UGX-Mods

Call of Duty: Black Ops 3 => Downloadable Items for Mappers => Custom Maps, Mods & Tools => Full Weapons => Topic started by: TheSkyeLord on December 16, 2018, 08:02:28 pm

Title: Skye's Weapon Ports to BO3 (Master Hub)
Post by: TheSkyeLord on December 16, 2018, 08:02:28 pm
Hey guys! Thank you for checking out my post on weapon ports to BO3 Zombies!
 
If you have questions, suggestions, or need help, you can reference the FAQ at the bottom of the page, post a comment here, or you can get to me faster on Discord @ TheSkyeLord#2511
 
Also, you may need to add this below to the zone file of your map (located @ BO3 Root/usermaps/mapname/zone_source/mapname.zone)
 
Code Snippet
Plaintext
stringtable,gamedata/weapons/zm/zm_levelcommon_weapons.csv

***Make sure you have the correct Weapon Common Asset if you're using any gun from its respective game on this site, as several guns and gun attachments need necessary textures and sounds from the Weapon Common Assets. The weapon packs already have the Weapon Common included***
 
Total weapons ported: 761


Inspectable Weapons Common (Optional)
This is needed for any weapons that have inspectable scripts in their download
Download here (https://mega.nz/file/AWICGIoD#1mLQIO2tnC4eSBZf3y9M4Fys__ZWfr6lIrFCdIETpF4)
 
CoD: Modern Warfare III (2023) Weapons
**TBA**
 
CoD: Modern Warfare II (2022) Weapons
**TBA**
 
CoD: Vanguard Weapons
Link to weapon pack (https://www.icloud.com/iclouddrive/0d7UoD8Lih1AOL7cY9qY8a8bQ#Skye's_VG_Pack)
Link to individual weapons (Page 1) (https://www.ugx-mods.com/forum/full-weapons/84/skyes-vg-weapon-ports-page-1/23403/)
Link to individual weapons (Page 2) (https://www.ugx-mods.com/forum/full-weapons/84/skyes-vg-weapon-ports-page-2/23404/)
 
CoD: Black Ops Cold War Weapons
Link to weapon pack (https://www.icloud.com/iclouddrive/00ewziWmeh_pJJsECvyPzdQvA#Skye's_CW_Pack)
Link to individual weapons (Page 1) (https://www.ugx-mods.com/forum/full-weapons/84/skyes-bocw-weapon-ports-page-1/23166/)
Link to individual weapons (Page 2) (https://www.ugx-mods.com/forum/full-weapons/84/skyes-bocw-weapon-ports-page-2/23167/)
 
CoD: Modern Warfare 2 Remastered Weapons
**Weapon pack download may take up to 30 seconds to start download**
This is a known issue, and I am working to see if i can resolve it.
Link to weapon pack (https://www.icloud.com/iclouddrive/068eE92s0zbhZTX6x0lROi70Q#Skye's_MW2R_Pack)
Link to individual weapons (https://www.ugx-mods.com/forum/full-weapons/84/skyes-mw2cr-weapon-ports/23522/)
 
CoD: Modern Warfare (2019) Weapons
Link to weapon pack (https://www.icloud.com/iclouddrive/014qp__z0olJ3_SkCQ6789-Jg#Skye's_MW_Pack)
Link to individual weapons (Page 1) (https://www.ugx-mods.com/forum/full-weapons/84/skyes-bo3-weapon-ports-page-2/16878/)
Link to individual weapons (Page 2) (https://www.ugx-mods.com/forum/full-weapons/84/skyes-mw-2019-weapon-ports-page-2/23132/)
 
CoD: Black Ops 4 Weapons
Link to weapon pack (https://www.icloud.com/iclouddrive/0b9YI2lvzOlSvGEDNyNncEDLw#Skye's_BO4_Pack)
Link to individual weapons (https://www.ugx-mods.com/forum/full-weapons/84/skyes-bo4-weapon-ports/23133/)
 
CoD: WWII Weapons
Link to weapon pack (https://mega.nz/file/hGYCSIjI#iHJscY0-LLkRVJm5Xj9VfmBw-x89OP4t8UHSP0JY8vo)
Link to individual weapons (Page 1) (https://www.ugx-mods.com/forum/full-weapons/84/skyes-wwii-weapon-ports-page-1/23134/)
Link to individual weapons (Page 2) (https://www.ugx-mods.com/forum/full-weapons/84/skyes-wwii-weapon-ports-page-2/23135/)
 
CoD: Infinite Warfare Weapons
Link to weapon pack (https://mega.nz/file/JT4gzA6b#MdH5yAg-s_uKP6X9meRAJHJ3UkHsYJW2eoxsU2d8spw)
Link to individual weapons (https://www.ugx-mods.com/forum/full-weapons/84/skyes-iw-weapon-ports/23136/)
 
CoD: Modern Warfare Remastered Weapons
Link to weapon pack (https://www.icloud.com/iclouddrive/065dY5F1Lzdvx89EFhm95DgVQ#Skye's_MWR_Pack)
Link to individual weapons (https://www.ugx-mods.com/forum/full-weapons/84/skyes-mwr-weapon-ports/23137/)
 
CoD: Black Ops 3 Weapons
**TBA**
 
CoD: Advanced Warfare Weapons
Link to weapon pack (https://mega.nz/file/BbJjmKSB#K9k-S_odfssjY1n6vF0bYg0WK390788PUxQZBIxyUtw)
Link to individual weapons (https://www.ugx-mods.com/forum/full-weapons/84/skyes-aw-weapon-ports/23138/)
 
CoD: Ghosts Weapons
Link to weapon pack (https://mega.nz/file/sTo31aaZ#bp_6Ul4XuS5IFMBuPSi_kw-Cp8Ba8gb67Us0Um6_s7A)
Link to individual weapons (https://www.ugx-mods.com/forum/full-weapons/84/skyes-ghosts-weapon-ports/23140/)
 
CoD: Black Ops 2 Weapons
Link to weapon pack (https://mega.nz/file/JXRnAKyB#TxIt1n5FsS87n8Ak9NmT-xO3Zpr79DhzANqvwZBEd0U)
Link to individual weapons (https://www.ugx-mods.com/forum/full-weapons/84/skyes-bo2-weapon-ports/23141/)
 
