UGX-Mods
Call of Duty 5: World at War => Help Desk => Scripting => Topic started by: Swag_Chesse_xo1 on June 07, 2018, 02:14:36 am
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I removed t4m from my map so the map isn't dependent on it. I got the old fx limit error and I removed a ton of fx from a few different files. But it still wasn't enough so I used the UGX Asset Counter and here are the results: https://imgur.com/a/O1oG4fJ
Is this a glitch or do I need get rid of more?
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if you get the error then you do need less, just remove all fx you wont be using
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you have asked nearly every single question which has been asked a thousand times already
you should really start using the search bar
your only checking 1 FF - multiple FFs are loaded
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Comment out the lines which include fx that your map doesn't need/use.