch under the stairs where if you crawl all the way to the bear and stay the zombies cant hit you but other than that 10/10 loved the map
thanks! ill definitley keep this in mind as i make my newest map. And yeah, i mmyself loved that spot on the roof and want to add more linear yet vertical elements to the next one
Title: Re: little town
Post by: Louie8213 on June 13, 2020, 03:57:24 pm

Will definately try out
Title: Re: little town
Post by: RaysinBran on June 16, 2020, 08:43:22 pm
T4M seems like a huge hassle to install, but glad to see the community isnt dead!
Title: Re: little town
Post by: NeverDead571 on June 19, 2020, 04:05:34 pm
Is it possible to state that your map requires  T4M   in the thread title? Since it is not very obvious all the way down there...

(https://i.imgur.com/6Y5DUv9.png)
To be fair its right next to the download button
Title: Re: little town
Post by: elykson343 on June 21, 2020, 02:21:02 pm
First of all the map is well made and entertaining to play. The bears were a little difficult to find on the first go. But it did give me a good amount of laughs throughout. But the map is not perfect.

There are several infinity spots in the map. It is possible to get on top of a filing cabinet in the starting room, outside power panel you can jump on top of the awning, and then jump to another awning and go prone, inside the tents by first box location you can crouch inside a generator, several boxes have no clipping walls allowing you to phase through them and break the zombie pathing. Near speed cola you can jump over the boxes and trap yourself. inside the barn by Jug you can jump through the wall and get outside the map. (I got it to work by jumping into the corner and pressing crouch) Literally anywhere there is a wooden chair you can crouch jump onto clipping walls. In the middle of the road in front of spawn buy door you can get on top of the truck by going up to power and sidling along the edge of the roof and then jumping onto the truck. It's possible to jump over the wall to go to PAP by Jumping on a snadbag wall, then jumping onto a fence, then a pile of boxes, then over the blockade. In the bathrooms by deadshot you can crouch jump onto the lockers (this one is Extremely difficult, I haven't been able to replicate it) The famas has a broken animation, It doesn't happen very often but its pretty janky, might be client side or lag. Possibly A bug or intentional, but you can turn off power after youve turned it on, causes you to lose all perks. Did that on accident while spamming F trying to find the last mother f*cking bear. And last but not least (Note this is my personal opinion ) no Wall buys, I got no issues with have box only maps, but would it kill you to add an M1A1 or M14 wall buy somewhere. Like in the road or something.

Other than those spots the map is great. I wasn't recording when I was playing, But if you need exact location of the spots I can try to get some screen shots or video of them.
Title: Re: little town
Post by: DemonXmusher on June 22, 2020, 06:48:58 am
Please help me. How do you open your way to juggernog machine. I was trying to find the buy trigger while aggresively moving my mouse and jumping and got stuck on the stand lamp thing :(
Title: Re: little town
Post by: SirusLight on July 20, 2020, 06:06:48 pm
Maybe I got a bad download but it feels like so much is missing from this map and I am just confused
It seems like there is no wall weapons. If this is intentional, okay, that is fine, but what seems so weird is how there are so many dead ends and the buyable door that seems to go to no where. Some weapons also dont seem to work properly or aim right like the KF5 [Edit: found out only the KF5 has an aiming problem] and the fact you can turn OFF power, and not turn it back on is so strange to me, and I dont understand why you can or would do that

I'll see if a second go will help those problems, but overall the map I can see being pretty fun with the space and inclusion of napalms! Also a few glitches that- though dont help you (for instance, strafing from the rooftop to the cars,  the zombies just fly up there), are pretty fun and I can definitely see myself coming back (as long as I dont mess with power again and dont get the guns with no aim)
Title: Re: little town
Post by: Bac0NM0nst3r on July 21, 2020, 06:16:00 pm
Maybe I got a bad download but it feels like so much is missing from this map and I am just confused
It seems like there is no wall weapons. If this is intentional, okay, that is fine, but what seems so weird is how there are so many dead ends and the buyable door that seems to go to no where. Some weapons also dont seem to work properly or aim right like the KF5 [Edit: found out only the KF5 has an aiming problem] and the fact you can turn OFF power, and not turn it back on is so strange to me, and I dont understand why you can or would do that

