UGX-Mods
Call of Duty 5: World at War => Help Desk => Mapping => Topic started by: ugiklinu on July 22, 2018, 05:41:43 pm
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I finally got my map working, sort of. After struggling for about an hour on getting the mod actually applied on the game, I finally managed to execute the map. Well, sort of. You see, whenever I attemp to run the map, it just spits out an error about a missing server script, namely "_zombiemode_powerups.gsc" even though I have it in my maps folder. This is really giving me a headache, why the hell is it not fucking working?
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When the error pops up, press the key below your ESC key and your SHIFT key at the same time. In the console it should display a more detailed error. Tell us what it says.
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Usually when the fn launcher creates a back up of my mods (with out my permission of course) and thus can't rename the Fucken folder
I just go to the local in the doc (so called) and just do it manually and place files in the iwd one. Using winrar.
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Never mind, it's working now. Although if I try the map outside of safe mode waw if just crashes upon selecting the mod. >:(
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I finally got my map working, sort of. After struggling for about an hour on getting the mod actually applied on the game, I finally managed to execute the map. Well, sort of. You see, whenever I attemp to run the map, it just spits out an error about a missing server script, namely "_zombiemode_powerups.gsc" even though I have it in my maps folder. This is really giving me a headache, why the hell is it not fucking working?
You should know every script in raw/maps should not be editted. These are the backups if your mod is going to fail.
Maybe cod wants to find your missing script there.
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nope
when the scripts are loaded in to FF
It checks for it in your mod first
if it doesnt find one, then loads from raw
( in bo3s case, if its also not in raw, then a copy is loaded, and it uses that )