UGX-Mods

Call of Duty 5: World at War => Help Desk => Modding => Topic started by: jiggy22 on January 24, 2018, 11:05:10 pm

Title: Conversion Rig Error for Maya
Post by: jiggy22 on January 24, 2018, 11:05:10 pm
Hey, so I'm trying to port some BO3+ weapons down to WAW/BO, and I'm trying to use Sanchez's t5-t7 conversion rig off of the modme site. However, when I import the viewhands model into Maya, I get a whole bunch of errors saying something like: "The parentConstraint 'j_ring_le_0_parentConstraint1'  has no 'tg[0].tis' attribute" and whatnot. What is going on here? How do I fix this? I'm using Maya 2014 64x, would it make a difference if I used a different version? Thanks to anyone that can help me.
Title: Re: Conversion Rig Error for Maya
Post by: BluntStuffy on January 25, 2018, 06:25:23 pm
I've only used it once a while ago, but i'm fairly sure you dont need to import viewhands. The waw-bones are allready there. Re-read the instructions ( i cant find the topic on modme, but i'm 90% sure )
Title: Re: Conversion Rig Error for Maya
Post by: jiggy22 on January 25, 2018, 07:28:49 pm
I've only used it once a while ago, but i'm fairly sure you dont need to import viewhands. The waw-bones are allready there. Re-read the instructions ( i cant find the topic on modme, but i'm 90% sure )

Sorry, I should have mentioned that when i get all of the errors, none of the joints are exported with the viewhands.
Title: Re: Conversion Rig Error for Maya
Post by: BluntStuffy on January 25, 2018, 07:43:14 pm
Quote
when I import the viewhands model into Maya, I get a whole bunch of errors..

What viewhands are you talking about? The conversion rig itself, or viewhands you import with the gun?
If you have a link to the topic i can look at it, but i can assure you it's working since me and a lot of other people have used it. You just need to be carefull with the joints you select to export etc cause there's 2 set's of viewhands in there basicly.

Title: Re: Conversion Rig Error for Maya
Post by: jiggy22 on January 25, 2018, 09:24:40 pm
What viewhands are you talking about? The conversion rig itself, or viewhands you import with the gun?
If you have a link to the topic i can look at it, but i can assure you it's working since me and a lot of other people have used it. You just need to be carefull with the joints you select to export etc cause there's 2 set's of viewhands in there basicly.

Sorry, I'm talking about the conversion rig itself. I have the weapon model in Maya all rigged up and fine, but when I drag the t5_t7 viewhand model onto Maya, I get the errors. The actual model itself appears in Maya, but none of the joints do. Here's what I'm talking about, this is what it looks like when I drag the rig into Maya:

(https://i.imgur.com/mGoZcx0.png)



Title: Re: Conversion Rig Error for Maya
Post by: BluntStuffy on January 25, 2018, 09:37:17 pm
Ok, i missed the + after bo3 and thought you where using the rig the way it was ment to. I'm not familiar with using it to convert WWII anims and i'm not even sure if that will work.

Also, for some reason i think you first attach the guns to a set of WWII hands and then import that with the conversion rig into 1 scene?
To use the rig normally you just import a gun and attach it to the conversion rig, no other viewhands involved ( pretty sure, if you would link the topic i could check ).