CoD: Modern Warfare 3 Weapons
Link to weapon pack (https://mega.nz/file/IaJGHSbT#mz3rKDD70vdbFUvoROQIT1Wqed5-TtHi3FTTU_SyFMI)
Link to individual weapons (https://www.ugx-mods.com/forum/full-weapons/84/skyes-mw3-weapon-ports/23142/)
 
CoD: Black Ops 1 Weapons
Link to weapon pack (https://mega.nz/file/QXJ3lKxA#Yv9y9Jxn3h3Wfi9GRq6UaLpT8Ih516-AYLrZcr4djvY)
Link to individual weapons (https://www.ugx-mods.com/forum/full-weapons/84/skyes-bo1-weapon-ports/23143/)
 
CoD: Modern Warfare 2 Weapons
Link to weapon pack (https://mega.nz/file/QfZS0YBY#mOyV6oL8Hk-SqK_FHoLghwH_qGPadctOd217KBN5ANM)
Link to individual weapons (https://www.ugx-mods.com/forum/full-weapons/84/skyes-mw2-weapon-ports/23145/)
**MW2 '09 Weapons Rework Coming Soon**
 
CoD: World at War Weapons
**Coming Soon, Currenty in Progress**
 
CoD 4: Modern Warfare Weapons
Link to weapon pack (https://www.icloud.com/iclouddrive/03cewx7tOpC7CZziZrs7eFPPg#Skye's_CoD4_Pack)
Link to individual weapons (https://www.ugx-mods.com/forum/full-weapons/84/skyes-cod4-weapon-ports/23809/)
 
Behind the Scenes Work
(You will need an Apple ID/iCloud Account to access this)
Link to iCloud Drive folder (https://www.icloud.com/iclouddrive/030Z5gy_i-DPGQ-lj_rvaSP7g#Raw_Export)
 

Frequently Asked Questions (FAQ)

Q: I'm currently having issues with sounds (not playing in game), what's the fix for this?
A: There's multiple solutions to this issue. If you're getting an error like "missing source checksum" or "object not set to reference of instance." These two errors would be solved simply by re-linking until they go away. Other errors might include the following: sound aliases aren't in place correctly, the weapon common assets have not been installed or were installed incorrectly, or there's other sounds that are throwing errors. Any and/or all of these would cause weapon sounds to not build into the map correctly.

Q: I'm missing texture(s) or certain image(s), what's going on?
A: This would indicate that the weapon common asset or weapon installer have either not been installed or were installed incorrectly. If this does not resolve the issue, please contact me ASAP as there may be an issue with the installer. The weapon packs will have the weapon common already included in their download. If weapon packs have missing textures, please contact me ASAP as, in similar with the singular installers, there may be an issue with the weapon pack installer.

Q: My wallbuy is showing 0 in price, but still work (Scenario 1). Or, my wallbuy is 0 in price and won't let me buy it off the wall (Scenario 2). What gives?
A: So, there's two solutions to these scenarios. For scenario 1, there's a good chance that you've possibly loaded too many strings in to your zm_levelcommon_weapons.csv file. If this is the case, try moving the levelcommon lines that are being used as wallbuys to the top of the file, or remove some uneccessary lines from the file. For scenario 2, you might be missing a string of code from your map's .zone file (located @ BO3\usermaps\zm_mapName\zone_source\mapName.zone). This string of code is provided at the top of the page inside a code snippet box.

Q: How do I apply a different Pack-A-Punch camo to your weapons?
A: If you want to apply a custom PaP camo, please reference the Q/A below this one. If you want to use a different Treyarch PaP camo, all you'll do is add this line: level.pack_a_punch_camo_index = num; to your map's .gsc file (located @ BO3\usermaps\zm_mapName\scripts\zm\mapName.gsc) below zm_usermap::main();. Once that's added, you'll want to change the "num" in the line to the number you want to use.
This page (https://t7wiki.com/en/information/camo-index) has a list of most of the BO3 camo indexes. It should look like this once you're done: level.pack_a_punch_camo_index = 28; (28 = Origins camo).

Q: How do I apply custom Pack-A-Punch camo to your weapons?
A: What you'll have to do is open up APE (Asset Property Editor, the monkey icon in your launcher), and search for the weapon that you want to add your custom camo to. Go to the
GDT filter box (https://gyazo.com/1034ff2259aedda7ec055c06c3ba1e66) and search for the GDT of the weapon you want to add your custom camo to. All of my GDTs start with skye_, followed by the game's engine tag or the prefix on the weapon's weaponfile name (so, iw4 for MW2, s2 for WWII, t5 for Black Ops 1 etc.) then the gun name. So, the CoD BO1 Commando's GDT would be named skye_t5_commando. Once you've found the GDT, click the grey square to expand the GDT's contents (if they aren't already expanded). Once the asset tree is expanded, scroll around until you find an asset with custom_base136 in the name (referencing the BO1 Commando again, an example is: t5_camo_commando_custom_base136). Once you've found this, select that weaponcamo asset, and the right side of your screen should look like this (https://gyazo.com/a753f2db0eb5087beea92f88784a4dbd). Once you're here, find the drop box that says Camo, and find the entry that says Replace with:. In the Replace with box, enter the name of your custom PaP camo material. Once you're done, it should look something like this (https://gyazo.com/fbfc50def0893cb80bba799ad08a5d14). Once you're done, make sure to save your changes. If you want to do this for multiple of my weapons, follow these same steps again. One thing of note is that, since we can't access the camo tables for the stock tools BO3 weapons (like the KN-44, ICR-1, Thundergun etc.) those cannot accept a custom camo. To have my weapons use this custom camo in-game, you'll use the same string of code from the above Q/A: level.pack_a_punch_camo_index = num;. This goes in your map's .gsc file (located @ BO3\usermaps\zm_mapName\scripts\zm\mapName.gsc). Once this is in place, set num to number that is listed in Camo Type (again, reference this (https://gyazo.com/a753f2db0eb5087beea92f88784a4dbd) for the number you'll need to use). Most custom camos will be put in the Camo Type 136 entry, so the .gsc line would look like this: level.pack_a_punch_camo_index = 136;.


