UGX-Mods

Call of Duty 5: World at War => Help Desk => Topic started by: Freakguy22 on November 22, 2017, 03:31:00 am

Title: Making a custom weapon pack mod for stock maps?
Post by: Freakguy22 on November 22, 2017, 03:31:00 am
Hello, everyone.

Sorry for asking another question here (I got the materials in AssMan working, so that thread is sorta not needed anymore).

But eh, asking questions is learning, so I guess that's the pro.

Anyhow. Now to the actual question. If you haven't read the thread title, I was wondering if there was a way to add custom weapons to the 4 stock maps in WaW. As I'm sorta new to this, and frankly, I still don't understand even after looking at some of the tutorials.

All I know is that the following is required/converted:

- An Xmodel

- Materials

- Some Xanims

- Sounds (I'll just use stock WaW sounds for now)

- A weapon file for both the stock, and upgraded weapon.

I have used UGX Weaponeditor++ to make the weapon files and such. I also have the Xmodel and Xanims with materials with the weapon files. All converted, too.

The thing is, when I generate the mod Iwad and include it. I get nothing but a dozen and more "default weapon" placeholders when I load up the mod and use a stock map to test them in devmap.