I'll see if a second go will help those problems, but overall the map I can see being pretty fun with the space and inclusion of napalms! Also a few glitches that- though dont help you (for instance, strafing from the rooftop to the cars,  the zombies just fly up there), are pretty fun and I can definitely see myself coming back (as long as I dont mess with power again and dont get the guns with no aim)
the lack of wall weapons was intentional because i wasnt aware of how to make custom ones at the time, turning off power was unintentional and something i did overlook too. Ive already figured out how to make custom wall weapons though, so ill address that in another map. I got busy with college and will address turning off power in another map also. I am aware that some doors seem to go nowhere, i thought it was alright but im addressing that also! And i wasnt aware of the jumping on top of cars glitch! i thought i made those invisible walls tall enough lol. Thanks for the comment! ill definitley address these issues!

Double Post Merge: July 21, 2020, 06:17:11 pm
Please help me. How do you open your way to juggernog machine. I was trying to find the buy trigger while aggresively moving my mouse and jumping and got stuck on the stand lamp thing :(
there are hidden bears around the map. i put their locations in another comment :)

Double Post Merge: July 21, 2020, 06:18:34 pm
First of all the map is well made and entertaining to play. The bears were a little difficult to find on the first go. But it did give me a good amount of laughs throughout. But the map is not perfect.

There are several infinity spots in the map. It is possible to get on top of a filing cabinet in the starting room, outside power panel you can jump on top of the awning, and then jump to another awning and go prone, inside the tents by first box location you can crouch inside a generator, several boxes have no clipping walls allowing you to phase through them and break the zombie pathing. Near speed cola you can jump over the boxes and trap yourself. inside the barn by Jug you can jump through the wall and get outside the map. (I got it to work by jumping into the corner and pressing crouch) Literally anywhere there is a wooden chair you can crouch jump onto clipping walls. In the middle of the road in front of spawn buy door you can get on top of the truck by going up to power and sidling along the edge of the roof and then jumping onto the truck. It's possible to jump over the wall to go to PAP by Jumping on a snadbag wall, then jumping onto a fence, then a pile of boxes, then over the blockade. In the bathrooms by deadshot you can crouch jump onto the lockers (this one is Extremely difficult, I haven't been able to replicate it) The famas has a broken animation, It doesn't happen very often but its pretty janky, might be client side or lag. Possibly A bug or intentional, but you can turn off power after youve turned it on, causes you to lose all perks. Did that on accident while spamming F trying to find the last mother f*cking bear. And last but not least (Note this is my personal opinion ) no Wall buys, I got no issues with have box only maps, but would it kill you to add an M1A1 or M14 wall buy somewhere. Like in the road or something.

Other than those spots the map is great. I wasn't recording when I was playing, But if you need exact location of the spots I can try to get some screen shots or video of them.
i maaaaaay have overlooked a few spots here and there lol. Thanks! ill definitley patch issues like this in the future!
Title: Re: little town
Post by: RadimaX on July 31, 2020, 06:06:35 pm
To be fair its right next to the download button
To be fair that is exactly what i am trying to say, not just state T4M like the last thing you will see but more like this:


(https://i.imgur.com/9n1X2he.png)


Currently map is still just called little town with no indication until the very end. :D
Title: Re: little town
Post by: butterbearplayz on November 02, 2020, 08:10:44 pm
I cant find the bear for pap, i even went into console and looked EVERYWHERE but couldnt find it. maybe im just blind but i accidentally found a way out the map thinking it was a secret spot for it but NO. i need help ;-;
Title: Re: little town
Post by: Bac0NM0nst3r on November 08, 2020, 12:57:22 am
The game crashed when i bought deadshot. Is there a fix to this? Great map btw, played alot.
ive been experiencing this myself and im gonna look into it, thanks for letting me know!

