UGX-Mods

Call of Duty 5: World at War => Custom Maps, Mods & Tools => Map Releases => Topic started by: CoDMapper on July 21, 2012, 01:31:52 am

Title: [Manager] Zombie Seelow v1.0
Post by: CoDMapper on July 21, 2012, 01:31:52 am
Zombie Seelow
This map can be downloaded from the UGX Map Manager.


(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimg838.imageshack.us%2Fimg838%2F6334%2Fshdot0020.jpg&hash=017f5f323bd5854821d8f509d1d3d067e29e28fc)

Map Background:
A small set of Marines were sent into Seelow Heights, Germany, the night after the Battle of Seelow between the Russians and the Germans. These Marines were sent in by the Allied Forces because the
Russians didn't finish what they were supposed to, which is rid the area of any German forces and to destroy any German AA guns. The Marines make it to Seelow, find out what happened to the Russians, but they weren't expecting anything like this.

Description:
The players find themselves waking up in a German entrenchment after a jeep crash that caused many of the other Marines to die, leaving the players behind. The players must follow out their initial objectives, along with staying alive against the waves of zombies, and finding a way out. Seelow is not a remake of any map, since it is created from scratch. It just uses the style of the Russian v. German battle in Seelow Heights. Zombie Seelow consists of cottages, trenches, creek beds, a small German camp, and other fortifications.

Map Features:
  • Cinematic Intro
  • Mission Style Objectives
  • Treyarch level detail
  • Mounted MGs
  • Satchel Charges, Mortar Rounds, and Bouncing Betties
  • All pickup weapons (Except satchel charges, bouncing Betties, and mortar rounds)
  • Buyable Ammo boxes throughout the map (Indicated by blue glow)
  • Four zombies perks (Quick Revive, Juggernog, Double Tap, and Sleight of Hand)
  • Areas to mount deployable guns
  • Deployable PTRS-41 Weapon
  • Findable key door blocker system (Key randomly changes position per map load)
  • Findable explosives (Explosives randomly change position per map load)
  • Cinematic Exit
Images:

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimg209.imageshack.us%2Fimg209%2F5092%2Fshdot0000.jpg&hash=452491456ab3d0f737c63aaffcf0054faea20e5f)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimg515.imageshack.us%2Fimg515%2F1586%2Fshdot0001.jpg&hash=7dd1e8cca4a79a9ce84507fd3ced767bcc1c8202)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimg23.imageshack.us%2Fimg23%2F2629%2Fshdot0004.jpg&hash=e283e2a8df34125920bbf1b5c365519ada6be436)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimg43.imageshack.us%2Fimg43%2F7982%2Fshdot0005.jpg&hash=375f681ac4e4768c206a63aecba31b07f97bd0c3)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimg841.imageshack.us%2Fimg841%2F6711%2Fshdot0006.jpg&hash=56e6924f0cfc1ed696f8c99858cbf49814471da7)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimg254.imageshack.us%2Fimg254%2F1378%2Fshdot0007.jpg&hash=48a80bb9a5bcf094a096608af6ab930533d915ec)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimg442.imageshack.us%2Fimg442%2F2630%2Fshdot0008.jpg&hash=e930a90894f82f65fd4f9d9c69d563d2e7043ed2)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimg52.imageshack.us%2Fimg52%2F2631%2Fshdot0013.jpg&hash=a6a6ac092c153244e8b866121544086e49df0a26)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimg14.imageshack.us%2Fimg14%2F8318%2Fshdot0014.jpg&hash=e11643c09ef0d927433530294e65982867e7631a)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimg7.imageshack.us%2Fimg7%2F8366%2Fshdot0015.jpg&hash=753ac0ab99c890001c42cf5e139ca8e4dc1bfa59)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimg13.imageshack.us%2Fimg13%2F3566%2Fshdot0019.jpg&hash=355f2dc476b50cbd9096bfc803f3e6edf883e01b)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimg838.imageshack.us%2Fimg838%2F6334%2Fshdot0020.jpg&hash=017f5f323bd5854821d8f509d1d3d067e29e28fc)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimg831.imageshack.us%2Fimg831%2F778%2Fshdot0021.jpg&hash=7cfb44551bd5aa327d79ba19bc35d2478de9c844)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimg528.imageshack.us%2Fimg528%2F191%2Fshdot0022.jpg&hash=952529ed75d13da55b3702f1f0b3277834135e95)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimg607.imageshack.us%2Fimg607%2F1879%2Fshdot0023.jpg&hash=e5f5d0e8bbdfa921953c44d23e2c2640b691b2a8)
Title: Re: Zombie Seelow
Post by: ZMBS DON GOONY on July 21, 2012, 02:09:42 am
awesome downloading now been waiting for this  :D