Q: How do I uninstall or modify raw files for your weapons?
A: In short, you don't uninstall my stuff... Just kidding! Below is a list of where all my weapon ports install to:
Code Snippet
Plaintext
- Call of Duty Black Ops III\map_source\_prefabs\zm\skye_prefabs
- Call of Duty Black Ops III\model_export\skye_ports
- Call of Duty Black Ops III\share\raw\fx\skye_efx
- Call of Duty Black Ops III\share\raw\sound\templates
- Call of Duty Black Ops III\sound_assets\skye_ports
- Call of Duty Black Ops III\source_data (GDTs start with skye_)
- Call of Duty Black Ops III\xanim_export\skye_ports
This could be useful if you need to free up space, you want to install newer versions of my weapons, or you want to do a clean install of my weapons, for some examples.

Q: How do I add ambient (indoor/outdoor) sounds to your weapons?
A: As it stands when I'm writing this FAQ, only certain weapons support ambient sounds. Eventually, all weapons on this page will support ambients. For ambient room setup, pleace reference
this page (https://wiki.codmods.com/docs/bo3/ambient_rooms) written by Scobalula. Once you've setup the stuff in Scob's tutorial, you'll be good to go. Any stock tools Bo3 weapons will support this and gain ambient sounds with no extra setup required. All of my weapons will also support this feature out of the box with no additional setup once they're updated for ambient sounds. please reference the list below for which weapons currently support ambient sounds.

Weapons that currently have ambient room support:
- Vanguard (all weapons)
- Black Ops: Cold War (all weapons)
- Modern Warfare 2: Campaign Remastered (all weapons)
- Modern Warfare 2019 (all weapons)
- Call of Duty 4: Modern Warfare (all weapons)


 
 

CREDITS (this would not be possible without the people & tools below)

TheSkyeLord - for porting this stuff to BO3
Azsry - maya scripts, TX to T7 rig, H1 to T7 rig, and tutorials
Remark, Mr.Pixel101, WeptReach, & Crypto - for helping level up CW guns and extracting CW assets out of Warzone
Scobalula - for Rottwieler Fury, CoD Image Util, Game Image Util, Ambient Room Tutorial, Nevis, Greyhound, Camo Chairs & CoD Maya Tools, and Riley Sound Template
TomBMX - .ff exporter (how I got BO1 & WaW sounds)
Jari - showing how to use mix map materials
Blak - showing how to use mix map materials, Riley Sound Template, and other help along the way.
raptroes - help along the way.
Thomas Cat - MW to BO3 rig, IK/anim layer help, showing ambient room setup
JBird632 - tutorials
.115 Cal - for originally game sharing IW, MW:R & BO2
DTZxPorter - Kronos & ExportX for export to bin, SE Tools, Acidra1n originally for WW2 sounds, BassDrop for BO1 sounds, and Wraith Archon to rip raw models & export .sabl & WW2 sounds
Collie - for the IW7 and WW2 conversion rigs, an awesome maya shelf, & Riley Sound Template
Ray1235 - for CoD Maya Tools
xSanchez78 - IW7 conversion rig
lilrobot - for the inspectable weapons script
Autodesk Maya - for working with CoD xmodels & xanims
Audacity & AIMP3 - for editing sounds and converting sound bit rates
Blender - for sub-dividing Ghosts and some AW weapons
GIMP & Paint.net - for editing images & creating wallbuy chalks
 
Title: Re: Skye's BO3 Weapon Ports
Post by: Sidzzz on December 18, 2018, 03:01:18 am
I still remember back in like 2015 in the WAW days how I'd struggle to find custom weapon ports because I didn't know how to port back then :D Well and the rules regarding asset posting were a lot stricter back then.

But now thanks to you, no new modder will likely ever experience that pain lmao. Great stuff, Skye! :)
Title: Re: Skye's BO3 Weapon Ports
Post by: TheSkyeLord on December 18, 2018, 07:34:28 am
I still remember back in like 2015 in the WAW days how I'd struggle to find custom weapon ports because I didn't know how to port back then :D Well and the rules regarding asset posting were a lot stricter back then.

But now thanks to you, no new modder will likely ever experience that pain lmao. Great stuff, Skye! :)

Thanks man! I'm just happy this stuff is as accessible as it is now and that there are awesome forums to post to :D
Title: Re: Skye's BO3 Weapon Ports
Post by: TheSkyeLord on December 19, 2018, 07:29:56 pm

Hey everyone, just an fyi, a fair few of the weapons links will be down since I'm currently doing a major update to the shellejects on most every weapon. sorry for the inconvenience 
Title: Re: Skye's BO3 Weapon Ports
Post by: TheSkyeLord on December 21, 2018, 06:34:16 am
Welp, most all MW3 guns have been ported to BO3! The MW3 pack is also released!




Released:

MW3: SMAW, SPAS-12, Stinger, Type 95, UMP45, USAS 12, USP .45, & XM25

MW3 Weapons Pack




As usual with any update, make sure to update the MW3 weapon common

Thanks!


Link to MW3 Pack & Weapons here (https://www.ugx-mods.com/forum/full-weapons/84/skyes-bo3-weapon-ports/16874)
Title: Re: Skye's BO3 Weapon Ports
Post by: TheSkyeLord on January 04, 2019, 08:50:14 am
Well, since MW3 is all finished up, time for MW2 guns!

Released:

MW2 - .44 Magnum, AA-12, ACR, AK-47, AT4, AUG HBAR, Beretta M9, Barrett M82A1/. 50 Cal, Desert Eagle, Dragunov, F2000, FAL, FAMAS F1, G18, Intervention, & L86 LSW

The MW2 weapon common is also out, so make sure to download that for these guns above


Changes:

IW and BO2 guns are down, as they're fairly out of date compared to my newer work, they will go back up once i start porting from those games


Thanks everyone!!
Title: Re: Skye's BO3 Weapon Ports
Post by: TheSkyeLord on January 11, 2019, 05:37:59 am
More MW2 guns are out!


Released:


MW2 - M4A1, M14 EBR, M16A4, M93 Raffica, M240, M1014, MG4, and Mini-Uzi

Another MW2 weapon common update as normal, make sure to update it for these above.


Thanks everyone!!

