UGX-Mods
Call of Duty: Black Ops 3 => Help Desk => Mapping => Topic started by: baksteen-13 on May 15, 2018, 12:51:58 pm
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so i am building a custom zombies map and i am pretty much done. the problem i have is everytime i try to compile it litterally takes hours. there are no major errors so i really don't know what's going on.
my processor is running at 40% and the mod tools are using around 1.5GB of ram.
does anyone have any clue on how to fix this?
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ONly compile lights when you actually change them
This is a next gen hd game. It WILL take a long time
Even for me compiling the giant on high can take half the day
This isn’t minecraft - this are the actual studio development tools
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i get that but it suddenly went from around 30 minutes to 4 hours with only small changes. is there really nothing wrong?
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would doubt it
you havent told us what your compiling anyway?
ents? all? compiling lights? low? medium? high? map details? - any info?