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Call of Duty 5: World at War => Help Desk => Mapping => Topic started by: Lambo5888 on May 05, 2019, 12:24:23 am

Title: Zombie have guns
Post by: Lambo5888 on May 05, 2019, 12:24:23 am
i just added zombies and watched a video and put them in the right zones and when i launch the game they come charging at me with guns and they are shooting at me i die really fast because there are like 5 that are shooting me any thoughts on how to fix

Double Post Merge: May 05, 2019, 12:42:16 am
ok so i had the zombies set to scriptnoteworthy/find_flesh that when they had guns. so i changed it to scriptnoteworthy/zombie_spawners they spawn but dont move. any thoughts
Title: Re: Zombie have guns
Post by: gympie6 on May 05, 2019, 11:39:09 am
i just added zombies and watched a video and put them in the right zones and when i launch the game they come charging at me with guns and they are shooting at me i die really fast because there are like 5 that are shooting me any thoughts on how to fix

Double Post Merge: May 05, 2019, 12:42:16 am

ok so i had the zombies set to scriptnoteworthy/find_flesh that when they had guns. so i changed it to scriptnoteworthy/zombie_spawners they spawn but dont move. any thoughts
Sounds like the spawner isn't right setup, look at this example: (https://i.gyazo.com/3e75760376b1979f1e51dc1a3a5a15fa.png)

Is this the same as yours?
Title: Re: Zombie have guns
Post by: Lambo5888 on May 05, 2019, 12:41:29 pm
Wow ok thanks haha it worked, thak you very much. So they spawn but they dont move. what do i do i have pathnodes and they are set up to walk into my area and throughout the whole map
Title: Re: Zombie have guns
Post by: klevi on May 05, 2019, 08:16:52 pm
Man, i know why they don't walk! If you click on ugx script placer and create a setup map, when you go on radiant and open the map you will have there 2 zombie characters. The problem is that 1 of them is just a riser. He just needs to be in the zone  but a riser has it's script_structs and zombie risers will spawn from that struct only. Gympie sent the image but he got the riser image. So the kvps are script_noteworthy - zombie_spawner  ,  count - 9999,          spawnflags - 3,        script_forcespawn  - 1,        targetname - `zonename`_spawners 
that's it, no need for that script_string - riser kvp
Title: Re: Zombie have guns
Post by: Lambo5888 on May 05, 2019, 09:18:57 pm
ok so i updated my zombies with what you put but they are still invisable. they go through the window but i cant see them.
Title: Re: Zombie have guns
Post by: klevi on May 06, 2019, 09:37:43 am
Dude, we are not inventing another nuclear bomb, we are just following this tutorial ---> https://www.youtube.com/watch?v=axQ0Bn7WHD4&t=140s (https://www.youtube.com/watch?v=axQ0Bn7WHD4&t=140s)
Title: Re: Zombie have guns
Post by: Lambo5888 on May 06, 2019, 09:29:52 pm
Hahah thanks for that bro. I am probably a little bit suss