UGX-Mods

Call of Duty 5: World at War => Help Desk => Mapping => Topic started by: zombiekillerrpg on January 15, 2018, 06:40:16 pm

Title: WAW crashes when I try to load my mod
Post by: zombiekillerrpg on January 15, 2018, 06:40:16 pm
Hi, I've been working on my map for a very long time now. It's been working just fine until I've come across this. My map sort of medium sized and when I try to add another large area I've been working on to it the game crashes now when I load. Any ideas? I'm not sure about memory and stuff like that. Here is my Map and BSP Info.
Code Snippet
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Limit%  Count Lump                   Bytes Kilobytes   BSP%
------------------------------------------------------------
  0.23%     37 models                 1776 B      2 KB   0.0%
 43.30%    530 materials             38160 B     37 KB   0.1%
 31.36%  10275 brushes               41100 B     40 KB   0.1%
 12.43%  81467 brushsides           651736 B    636 KB   1.7%
 31.50%  82581 brushverts           990972 B    968 KB   2.6%
  8.35%  16417 part_inds             32834 B     32 KB   0.1%
 23.41%  15341 planes               245456 B    240 KB   0.7%
  2.77%   3577 entdata              464603 B    454 KB   1.2%

 68.90%  22577 nodes                812772 B    794 KB   2.2%
 69.02%  22615 leafs                542760 B    530 KB   1.4%
 12.61%  33066 leafbrushes          132264 B    129 KB   0.4%
  0.00%      0 leafsurfaces              0 B      0 KB   0.0%
 13.51%   8856 collisionverts       106272 B    104 KB   0.3%
  9.55%  12517 collisiontris         75102 B     73 KB   0.2%
  9.55%  37551 collisionedgewalk      4696 B      5 KB   0.0%
  5.22%   1712 collisionborders      47936 B     47 KB   0.1%
  1.91%   2506 collisionparts        50120 B     49 KB   0.1%
  2.91%   7624 collisionaabbs       243968 B    238 KB   0.7%
 28.50% 149429 layered verts      10161172 B   9923 KB  27.1%
  1.78% 149429 layered data          37400 B     37 KB   0.1%
 25.77% 152015 simple verts       10337020 B  10095 KB  27.6%
 27.02% 283320 layered indexes      566640 B    553 KB   1.5%
 24.75% 291990 simple indexes       583980 B    570 KB   1.6%
 13.25%   4342 layered tri soups    121576 B    119 KB   0.3%
 13.34%   4370 simple tri soups     122360 B    119 KB   0.3%
  6.45%      2 lightmaps           6291456 B   6144 KB  16.8%
  0.00%      1 light grid header       760 B      1 KB   0.0%
  5.54%    370 light grid rows       14512 B     14 KB   0.0%
 28.05% 294107 light grid points   1176428 B   1149 KB   3.1%
  2.28%   1494 light grid colors    250992 B    245 KB   0.7%
  0.00%        visibility                0 B      0 KB   0.0%
  0.54%     88 portalverts            1056 B      1 KB   0.0%
  2.30%    755 layered aabbtrees      9060 B      9 KB   0.0%
  2.28%    747 simple aabbtrees       8964 B      9 KB   0.0%
  7.32%     75 cells                  8400 B      8 KB   0.0%
  1.07%     22 portals                 352 B      0 KB   0.0%
  0.00%      0 cullgroups                0 B      0 KB   0.0%
  0.00%      0 cullgroupindexes          0 B      0 KB   0.0%
  3.92%     10 reflection_probes   1311400 B   1281 KB   3.5%
  0.78%      2 primary lights          264 B      0 KB   0.0%
  0.00%      0 water cells               0 B      0 KB   0.0%
  0.06%    607 burnable cells         9712 B      9 KB   0.0%
  0.00%    607 burnable cell data    19424 B     19 KB   0.1%
  6.25%      2 simple lightmaps    1572864 B   1536 KB   4.2%
  0.00%      0 lod chains                0 B      0 KB   0.0%
  0.00%      0 lod infos                 0 B      0 KB   0.0%
  0.00%      0 lod surfaces              0 B      0 KB   0.0%
  0.78%      2 light regions             2 B      0 KB   0.0%
  0.00%      0 light region hulls        0 B      0 KB   0.0%
  0.00%      0 light region axes         0 B      0 KB   0.0%
  0.00%      0 2d light grid lights        0 B      0 KB   0.0%
  0.00%      0 2d light grid indices        0 B      0 KB   0.0%
  0.00%      0 2d light grid points        0 B      0 KB   0.0%
  0.00%      0 2d light grid cells        0 B      0 KB   0.0%
  0.00%      0 light coronas             0 B      0 KB   0.0%

  4.04%      1 paths                 84824 B     83 KB   0.2%
---------------------
I also have 926 pathnodes as of now and 90 weapon files.
Title: Re: WAW crashes when I try to load my mod
Post by: codmoddd1234 on January 19, 2018, 04:43:03 am
From launcher select these options
Mod mapname
devmap mapname
Theresisacow 1
developer 1
developer_script 1
Logfile 1

start your map from the console with devmap mapname
It will crash and make a console.log file in your mods/mapname
upload it to somewhere and paste the link in a reply, or paste the error part if you can find it into a codebox.