UGX-Mods

Call of Duty 5: World at War => Help Desk => Mapping => Topic started by: fatboypro on January 18, 2014, 06:51:12 pm

Title: risers error
Post by: fatboypro on January 18, 2014, 06:51:12 pm
when i play my map my risers don't spawn they spawn on the zombie spawner outside of my even though i set it to rise! :'(
here is a image
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi40.tinypic.com%2Fivv58y.png&hash=65f11745a93444509abe32e025424e0e417ce0fe)
Title: Re: risers error
Post by: Ratchet on January 18, 2014, 07:05:08 pm
Add this KVP:

target - zombie_rise
Title: Re: risers error
Post by: daedra descent on January 18, 2014, 07:10:16 pm
Add this KVP:

target - zombie_rise

The spawners don't target the structs. Its done by script.

when i play my map my risers don't spawn they spawn on the zombie spawner outside of my even though i set it to rise! :'(
here is a image
(http://i40.tinypic.com/ivv58y.png)

Download the updated version of the UGX mod tools patch and ONLY copy over the _zombiemode_spawners.gsc file
Title: Re: risers error
Post by: fatboypro on January 18, 2014, 07:15:24 pm
where can i find that?
Title: Re: risers error
Post by: daedra descent on January 18, 2014, 07:17:49 pm
http://ugx-mods.com/wiki/index.php?title=Modtools_Installation_Guide#UGX_Modtools_Patch (http://ugx-mods.com/wiki/index.php?title=Modtools_Installation_Guide#UGX_Modtools_Patch)
Title: Re: risers error
Post by: fatboypro on January 18, 2014, 09:37:24 pm
it didn't change anything :'(
Title: Re: risers error
Post by: Ratchet on January 18, 2014, 09:51:25 pm
Do you have script structs for the risers to spawn?
Title: Re: risers error
Post by: fatboypro on January 19, 2014, 01:01:05 am
yes i followed this tutorial
Radiant Tutorials: Zoning Multiple Rooms In A Map (http://www.youtube.com/watch?v=K5xdKWhRp_Q#ws)
i also used this fix
http://ugx-mods.com/forum/index.php?topic=32.0 (http://ugx-mods.com/forum/index.php?topic=32.0)
the zombies that are supposed to rise follow me instead and don't rise! the zombies that are supposed to spawn just start derping help! :'(

Post Merge: January 19, 2014, 02:58:58 am
any ideas?  :'(  :alone:
Title: Re: risers error
Post by: Alerion on January 19, 2014, 10:54:15 am
So you have already set up the zones too, I assume.
Are they overlapping? or maybe the frst zone is called wrong and doesn't start.
Just some guesses.
Title: Re: risers error
Post by: fatboypro on January 19, 2014, 12:58:17 pm
the zoning is fine but its the risers and the spawners witch don't work the zombies still spawn. :-\
Title: Re: risers error
Post by: Alerion on January 19, 2014, 03:37:35 pm
I made a screenshot of what it looks like on my map where everything works fine. Maybe you find something odd.

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FAgyCS2o.jpg&hash=38fb53f1b2d95bfd31032de9cb1958dc5fbeb017)

EDIT: I just had a look at your screenshot again. Why is spawnflags on 3 and script_forcespawn on 1? I thard that should be the other way round.
Title: Re: risers error
Post by: Ratchet on January 19, 2014, 03:53:13 pm
No spawnflags at 3 and script_forcespawn at 1 works. I'd like to help him over skype but he hasn't accepted my contact request.
Title: Re: risers error
Post by: fatboypro on January 19, 2014, 05:00:42 pm
No spawnflags at 3 and script_forcespawn at 1 works. I'd like to help him over skype but he hasn't accepted my contact request.
i added you as a friend! :)
Title: Re: risers error
Post by: treminaor on January 22, 2014, 01:05:15 am
Everything you need and more has already been posted here, the only thing left that could possibly be wrong is user error. If you have the latest UGX Modtools patch installed (check again, we released an update last week v1.0.3) and you have the fixed gsc included in your map via the Build IWD tab and you have the spawners set up correctly according to the video you linked (or any of the screenshots posted thereafter), then that's all that can possibly be suggested.

Always remember to recompile your map after making changes in radiant and remember to build your IWD to include custom scripts located in your root/mod/mapname/maps folder. You need to put the _zombiemode_spawners.gsc from the UGX Modtools patch into your map's IWD maps folder and build the IWD.

Alternatively if you know how to make sure you arent already loading a _zombiemode_spawners.gsc from your IWD you could just recompile all of your FFs and the new patched spawner would get loaded from root/raw/maps.
Title: Re: risers error
Post by: DeletedUser on January 28, 2014, 06:13:04 am
If trem's did not work, did you use the UGX scirpt placer because if so you got to get the riser fix just look for it on UGX and i am sure your find it :d  :P.
Title: Re: risers error
Post by: fatboypro on January 28, 2014, 01:16:03 pm
forgot to mention sajeone helped me fix them!  :)
Title: Re: risers error
Post by: DeletedUser on January 28, 2014, 01:40:06 pm
oh ok it cool :D