MW2 guns here (https://www.ugx-mods.com/forum/full-weapons/84/skyes-bo3-weapon-ports-page-2/16878/)
Title: Re: Skye's BO3 Weapon Ports
Post by: TheSkyeLord on January 18, 2019, 01:57:10 pm
It's dual-wield madness this week! And a pain in the ass for animations on my end, but that doesn't matter lol.


Released:

MW2 - Model 1887, MP5K, P90, PP2000, Ranger, & RPD

Another MW2 weapon common update, so as usual, make sure to update it.


Thanks everyone!

MW2 Stuff here (https://www.ugx-mods.com/forum/full-weapons/84/skyes-bo3-weapon-ports-page-2/16878/)
Title: Re: Skye's BO3 Weapon Ports
Post by: conn6orsuper117 on January 19, 2019, 05:14:32 am
Are BO2 weapons up next?
Title: Re: Skye's BO3 Weapon Ports
Post by: TheSkyeLord on January 29, 2019, 10:54:17 pm
Are BO2 weapons up next?


Hey Connor! BO2 guns wil be up very soon, im not quite sure. I'm deciding wether or not to do BO2 or IW guns.
Title: Re: Skye's BO3 Weapon Ports
Post by: TheSkyeLord on February 04, 2019, 11:35:03 pm
Most all of MW2 guns have been ported to BO3! MW2 Pack is also out this week


Released: MW2 - RPG-7, SCAR-H, SPAS-12, Stinger, Striker, TAR-21, Thumper, TMP, UMP45, Vector, WA2000

MW2 Pack


Up next will be IW guns. Thanks everyone!!!

MW2 Pack and guns here (https://www.ugx-mods.com/forum/full-weapons/84/skyes-bo3-weapon-ports-page-2/16878)
Title: Re: Skye's BO3 Weapon Ports
Post by: TheSkyeLord on February 08, 2019, 06:08:16 am
IW guns are now releasing!


Released:

IW - Atlas, Auger, Banshee, DCM-8, DMR-1, EBR-800, EMC, & Erad

IW Weapon Common also out






Thanks everyone!

Link to IW stuff here (https://www.ugx-mods.com/forum/full-weapons/84/skyes-bo3-weapon-ports-page-2/16878)
Title: Re: Skye's BO3 Weapon Ports
Post by: TheSkyeLord on February 22, 2019, 11:37:30 pm
More IW guns are out! I also forgot to put an update for last week's stuff, so I'll put that here as well.

Released:

IW (Last week) - FHR-40, G-Rail, Hailstorm, Hornet, & Kendall 44

IW (This week) - Howitzer, HVR, Karma-45, KBAR-32, KBS Longbow, M1, M.2187, MacTav-45, Mauler, & NV4


Thanks everyone!

IW Stuff here (https://www.ugx-mods.com/forum/full-weapons/84/skyes-bo3-weapon-ports-page-2/16878)
Title: Re: Skye's BO3 Weapon Ports
Post by: TheSkyeLord on March 02, 2019, 04:31:32 pm
Even more IW stuff is out!


Released:

IW - Oni, OSA, Proteus, R.A.W., R3K, Rack-9, Raijin-EMX, Reaver, RPR Evo, & S-Ravage

And a new IW Weapon Common update, make sure to download for these ^^


Thanks everyone!

IW stuff here (https://www.ugx-mods.com/forum/full-weapons/84/skyes-bo3-weapon-ports-page-2/16878)
Title: Re: Skye's BO3 Weapon Ports
Post by: TheSkyeLord on March 09, 2019, 04:46:23 pm
One more week and the IW Pack will be out! For now though, here's what's new


Released:

IW - R-VN, Spartan SA3, Stallion .44, TF-141, Widowmaker, Titan, Trek-50, Trencher, Type-2, & UDM

IW Weapon Common also received an update, so make sure to redownload that for these ^^


Thanks everyone!

IW Stuff Here (https://www.ugx-mods.com/forum/full-weapons/84/skyes-bo3-weapon-ports-page-2/16878/)
Title: AK47 Error
Post by: GTTClan on March 16, 2019, 07:24:05 pm
(https://i32.photobucket.com/albums/d31/Undercover322/error%20for%20bo3%20weapon%20ak47_zpsmgwof7cf.png) (https://i32.photobucket.com/albums/d31/Undercover322/error%20for%20bo3%20weapon%20ak47_zpsmgwof7cf.png)

I have no idea how to fix this. Developer 2 in console also gives me a list of "NOT FOUND" weapons... All of them being the addons and even ingame weapons. I do not understand what is going on. But this error code seems to be the main issue as it stops me from testing the map.
Title: Re: Skye's BO3 Weapon Ports
Post by: TheSkyeLord on March 22, 2019, 04:09:49 am
More BO2 guns are out!


Released:

BO2 - Barrett M82A1, Blundergat, Browning HP, Chicom CQB, Death Machine, Dragunov, DSR 50, Executioner, FAL, FAL OSW

New weapon common update, which now has sounds for the M320/GP-25, so make sure to install the new sound alias lines 


Thanks everyone!!

BO2 guns here (https://www.ugx-mods.com/forum/full-weapons/84/skyes-bo3-weapon-ports-page-2/16878/)
Title: Re: Skye's BO3 Weapon Ports
Post by: TheSkyeLord on March 30, 2019, 03:58:59 am
More BO2 stuff! It'll be this way for a little while.


Released:

BO2 - FIM-92 Stinger, Five-Seven, Galil, HAMR, KAP-40, KSG, LSAT, & M8A1

New wepcommon update, make sure to download for the new releases.


Thanks everyone!

BO2 Stuff Here (https://www.ugx-mods.com/forum/full-weapons/84/skyes-bo3-weapon-ports-page-2/16878/)
Title: Re: Skye's BO3 Weapon Ports
Post by: TheSkyeLord on April 04, 2019, 09:56:36 pm
More BO2 weapons are out! 

Released:

BO2 - M14, M16A1, M27, M60, M1216, M1911, M1927, Mauser C96, MG08/15, Mk 48, MM1 Grenade Launcher, MP5, and MP7

Updated:

BO2 Weapon common received an update as usual. Make sure to have the latest installed for these above

Anyone that downloaded the BO2 AK47 & AK74u before this update will need to update these weapons if you plan to use the ones above, as the camo tables have been changed for these


Thanks everyone!!

