UGX-Mods

Call of Duty 5: World at War => Help Desk => Scripting => Topic started by: Swag_Chesse_xo1 on June 07, 2018, 02:14:36 am

Title: Exceeded limit of 400 fx
Post by: Swag_Chesse_xo1 on June 07, 2018, 02:14:36 am
I removed t4m from my map so the map isn't dependent on it. I got the old fx limit error and I removed a ton of fx from a few different files. But it still wasn't enough so I used the UGX Asset Counter and here are the results: https://imgur.com/a/O1oG4fJ
Is this a glitch or do I need get rid of more?
Title: Re: Exceeded limit of 400 fx
Post by: death_reaper0 on June 07, 2018, 03:57:35 am
if you get the error then you do need less, just remove all fx you wont be using
Title: Re: Exceeded limit of 400 fx
Post by: Harry Bo21 on June 07, 2018, 04:21:37 am
you have asked nearly every single question which has been asked a thousand times already

you should really start using the search bar

your only checking 1 FF - multiple FFs are loaded
Title: Re: Exceeded limit of 400 fx
Post by: isaacscott935 on June 14, 2018, 04:19:38 pm
Comment out the lines which include fx that your map doesn't need/use.