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Call of Duty 5: World at War => Help Desk => Topic started by: pmr4 on April 21, 2020, 06:33:57 am

Title: "script runtime error" when map is run in developer 1 mode
Post by: pmr4 on April 21, 2020, 06:33:57 am
Im using the bam's perk mod and im getting this error and it only happens if i use developer 1 or 2 i dont know if this should be something to worry about.
Ive read that i might have to re do my map, but i would like to avoid that and i f like to understand why it broke.
Code Snippet
Plaintext
******* script runtime error *******

Shader name string is empty: (file 'maps/bam_bo_mod_vulture_aid_standalone.gsc', line 79)

 PrecacheShader(getVendingShader(level.vending_triggers_vulture

.script_noteworthy));

                                *

Error: called from:

(file 'maps/_zombiemode.gsc', line 84)

    maps\bam_bo_mod_vulture_aid_standalone::vulture_init();

    *

Error: called from:

(file 'maps/nazi_zombie_dforest.gsc', line 119)

 maps\_zombiemode::main();

 *

Error: started from:

(file 'maps/nazi_zombie_dforest.gsc', line 9)

main()

*