Link to BO2 weapons here (https://www.ugx-mods.com/forum/full-weapons/84/skyes-bo3-weapon-ports-page-2/16878/)
Title: Re: Skye's BO3 Weapon Ports
Post by: TheSkyeLord on April 20, 2019, 04:24:51 pm
After two very busy weeks, more BO2 stuff is out!


Released:

BO2 - MP40, MSMC, MTAR, Olympia, PDW-57, Peacekeeper, Python, QBB LSW, Remington 870 MCS, Remington New Model Army, RPD

A new BO2 weapon common as ususal. make sure to download for these ^^


Also, sorry about the two week wait, as I was very busy last week and most of this week

Thanks everyone!!

BO2 Weapons here (https://www.ugx-mods.com/forum/full-weapons/84/skyes-bo3-weapon-ports-page-2/16878/)
Title: Re: Skye's BO3 Weapon Ports
Post by: STG44 on May 03, 2019, 11:41:10 am
BO3 - STG44(DLC5),MP40(DLC5),PPSH(DLC3),STEN(MP),M1911(DLC5),THOMPSON M1927(DLC5)
Title: Re: Skye's BO3 Weapon Ports
Post by: Bobyjoebob2 on May 05, 2019, 11:21:07 pm
Any plans to port the Bo4 guns? It would be very appreciated!
Title: Re: Skye\'s BO3 Weapon Ports
Post by: TheSkyeLord on May 06, 2019, 11:42:18 pm
@STG44 Those are BO3 guns, yes. I'll be porting the ones not in the tools eventually

@Bobyjoebob2 I do. im currently working on making my own conversion rig from BO4 to BO3, attachments, and other misc things for BO4.

Double Post Merge: May 07, 2019, 03:03:54 am

Most weapons have been ported from BO2 to BO3, and now the BO2 pack is live!


Released:

BO2 - Tac-45, Titus-6, Type 25, Uzi, Vector K10, War Machine, and XPR-50

BO2 Pack

new BO2 weapon common


Next: BO4 weaponry


Thanks everyone!!

Link to BO2 pack and weapons here (https://www.ugx-mods.com/forum/full-weapons/84/skyes-bo3-weapon-ports-page-2/16878/)
Title: Re: Skye's BO3 Weapon Ports
Post by: TheSkyeLord on May 18, 2019, 04:25:38 pm
BO4 weapons are now releasing!

Released:


BO4 - ABR 223, Auger DMR, Cordite, Escargot, Essex Model 07, GKS, Hades, and Zweihänder

BO4 weapon common, make sure to have for these ^^


Thanks everyone!

Link to BO4 guns here (https://www.ugx-mods.com/forum/full-weapons/84/skyes-bo3-weapon-ports-page-2/16878/)
Title: Re: Skye's BO3 Weapon Ports
Post by: Tenaesaei on June 02, 2019, 02:48:10 am
Hey there! Sorry to bother ya, but after doing some searching I still can't seem to solve these two bugs. These two things are preventing me from having my map work, and I can't seem to figure out what's going on.

^1ERROR: Material mtl_origins_camo_alt was not found in gdtDB ^1ERROR: Material iw7_efx_plasma_muz_flash was not found in gdtDB 
These two materials seem to be causing issues when trying to build, link and run the map, and ignoring errors just leads to it crashing. Know of any solution?
Title: Re: Skye\'s BO3 Weapon Ports
Post by: TheSkyeLord on June 05, 2019, 03:16:15 pm
Hey there! Sorry to bother ya, but after doing some searching I still can't seem to solve these two bugs. These two things are preventing me from having my map work, and I can't seem to figure out what's going on.

^1ERROR: Material mtl_origins_camo_alt was not found in gdtDB ^1ERROR: Material iw7_efx_plasma_muz_flash was not found in gdtDB 
These two materials seem to be causing issues when trying to build, link and run the map, and ignoring errors just leads to it crashing. Know of any solution?
those both will not cause a game crash first of all. the origins_camo one is harmless, and the iw7_efx one seems like you're missing the IW weapon common.

Double Post Merge: June 05, 2019, 03:16:43 pm

Yet again, more BO4 weaponry has released! I forgot to update this post last week, so here's the noted for last week and this week.
|
Released:
|
|
BO4 (this week) - M1897 Trebuchet, M1927, Maddox RFB, MOG 12, Mozu, & MX9
|
BO4 (last week) - Hellion Salvo, Hitchcock M9, ICR-7, KN-57, and Koshka
|
Another BO4 weapon common update, as always, make sure to update this.
|
|
Thanks everyone!
|
BO4 weaponry here (https://www.ugx-mods.com/forum/full-weapons/84/skyes-bo3-weapon-ports-page-2/16878/)
Title: Re: Skye\'s BO3 Weapon Ports
Post by: Tenaesaei on June 06, 2019, 03:11:16 am
those both will not cause a game crash first of all. the origins_camo one is harmless, and the iw7_efx one seems like you're missing the IW weapon common.

Double Post Merge: June 05, 2019, 03:16:43 pm

 I've redownloaded the IW weapon common a few times, and the error keeps coming up. And when looking through the IW weapon common .zip file, I can't find an instance of a file named iw7_efx_plasma_muz_flash. I think the IW weapon common by itself may not have that file, or the weapon is linking to a file that doesn't exist. 



Title: Re: Skye's BO3 Weapon Ports
Post by: conn6orsuper117 on June 07, 2019, 10:11:46 pm
the ghosts weapon common asset is no longer available on Mega
Title: Re: Skye's BO3 Weapon Ports
Post by: TheSkyeLord on June 08, 2019, 05:50:21 am
@Tenaesaei The issue could be that you have some of my old Infinite Warfare ports. your best bet in that instance is to redownload the energy firing IW weapons from my post you're using.

@conn6orsuper117 Fixed.

Title: Re: Skye's BO3 Weapon Ports
Post by: Tenaesaei on June 14, 2019, 11:33:26 pm
@Tenaesaei The issue could be that you have some of my old Infinite Warfare ports. your best bet in that instance is to redownload the energy firing IW weapons from my post you're using.

