UGX-Mods

Call of Duty 5: World at War => Help Desk => Scripting => Topic started by: killadumb on July 05, 2019, 06:53:58 pm

Title: Shootable Triggers Problem!
Post by: killadumb on July 05, 2019, 06:53:58 pm
Hello! I'm new to scripting and I wanted to create a door that opens when, in my map, three perk bottles are shot. However,
after following this tutorial (https://www.ugx-mods.com/forum/scripting/50/shootable-teddy-bears-unordered-for-ee/16498/msg157970#msg157970) I'm only left with this (taken from console):
Code Snippet
cpp
"undefined is not an object: teddy_1_trigger waitill ("trigger")
What did I do wrong? :buck2:
Title: Re: Shootable Triggers Problem!
Post by: gympie6 on July 07, 2019, 04:11:08 pm
Hello! I'm new to scripting and I wanted to create a door that opens when, in my map, three perk bottles are shot. However,
after following this tutorial (https://www.ugx-mods.com/forum/scripting/50/shootable-teddy-bears-unordered-for-ee/16498/msg157970#msg157970) I'm only left with this (taken from console):
Code Snippet
cpp
"undefined is not an object: teddy_1_trigger waitill ("trigger")
What did I do wrong? :buck2:
Plaintext
trig = getEnt("YourTriggerName","targetname");
trig waittill("trigger");

It's waittill("trigger") not waitill("trigger");