UGX-Mods

Call of Duty 5: World at War => Help Desk => Topic started by: Lukas301 on April 11, 2020, 05:57:01 pm

Title: Changing the Text on Mission Start
Post by: Lukas301 on April 11, 2020, 05:57:01 pm
Hey :)

Short Question: Do someone know how to change the Text on the Start of an Mission? I mean that on the bottom on the left side who is the Mission Name, the Name of the Soldier, the Division and the Date of the Mission shown. Would like to change something there^^

Sorry for my bad english and Greetings! :)
Title: Re: Changing the Text on Mission Start
Post by: gicombat on April 12, 2020, 03:18:47 pm
Hello,
If you're talking from stock singleplayer map, i can think of only one easy way:

Take the localizedstring file located in raw\english\localizedstrings of the mission you want to modify, in this there will be some INTROSCREEN_XXXX line, modify it.
Then in your mod.csv add:

Code Snippet
Plaintext
localize,MISSIONNAME,,
Title: Re: Changing the Text on Mission Start
Post by: Lukas301 on April 15, 2020, 02:46:29 pm
Hello,
Thank you for your answer! :)
Yes i mean the Singleplayer Campaign Missions.

Sorry i donĀ“t find it :( I looked in some Mission Files but there was no Introscreen_XXXX and so.
I relative new in CoD Modding and not that good D:
Title: Re: Changing the Text on Mission Start
Post by: gicombat on April 28, 2020, 03:36:10 pm
No problem i'll try to be more precise this time O0

Just in case i'll start from the begining.

First you need to download the mod tool, then after install it, go to raw/english/localizedstrings

This folder contains all file with localized content for the game for example mak.str for the first mission of the game, subtitle.str is all string for subtitle during voiceover,  menu.str all menu string etc.

Each .str from singleplayer level have 5 introscreen label:
INTROSCREEN_TITLE, INTROSCREEN_PLACE, INTROSCREEN_DATE, INTROSCREEN_INFO, INTROSCREEN_NAME

For example, open mak.str:


Code Snippet
Plaintext
VERSION             "1"
CONFIG              "C:\cod5\cod\cod5\bin\StringEd.cfg"
FILENOTES           ""

REFERENCE           INTROSCREEN_TITLE
LANG_ENGLISH        "'Semper Fi'"

REFERENCE           INTROSCREEN_PLACE
LANG_ENGLISH        "Makin Atoll, South Pacific"

REFERENCE           INTROSCREEN_DATE
LANG_ENGLISH        "August 17th, 1942"

REFERENCE           INTROSCREEN_INFO
LANG_ENGLISH        "2nd Marine Raider Battalion (Carlson's Raiders)"

REFERENCE           OBJ_SECURE_VILLAGE
LANG_ENGLISH        "Secure the Village"

REFERENCE           OBJ_REGROUP_2ND_SQUAD
LANG_ENGLISH        "Regroup with Second Squad"

REFERENCE           OBJ_EXTRACTION_POINT
LANG_ENGLISH        "Proceed to Extraction Point"

REFERENCE           OBJ_PLANTCHARGE_COOP
LANG_ENGLISH        "Someone go support Roebuck to plant charges"

REFERENCE           OBJ_PLANTCHARGE
LANG_ENGLISH        "Plant Charges in Ammo Bunker with Roebuck"

REFERENCE           TRUCK_TRIGGER
LANG_ENGLISH        "Press ^3&&1^7 to Activate Truck"

REFERENCE           TRUCK_HINT
LANG_ENGLISH        "You Activate objects by Pressing ^3[{+usereload}]^7"

REFERENCE           PLANTING
LANG_ENGLISH        "Planting..."

REFERENCE           CONTINUED
LANG_ENGLISH        "To be continued..."

REFERENCE           INTROSCREEN_NAME
LANG_ENGLISH        "Pvt. Miller (M.I.A.)"

REFERENCE           OBJ_RESCUE_2ND_SQUAD
LANG_ENGLISH        "Rescue Second Squad"
Okay now we'll change the first line, for something else :
Code Snippet
Plaintext
REFERENCE           INTROSCREEN_TITLE
LANG_ENGLISH        "'Where it all started'"
Now we need to include it in our mod, so we need to add this :
Code Snippet
Plaintext
localize,mak,,
for example with a blank mod :
(https://i.imgur.com/pb5qGE4.png)
then build mod, launch the game and magic !
(https://i.imgur.com/hqCuLXB.png)
That's all !
Please note that the localized text file are never sorted, so in one you'll find all string in the first line, in another it's at the bottom etc.