@conn6orsuper117 Fixed.
 That worked, thanks!
Title: Re: Skye's BO3 Weapon Ports
Post by: Reaper_9382 on September 08, 2019, 09:30:15 pm
this is so awesome thank you so much i have been looking for those scripts and models for a long time u know like copy and paste scripts without braking ur map with a complete perfect instructiopns cant wait to see you mka e perks like those scripts with models ready and instructions 
Title: Re: Skye's BO3 Weapon Ports
Post by: robi0134 on September 16, 2019, 04:41:09 pm
I have issues with pack a punching the guns. They just don t work to pack a punch. HAve you got any idea why?
Title: Re: Skye's BO3 Weapon Ports
Post by: the_bibba_boy on October 16, 2019, 12:10:44 am
Im having an error when i go and run my map, After i compile, light and link it, i run the map but i cannot play it due to this error:

ERROR
could not find altWeapon 't5_ak74u_launcher_zm_zm' for attachment 't5_ak74u_up_zm' on weapon 'none'

I am trying to port the ak74u from BO1, and i downloaded and moved the files over correctly, and i dont know what the issue is. Ill try to redownload them and follow the steps again, but pelase let me know if there is a fix for this.
Title: Re: Skye's BO3 Weapon Ports
Post by: brutalvenom on October 21, 2019, 09:49:20 pm
Hey, I don't know whats happening but the WW2 and MWR weapons were removed. I'd appreciate if you could fix it because I wanna make a ww2 map. Also these weapons are really great, I've used the Black Ops 2 ones and I love it.
Title: Re: Skye\'s BO3 Weapon Ports
Post by: JadenEmerald_ on January 17, 2020, 12:02:31 am
those both will not cause a game crash first of all. the origins_camo one is harmless, and the iw7_efx one seems like you're missing the IW weapon common.

Double Post Merge: June 05, 2019, 03:16:43 pm

Yet again, more BO4 weaponry has released! I forgot to update this post last week, so here's the noted for last week and this week.
|
Released:
|
|
BO4 (this week) - M1897 Trebuchet, M1927, Maddox RFB, MOG 12, Mozu, & MX9
|
BO4 (last week) - Hellion Salvo, Hitchcock M9, ICR-7, KN-57, and Koshka
|
Another BO4 weapon common update, as always, make sure to update this.
|
|
Thanks everyone!
|
BO4 weaponry here (https://www.ugx-mods.com/forum/full-weapons/84/skyes-bo3-weapon-ports-page-2/16878/)
Where's the origins_camo location?
Title: Re: Skye's BO3 Weapon Ports
Post by: chromaspark on April 24, 2020, 05:34:55 pm
Will the rest of the guns be back up? Especially the WW2 guns.
Title: Re: Skye's BO3 Weapon Ports
Post by: Opticxx on May 16, 2020, 04:38:30 pm
How can I report this thread for technical difficulties?  Every single link is broken because they used Mega.nz which seemingly messes up all their links.
Title: Re: Skye's BO3 Weapon Ports
Post by: daintymalice on June 23, 2020, 03:19:24 pm
Hallu! will the WWII weapons pack be added again? At the moment it says it doesn't exist, just wanted to check to see if it'll be back :)Thank you for all your hard work!! :D
Title: Re: Skye's BO3 Weapon Ports
Post by: propper on July 17, 2020, 03:19:53 pm
hey when i have add a weapon and will  buy it on a wall the i cant buy it and the weapon cost 0

Title: Re: Skye's BO3 Weapon Ports
Post by: mohsenabl on July 31, 2020, 12:21:31 pm
thank you for your this topic but downloads not working please fix it.
Title: Re: Skye's BO3 Weapon Ports
Post by: vini021xbox on August 03, 2020, 04:50:52 pm
Good work bro, but plsss fix the links, i really need this !
:'( :'( :'( :'(
 
Title: Re: Skye's BO3 Weapon Ports
Post by: lyoon0125 on March 05, 2021, 11:55:05 am

Black Ops 1 weapons and pack links are down
Title: Re: Skye's BO3 Weapon Ports
Post by: RamboBadass on March 15, 2021, 05:52:53 pm
It's dual-wield madness this week! And a pain in the ass for animations on my end, but that doesn't matter lol.


Released:

MW2 - Model 1887, MP5K, P90, PP2000, Ranger, & RPD

Another MW2 weapon common update, so as usual, make sure to update it.


Thanks everyone!

MW2 Stuff here (https://www.ugx-mods.com/forum/full-weapons/84/skyes-bo3-weapon-ports-page-2/16878/)
hey the download links are dead any chance you could reupload

Title: Re: Skye's BO3 Weapon Ports
Post by: 529076170 on June 04, 2021, 03:33:48 pm
really appreciate that well job but dude the ww2 pack  link seems broken cant find your file. Is there any way to solve it?
Title: Re: Skye's BO3 Weapon Ports (Master Hub)
Post by: TheSkyeLord on December 02, 2021, 05:05:45 am
Hey everyone! Sorry about the lack of management on this page. However, due to Modme's recent announement of closing down the forum posts, I will now be posting to UGX as the primary source for my weapon ports, over the next bit (I'm hoping sooner than later), I will be updating and adding all posts for weapon ports. This will include weapons ranging from MW2 (original) all the way up to MW 2019, and eventually, BO:CW, Vanguard, and MW2:CR weapons. Thanks everyone, and I'm very sorry about the neglect I've given to these posts.
Title: Re: Skye's Weapon Ports to BO3 (Master Hub)
Post by: ironhead on March 14, 2022, 03:12:04 pm
bro you are a life saver i thought i was going to have to buy everysingle cod and export models from them because i coudln't find a website that wasn't shady or was still running. you are awesome and hopfully you continue making the models. God Bless you Jesus loves you and much love from ironhead
Title: Re: Skye's Weapon Ports to BO3 (Master Hub)
Post by: nawsen on March 25, 2022, 10:00:22 pm
This might be a stretch, but is there any way to port the guns to black ops 1? I'm using the weapon ports you made but I'm figuring out how I can make them compatible with black ops 1
Title: Re: Skye's Weapon Ports to BO3 (Master Hub)
Post by: Cosmo Wishbone on April 07, 2022, 10:19:39 pm
Hi! I was just curious if you were planning to do a WaW weapon pack still. Cheers mate! Thanks for the work you guys do :)
Title: Re: Skye's Weapon Ports to BO3 (Master Hub)
Post by: TheSkyeLord on April 15, 2022, 05:31:02 am
 
