UGX-Mods

Call of Duty: Black Ops 1 => Help Desk => Mapping => Topic started by: DeletedUser on May 23, 2018, 02:14:14 pm

Title: How to make a custom map ?
Post by: DeletedUser on May 23, 2018, 02:14:14 pm
Hello guys , i want to make some custom zombies maps , but i searched how it will be possible to make one , but i only found topics  wich says that it's no longer possible , but i really want to know if i lose my time or not , the only thing i know is that we need to use the WaW tool and compile it to make it compatible with bo1 but im not sure about that , can somebody help me ?
sorry for my bad english  :-[
Have a good day/night ;) ;) :nyan: :nyan:
Title: Re: How to make a custom map ?
Post by: zombiedestroy29 on June 19, 2018, 02:22:58 am
go to this

https://github.com/Nukem9/LinkerMod/releases/tag/v1.0.0-r (https://github.com/Nukem9/LinkerMod/releases/tag/v1.0.0-r)
Title: Re: How to make a custom map ?
Post by: DeletedUser on June 19, 2018, 09:35:16 am
Thanks !  ;)
Title: Re: How to make a custom map ?
Post by: DeletedUser on July 08, 2018, 07:20:20 pm
To actually get the Radiant set up, you may need this.
https://github.com/Nukem9/LinkerMod/wiki/LinkerMod (https://github.com/Nukem9/LinkerMod/wiki/LinkerMod)

Instructions are there. To make a map inside Radiant, it's normally the same as WaW since they use the same thing.

For zombie models, you have to do them yourself, but I do have some MOTD zombies that work and sadly, the updated version (1.1) is in CFGFactory. I'd love to upload them here, but I'm too lazy.