UGX-Mods

Call of Duty 5: World at War => Custom Maps, Mods & Tools => Mods Releases => Topic started by: buttkicker845 on November 27, 2017, 05:58:34 am

Title: Brothers in Arms Mod Update 1.1
Post by: buttkicker845 on November 27, 2017, 05:58:34 am
Brothers in Arms MOD

Abstract: Normandy, France 1944.
The Allies have landed on the beaches in Normandy and are pushing their way into Nazi Occupied France. There is a long way to go before the Allies reach the heart of Germany. There will be multiple German Artillery Batteries and Supply Trucks that will need to be eliminated and German Intelligence that will need to be collected. Will you help the Allied Forces liberate Nazi Occupied France or help the Germans secure their foothold against the invading forces?

Background: The Brothers in Arms series is a FPS Strategy game where you take the command of a squad-leader in WW2, released by Ubisoft in 2005. This is one of my favorite game series of all time. This is a MOD adaption of the squad-based action multiplayer scenarios of the first 2 games in the series.

Features:
               -Destroy/Protect the Supply Truck
               -Destroy/Protect the Anti-Aircraft Guns
               -Secure/Escape with the Documents
               -Carentan, France
               -Burgundy, France

Trailer:

Gameplay:
Images:
Spoiler: click to open...
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi67.tinypic.com%2Fmcdmcx.png&hash=3d12436326be4022b7d39e1cc87d1fb54d6aae7a)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi67.tinypic.com%2F28mlf1g.jpg&hash=355ab7302cc40f5681215e9b0ddac76230cb2177)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi67.tinypic.com%2F2ed5iir.jpg&hash=b522c0a66eeb242d166e31966fc8d8ecc3919fd0)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi67.tinypic.com%2F2w2pjm9.jpg&hash=9a00562d1fbc55f55736143e21e69a9ac1f4246d)


Credits:
Ubisoft- Original Game Development
Activision - Development of CoD WaW and supporting MOD Tools
asus891110 - Original Level Design
BluntStuffy - Menu response tutorial
DidUknowiPwn - Spawn weapon via script tutorial
long cut loser - multiplayer testing
Please let me know if you feel forgotten on this list!

Controls:
Please go into the Control settings and set the key bindings for "Command Squad" and "Squad Fall In" under the Interact menu!

Use these keys to command your squad
Press "Command Squad" to bring up the command ring and [Action] to confirm the move location
Press "Squad Fall In" to have your squad fall you directly

www.mediafire.com


Update 1.1:
- Fix for Player to Player damage, each time a Player damaged another Player no longer is counted as a kill
- Removed Friendly Player to Player damage, Friendly Players can no longer damage each other

Known Issues:
Menu buttons don't flash after level restart

Older Versions:
Spoiler: click to open...
Update 1.0:
www.mediafire.com
[/list][/list]
Title: Re: Brothers in Arms Mod
Post by: theo21031 on November 27, 2017, 06:19:51 pm
GG for this man *w*
Title: Re: Brothers in Arms Mod
Post by: adfgdagasdf2 on November 27, 2017, 10:21:04 pm
Well, this came out of nowhere, and it's incredible! Reminds me of spec ops, except a lot more customizable. Thanks for this!
Title: Re: Brothers in Arms Mod
Post by: buttkicker845 on November 28, 2017, 03:14:36 pm
GG for this man *w*
Thank you, it has taken a lot of work to complete.
Well, this came out of nowhere, and it's incredible! Reminds me of spec ops, except a lot more customizable. Thanks for this!
I am glad you enjoyed it, it took over 2 years to complete. I've never really played the spec ops gamemode, but im glad that it reminds you of it
Title: Re: Brothers in Arms Mod
Post by: BluntStuffy on November 28, 2017, 10:27:59 pm
Looks cool, must have been a ton of work! congrats on the release!
Title: Re: Brothers in Arms Mod
Post by: buttkicker845 on November 29, 2017, 03:49:17 am
Looks cool, must have been a ton of work! congrats on the release!

Thanks man! Like i said it took about 2 years to development plus early this summer I scrapped about 75% of the code and started over but I'm sure it still didn't require as much work as the realism mod that you just released!