UGX-Mods

Call of Duty 5: World at War => Help Desk => Mapping => Topic started by: archmeister94 on January 07, 2018, 11:06:48 pm

Title: Zoning Help
Post by: archmeister94 on January 07, 2018, 11:06:48 pm
I've watched terminators video as well as others on Youtube and I've also read the Wiki. I haven't mad a map in a while but i did make a few practice maps right before I started working on this one, I have exhausted every way I can think of to fix this and so I'm posting this as a last resort.

So I had two zones, "start_zone" & "hall_zone", they both worked perfectly, then I built up my map some more and added in the zones, stupidly I called one of the new zones "hallway_zone", so I won't get confused renamed "hall_zone" to "lobby_zone" and changed all the relevant KVP's and edited the mapname.gsc. This broke the zone, no zombies would spawn while I was in "lobby_zone (hall_zone)" so I changed it back. Zombies now spawn again but the game will now freeze once for a second while I'm in that zone (as seen in the Youtube video). I also can't get the other zones to work, if I'm in them the zombies won't spawn at all unit i re-enter "hall_zone".

Note: When I changed "hall_zone" to "lobby_zone", the text at the top left of the screen when I started my map still said "hall_zone" and that it had no volumes or spawners, renaming it back to "hall_zone" """FIXED""" it.

Image URL - https://i.imgur.com/PURcnp3.png (https://i.imgur.com/PURcnp3.png)
Youtube video of broken gameplay -
https://youtu.be/z04ttynEfmk (https://youtu.be/z04ttynEfmk) (micro freeze at 0:56)

Thank you for your time.
(https://i.imgur.com/PURcnp3.png)
Title: Re: Zoning Help
Post by: BluntStuffy on January 08, 2018, 05:30:29 pm
tbh, i'm not seeing anything wrong with the things you posted in the picture. That means it would be somewhere in the kvp's on the triggers/volume's you didn't show.
check the script_flags on your trigger(s), and the targetname's on your zone's.
Title: Re: Zoning Help
Post by: archmeister94 on January 08, 2018, 07:00:49 pm
tbh, i'm not seeing anything wrong with the things you posted in the picture. That means it would be somewhere in the kvp's on the triggers/volume's you didn't show.
check the script_flags on your trigger(s), and the targetname's on your zone's.
Okay I'll have a look, it's probably something stupid, like a spelling mistake, thank you for responding anyway
<3:D
Title: Re: Zoning Help
Post by: IZaRTaX on January 09, 2018, 12:46:36 am
You should try this one

Spoiler: click to open...
   add_adjacent_zone( "start_zone", "hall_zone", "enter_hall_zone" );

   add_adjacent_zone( "hall_zone", "dinning_zone", "enter_dinning_zone" );
   add_adjacent_zone( "hall_zone", "hallway_zone", "enter_hallway_zone" );
   add_adjacent_zone( "hall_zone", "living_room_zone", "enter_living_room_zone" );

   add_adjacent_zone( "dinning_zone", "kitchen_zone", "enter_kitchen_zone" );
   add_adjacent_zone( "kitchen_zone", "hallway_zone2", "enter_hallway_zone2" );

   add_adjacent_zone( "hallway_zone2", "study_zone", "enter_study_zone" );

(https://i.imgur.com/XeYql5u.png)

and rename the hallway_zone on the top by hallway_zone2 with the right kvp zone/door in Radiant.
Title: Re: Zoning Help
Post by: archmeister94 on February 08, 2018, 07:18:39 pm
It's been a long time since I last made a map, and I forgot I had to build the MOD whenever I edited the scripts, my bad lol

But thank you both for trying to fix my idiotic mistake  ;D