Hi! I was just curious if you were planning to do a WaW weapon pack still. Cheers mate! Thanks for the work you guys do :)
 
Hey! I do plan to release WaW weapons to BO3 in the future. As the roadmap is planned, ill be going in this order for releases: Vanguard, MW2R, CoD4 (2007), then WaW. After that point, any of my older releases (mainly MW2 through WWII) will get improvements and touch-ups at a later date. Thanks!
Title: Re: Skye's Weapon Ports to BO3 (Master Hub)
Post by: Jakub Szkudlarek on April 21, 2022, 11:24:24 am
steam link please?
Title: Re: Skye's Weapon Ports to BO3 (Master Hub)
Post by: Autrixn on April 24, 2022, 03:24:35 am
Every weapon pack I download (except cw) displays a message, and do not let me run the map. It says CANNOT FIND WEAPON (weapon name) on every single pack, i redownloaded them made sure i did everything right and still it doesnt work. Could it be because I installed the CW pack? (I uninstalled the CW pack and it still didnt work)
Title: Re: Skye's Weapon Ports to BO3 (Master Hub)
Post by: Cosmo Wishbone on April 25, 2022, 10:00:40 pm
If you figure this out ever, please come back and me. I beg you! I just recently ran into this problem so idk what is going on.
Title: Re: Skye's Weapon Ports to BO3 (Master Hub)
Post by: CaryOld on April 30, 2022, 07:53:32 pm
I ported the MW2 Intervention into my map and it works perfectly well except the texture is missing for the scope on the regular version and the scog sight on the packed version. Also for some reason I cant pack a punch the normal version
Title: Re: Skye's Weapon Ports to BO3 (Master Hub)
Post by: CaryOld on May 01, 2022, 10:19:14 pm
I ported the MW2 Intervention into my map and it works perfectly well except the texture is missing for the scope on the regular version and the scog sight on the packed version. Also for some reason I cant pack a punch the normal version
Sorry just realized I didn't download the MW2 common asset pack
Title: Re: Skye's Weapon Ports to BO3 (Master Hub)
Post by: TheSkyeLord on May 07, 2022, 05:54:25 pm
Sorry just realized I didn't download the MW2 common asset pack
Hey man! I'm happy you've resolved the issue. If you have any other issues or have any questions for me, please message me on Discord @ TheSkyeLord#2511. I'll respond much faster on there usually.
Title: Re: Skye's Weapon Ports to BO3 (Master Hub)
Post by: verzerof on May 31, 2022, 10:23:43 am
its a dumb question but can you download all of these weapons and use them? also can you play a gun game with them?
Title: Re: Skye's Weapon Ports to BO3 (Master Hub)
Post by: Adhamz VR on June 21, 2022, 09:51:29 pm
Hey skye , thank you somuchfor making thisso much easier to port weapons. I have a question tho , i already imported cold war weapons and they work but when i tried to import MW 2019 weapons it said error with the duck volume. If you have a fix for this thatll be great ! Once again thank you so much !!!
Title: Re: Skye's Weapon Ports to BO3 (Master Hub)
Post by: halodude423 on July 04, 2022, 02:51:50 pm
Anybody in here have a fix for the default texture box when using pap in game?
 
Curious if anyone has seen it or fixed it since looking through APE I don't see anything that stands out as missing.
 
Thanks.
Title: Re: Skye's Weapon Ports to BO3 (Master Hub)
Post by: TheSkyeLord on July 07, 2022, 06:02:19 am
Anybody in here have a fix for the default texture box when using pap in game?
 
Curious if anyone has seen it or fixed it since looking through APE I don't see anything that stands out as missing.
 
Thanks.
Hey! As far as the default texure box you're speaking of, where does it occur? is it the model that comes back out of the PaP machine or is it an issue with the weapon's model itself? Thanks!
Title: Re: Skye's Weapon Ports to BO3 (Master Hub)
Post by: Roytjeeh on July 07, 2022, 03:31:24 pm
Hey skye, how is it going with the cod vanguard weapons? do you have any ideas when its comming out?
Title: Re: Skye's Weapon Ports to BO3 (Master Hub)
Post by: halodude423 on July 07, 2022, 06:14:50 pm
Hey! As far as the default texure box you're speaking of, where does it occur? is it the model that comes back out of the PaP machine or is it an issue with the weapon's model itself? Thanks!
It's the world model that comes out of the pap machine.  
Title: Re: Skye's Weapon Ports to BO3 (Master Hub)
Post by: halodude423 on July 08, 2022, 11:33:26 pm
Hey! As far as the default texure box you're speaking of, where does it occur? is it the model that comes back out of the PaP machine or is it an issue with the weapon's model itself? Thanks!
I actually found it. There was a model p7_zm_vending_packapunch_weapon that was missing a bunch of stuff that for some reason seems to come out with any weapon in pap.
 
And thanks for responding, it's awesome that we can have these within the community i know it's a shit ton of work.
Title: Re: Skye's Weapon Ports to BO3 (Master Hub)
Post by: LoadingScreen on September 19, 2022, 11:24:47 am
Hey man, I love you ports and I see that you use the TX-T7 rig from Azsry and I was wondering if you could please link a download for it? The links that I have found were from like 4+ years ago and are no longer working. Hopw to hear from you!
Title: Re: Skye's Weapon Ports to BO3 (Master Hub)
Post by: Cosmo Wishbone on October 14, 2022, 09:43:32 pm
So I've just downloaded some of the single weapon packs from VG and the sound files aren't correct. Can reupload with fixed sound files oe just send me the useralias file?
Title: Re: Skye's Weapon Ports to BO3 (Master Hub)
Post by: TheSkyeLord on November 13, 2022, 03:09:21 am
So I've just downloaded some of the single weapon packs from VG and the sound files aren't correct. Can reupload with fixed sound files oe just send me the useralias file?
Hey! Sorry for the late reply, college has got me super super busy. Just to confirm this isn't an issue, do you have the Vanguard weapon common assets installed? If so, could you let me know which weapons are having an issue so that I can fix those installers? Thanks!
Title: Re: Skye's Weapon Ports to BO3 (Master Hub)
Post by: Cosmo Wishbone on July 21, 2023, 06:12:07 pm
 
Hey! Sorry for the late reply, college has got me super super busy. Just to confirm this isn't an issue, do you have the Vanguard weapon common assets installed? If so, could you let me know which weapons are having an issue so that I can fix those installers? Thanks!
 