I wish i could map half as good as you  ;)
Title: Re: Zombie Seelow
Post by: KDXDARK on July 21, 2012, 07:10:28 pm
AWESOME I WANNA PLAY RIGHT NOW!
Title: Re: Zombie Seelow
Post by: Paragalor on July 22, 2012, 01:35:12 am
Beat it in 14 rounds, wasn't hard, was fun though.  ;)
Title: Re: Zombie Seelow
Post by: W1NG3D on July 22, 2012, 08:28:24 am
I took the liberty of fixing the image widths and also reformatted the post a bit so it will look very nice on the front page. :)
Trem should add it to the Map Manager tomorrow as well - if he doesn't, he's a stick insect! Great job CoDMapper :D
Title: Re: Zombie Seelow
Post by: treminaor on July 22, 2012, 05:23:43 pm
I'll add it as soon as I get the chance
Title: Re: Zombie Seelow
Post by: FreeCodCinematics on July 22, 2012, 07:03:32 pm
Awesome map  8)
Title: Re: Zombie Seelow
Post by: treminaor on July 23, 2012, 04:28:32 pm
Added to the UGX Map Manager :)
Title: Re: Zombie Seelow
Post by: vOneShot on July 30, 2012, 10:13:16 pm
When i download seelow in the Map manage it doesn't remove it self from new map versions and when I come to play it, it says compile error any ideas why?

Cheers Dan
Title: Re: Zombie Seelow
Post by: treminaor on July 31, 2012, 08:18:32 pm
When i download seelow in the Map manage it doesn't remove it self from new map versions and when I come to play it, it says compile error any ideas why?

Cheers Dan
Sorry about that - it's fixed now. Please redownload Seelow.
Title: Re: [Manager] Zombie Seelow v1.0
Post by: HitmanVere on June 27, 2013, 12:22:07 pm
Why this isnt showing in UGX Map Manager? Im eager to play it, but no download link
Title: Re: [Manager] Zombie Seelow v1.0
Post by: Delta on June 27, 2013, 01:08:02 pm
Why this isnt showing in UGX Map Manager? Im eager to play it, but no download link
Weird, you are right  - I talk to the team, seems like a mistake
Title: Re: [Manager] Zombie Seelow v1.0
Post by: treminaor on June 27, 2013, 07:47:28 pm
Why this isnt showing in UGX Map Manager? Im eager to play it, but no download link
Weird, I don't know how or why it was removed but it must have been an accident. I have put it back into the Manager, you should be able to download it now from the Featured Non-UGX Maps section.
Title: Re: [Manager] Zombie Seelow v1.0
Post by: iBarnett on June 29, 2013, 04:49:36 pm
Just wanted to give congrats. your into, and attention to detail is quite something. like the moving shutters on the windows.. nice touch!! good EE to keep you going as well. but I want to find the next area just to see what you had done. little easy but good fun. thanks for the awesome map!!
Title: Re: [Manager] Zombie Seelow v1.0
Post by: DeletedUser on April 10, 2014, 02:30:58 am
Wow this map is one of the best map i have play looks like a waw map :D :D
Title: Re: [Manager] Zombie Seelow v1.0
Post by: HitmanVere on April 10, 2014, 05:33:50 am
Weird, I don't know how or why it was removed but it must have been an accident. I have put it back into the Manager, you should be able to download it now from the Featured Non-UGX Maps section.

Sorry, for not answering for year (LOL) Yeah, I got it downloaded then. Very good map, I like maps with objective, that makes it feel like you are playing singleplayer, I can say for all of us, that we want more of these!