Double Post Merge: November 08, 2020, 01:00:07 am
First of all the map is well made and entertaining to play. The bears were a little difficult to find on the first go. But it did give me a good amount of laughs throughout. But the map is not perfect.

There are several infinity spots in the map. It is possible to get on top of a filing cabinet in the starting room, outside power panel you can jump on top of the awning, and then jump to another awning and go prone, inside the tents by first box location you can crouch inside a generator, several boxes have no clipping walls allowing you to phase through them and break the zombie pathing. Near speed cola you can jump over the boxes and trap yourself. inside the barn by Jug you can jump through the wall and get outside the map. (I got it to work by jumping into the corner and pressing crouch) Literally anywhere there is a wooden chair you can crouch jump onto clipping walls. In the middle of the road in front of spawn buy door you can get on top of the truck by going up to power and sidling along the edge of the roof and then jumping onto the truck. It's possible to jump over the wall to go to PAP by Jumping on a snadbag wall, then jumping onto a fence, then a pile of boxes, then over the blockade. In the bathrooms by deadshot you can crouch jump onto the lockers (this one is Extremely difficult, I haven't been able to replicate it) The famas has a broken animation, It doesn't happen very often but its pretty janky, might be client side or lag. Possibly A bug or intentional, but you can turn off power after youve turned it on, causes you to lose all perks. Did that on accident while spamming F trying to find the last mother f*cking bear. And last but not least (Note this is my personal opinion ) no Wall buys, I got no issues with have box only maps, but would it kill you to add an M1A1 or M14 wall buy somewhere. Like in the road or something.

Other than those spots the map is great. I wasn't recording when I was playing, But if you need exact location of the spots I can try to get some screen shots or video of them.
i maaay have missed a few spots here and there, i did eeventually learn how to make custom wallbuy's and am considering going back to add them, thanks for the feedback though!

Double Post Merge: November 08, 2020, 01:01:38 am
To be fair that is exactly what i am trying to say, not just state T4M like the last thing you will see but more like this:


(https://i.imgur.com/9n1X2he.png)


Currently map is still just called little town with no indication until the very end. :D
my bad! to be honest i had trouble learning out to upload posts, ill be sure to modify the posts accordingly
Title: Re: [T4M] little town
Post by: PinchyPook on November 11, 2020, 09:31:12 am
Hey man just thought I'd let you know you can get out of the map by jumping off the roof of the power building onto the bus stop and then over the barrier. Also theres many spots where zombies can't get to you.
Title: Re: [T4M] little town
Post by: Bac0NM0nst3r on November 18, 2020, 09:37:46 pm
Hey man just thought I'd let you know you can get out of the map by jumping off the roof of the power building onto the bus stop and then over the barrier. Also theres many spots where zombies can't get to you.
could you tell me where? also i maaaaay have missed a few spots wehre you can jump out of the map...
Title: Re: [T4M] little town
Post by: pernod on March 01, 2021, 07:20:36 am
got stuck in the terrain next to the curtain and lamp in the main open area
Title: Re: [T4M] little town
Post by: Ascended Zombie on March 17, 2021, 07:38:35 pm
Here is our full playthrough: https://www.youtube.com/watch?v=QOR-silVpgs&ab_channel=AscendedZombie (https://www.youtube.com/watch?v=QOR-silVpgs&ab_channel=AscendedZombie) We found a few bugs with the map. We were able to get outside the map and also turned power off without being able to turn it back on. Took us ahwile to find out how to open pack a punch but we got it. Thank you for the map!
Title: Re: [T4M] little town
Post by: nathanielrhodes on March 21, 2021, 05:12:57 am
i loved this map! made it to round 26 my only gripe is that i rarely got ma ammo drops however that may have been just random other than that excellent map definetely miles beyond what i can do and the starting pistol! awsome! not all zombie maps need to be overly difficult to be fun they can just be fun like this one loved it! =)