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Call of Duty 5: World at War => Help Desk => Mapping => Topic started by: Drekness on February 06, 2018, 11:53:15 pm

Title: Winding point limit (64) exceeded on brush face
Post by: Drekness on February 06, 2018, 11:53:15 pm
Hello all ! I've been mapping my first map, and to test it, I have this error: "Winding point limit (64) exceeded on brush face"

I saw that it was a problem about the curves, etc.. I deleted all the curves in the map, but I'm still having this error.. Did I forgot one ? How to find them then ?

Thanks  for your help :D
Title: Re: Winding point limit (64) exceeded on brush face
Post by: codmoddd1234 on February 14, 2018, 05:17:54 pm
Don't delete geometry.
In radiant press L to bring up the "layer window".
Right click "000_global" ...create new layer named "ignorelayer".
Select some brushes/ patches/curves. Right click "ignorelayer" ... "Add selected brushes", check the 2 icons beside "ignorelayer" to ignore and hide.
Save, try to compile.
Once you find the bad brush. Right click "ignorelayer" ...select all brushes....right click "000_global" ... add selected brushes.