Hey, you're good man I get it. Honestly, I decided to not use the Vanguard weapons due to some other reasons. However, I am running into an issue where the fireworks AAT is causing my game to crash. Maybe it's due to some 3rd person muzzle flash or something? I've only tested it on the swat rft and Hades from bo4. What do you think the issue might be?
Title: Re: Skye's Weapon Ports to BO3 (Master Hub)
Post by: TheSkyeLord on August 11, 2023, 12:36:13 am
Hey, you're good man I get it. Honestly, I decided to not use the Vanguard weapons due to some other reasons. However, I am running into an issue where the fireworks AAT is causing my game to crash. Maybe it's due to some 3rd person muzzle flash or something? I've only tested it on the swat rft and Hades from bo4. What do you think the issue might be?
You know, you're not the first to report the same issue actually. I have tried extensive testing on my side and I could never get my game to crash when using any AATs, Fireworks included. I don't recall what the fix for that was, or if it was fixable at all, sadly.
Title: Re: Skye's Weapon Ports to BO3 (Master Hub)
Post by: SoggyFirewood on September 22, 2023, 03:04:53 am
Hey, I'm new to using mods from UGX for Black Ops 3 and I was wondering if there were resources linked somewhere here or elsewhere regarding how to install these mods properly. Or if these were intended to be installed as a mod or used as a resource for further modding.
 
There is a Steam Workshop page for all of your mods but the user who has uploaded/implemented them has added some features that I'm not a fan of, so I was looking to install just the weapons, no fluff. From what I saw of that mod when I used it I could see that these were very clearly some well made ports.
 
To clarify my issue, I downloaded your entire Vanguard pack and extracted the folder inside of the zip and placed it in the mods folder in the root directory of Bo3, once I'd loaded it as a mod in game I would get an infinite loading loop on the title screen, so I assume that I've done something very wrong lol.
 
Very sorry If I wasted your time by overlooking some instructions on this page or inside of the folder, but before I started altering text files of my game I wanted to make extra sure that I was getting the basics down, thank you for the mod and any help you can supply, I look forward to figuring this out and trying out the mods.
 
Also, I can add you on steam If you'd like to have further discussion about this in DMs rather than the forum. My username is YaBoiSoggyFirewood.
Title: Re: Skye's Weapon Ports to BO3 (Master Hub)
Post by: Cosmo Wishbone on October 08, 2023, 01:28:50 am
You know, you're not the first to report the same issue actually. I have tried extensive testing on my side and I could never get my game to crash when using any AATs, Fireworks included. I don't recall what the fix for that was, or if it was fixable at all, sadly.
Either way, appreciate your help! When do you think the WaW weapon pack will be released?
Title: Re: Skye's Weapon Ports to BO3 (Master Hub)
Post by: therocksays02 on November 10, 2023, 06:18:26 pm
Hello TheSkyeLord, can you update missing weapons in your pack?
This include Black Ops Cold War like Vargo 52, UGR ; BO4 black market weapons and Vanguard season weapons.
Also unique version of version of FR 5.56 in MW2019 named "Code Breaker" or " The Artisan" https://www.youtube.com/watch?v=3Z33cow1giU (https://www.youtube.com/watch?v=3Z33cow1giU)
Title: Re: Skye\\\'s Weapon Ports to BO3 (Master Hub)
Post by: TheSkyeLord on January 05, 2024, 01:20:54 am
Man I have some catching up to do...
 
The last few months have been absolutely insane, and I have not had any real time to touch the mod tools at all. I think I'm back to a state of things being normal for me, and I should have some updates in the coming months.
 
Thanks everyone,
Skye


Double Post Merge: January 05, 2024, 01:25:45 am
Hey, I'm new to using mods from UGX for Black Ops 3 and I was wondering if there were resources linked somewhere here or elsewhere regarding how to install these mods properly. Or if these were intended to be installed as a mod or used as a resource for further modding.
 
There is a Steam Workshop page for all of your mods but the user who has uploaded/implemented them has added some features that I'm not a fan of, so I was looking to install just the weapons, no fluff. From what I saw of that mod when I used it I could see that these were very clearly some well made ports.
 
To clarify my issue, I downloaded your entire Vanguard pack and extracted the folder inside of the zip and placed it in the mods folder in the root directory of Bo3, once I'd loaded it as a mod in game I would get an infinite loading loop on the title screen, so I assume that I've done something very wrong lol.
 
Very sorry If I wasted your time by overlooking some instructions on this page or inside of the folder, but before I started altering text files of my game I wanted to make extra sure that I was getting the basics down, thank you for the mod and any help you can supply, I look forward to figuring this out and trying out the mods.
 
Also, I can add you on steam If you'd like to have further discussion about this in DMs rather than the forum. My username is YaBoiSoggyFirewood.
I'll reply to both of your questions in the same thread.
 
As for the Vanguard weapons, as I have them packaged here, they're intended for your own custom map, or your own mod. they can't be dropped into the mods folder and just work. They can absolutely work in a mod, you'd just have to set up a mod to be able to use them.
 
As for World at War weapons, my internal plans for release were going to be sometime in November or December of 2023, but with personal/family matters just absolutely exploding in the last 4-5 months, I just haven't had time to work on anything mod tools related. I will update here, in the BO3 Mod Tools Discord server, and on T7 Wiki if any important updates come along.
 
Thank you!


Double Post Merge: January 05, 2024, 01:26:26 am
Hello TheSkyeLord, can you update missing weapons in your pack?
This include Black Ops Cold War like Vargo 52, UGR ; BO4 black market weapons and Vanguard season weapons.
Also unique version of version of FR 5.56 in MW2019 named "Code Breaker" or " The Artisan" https://www.youtube.com/watch?v=3Z33cow1giU (https://www.youtube.com/watch?v=3Z33cow1giU)
Hey! I am well aware of the releases of these weapons, and I will absolutely be looking into adding them in the future. I can't give any dates as of now, sadly.