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Call of Duty 5: World at War => General => Topic started by: nomorevideos on September 30, 2017, 10:26:39 am

Title: W@W's Shadow Draw Distance
Post by: nomorevideos on September 30, 2017, 10:26:39 am
Is there any way to increase the shadow draw distance? I am talking about real-time shadows of zombies and real-time (I guess?) shadows of the level itself.
Having shadows literally fade away beyond like 15 feet and make the floor/walls shiny and bright distracts a lot at times.

I can upload some screenshots later to show what I mean if anyone wants them.
Title: Re: W@W's Shadow Draw Distance
Post by: RadimaX on October 01, 2017, 12:02:17 am
picture? gif? video?
Title: Re: W@W's Shadow Draw Distance
Post by: c.h.n on October 02, 2017, 03:17:25 pm
Waw's standard shadow length bothered me two years ago.
I did some research on this and I saw the "sm_sunsamplesizenear" code.
this code was raising the shadow length of the sun. but it shrinks the shadow detail nearby!

0.25 (i guess default)
(https://i.imgur.com/YONrbE4.jpg)

1 (my choice)
(https://i.imgur.com/OELfrRE.jpg)


My settings.
in _zombiemode.gsc
Code Snippet
Plaintext
onPlayerConnect_clientDvars()
{
self SetClientDvars( "cg_deadChatWithDead", "1",
"cg_deadChatWithTeam", "1",
"cg_deadHearTeamLiving", "1",
"cg_deadHearAllLiving", "1",
"cg_everyoneHearsEveryone", "1",
"compass", "0",
"hud_showStance", "0",
"cg_thirdPerson", "0",
"cg_fov", "65",
"cg_thirdPersonAngle", "0",
"cg_firstpersontracerchance", "0.4",
"cg_tracerlength", "60",
"cg_tracerspeed", "5500",
"cg_tracerwidth", "1",
"sm_sunsamplesizenear", "1", // if you want add it!
"ammoCounterHide", "0",
"miniscoreboardhide", "0",
"r_glow_allowed", "1",
"ui_hud_hardcore", "0" );
//"ai_corpsecount", "10",
self SetDepthOfField( 0, 0, 512, 4000, 4, 0 );
}

Sorry for my bad english. Good evening. :-*
Title: Re: W@W\'s Shadow Draw Distance
Post by: nomorevideos on October 02, 2017, 05:15:18 pm
picture? gif? video?

Yeah sorry, I am lazy and forgot to upload them. Didn't forget to take them though.

Here:


(https://orig00.deviantart.net/ea0a/f/2017/275/b/f/20170930155755_1_by_sourcedasher-dbp9owu.jpg)

(https://orig00.deviantart.net/9353/f/2017/275/a/0/20170930155735_1_by_sourcedasher-dbp9ov5.jpg)

(https://orig00.deviantart.net/c9c3/f/2017/275/1/f/20170930155740_1_by_sourcedasher-dbp9ovj.jpg)

(https://orig00.deviantart.net/6b7b/f/2017/275/8/7/20170930155747_1_by_sourcedasher-dbp9owe.jpg)

(https://orig00.deviantart.net/2bc0/f/2017/275/4/5/20170930155745_1_by_sourcedasher-dbp9ovz.jpg)

(https://orig00.deviantart.net/40dd/f/2017/275/c/0/20170930161117_1_by_sourcedasher-dbp9oxd.jpg)

(https://orig00.deviantart.net/6d60/f/2017/275/6/5/20170930161120_1_by_sourcedasher-dbp9oy1.jpg)

(https://orig00.deviantart.net/9f09/f/2017/275/3/0/20170930161126_1_by_sourcedasher-dbp9oyg.jpg)


It affects shadows on walls and on the ground. Especially on maps like Oil Rig this is very noticeable and annoying. And this also happens on pretty much every map, depends on how much light/shadows there are, sometimes it's just less noticeable.



Double Post Merge: October 02, 2017, 05:18:48 pm
Waw's standard shadow length bothered me two years ago.
I did some research on this and I saw the "sm_sunsamplesizenear" code.
this code was raising the shadow length of the sun. but it shrinks the shadow detail nearby!

0.25 (i guess default)
(https://i.imgur.com/YONrbE4.jpg)

1 (my choice)
(https://i.imgur.com/OELfrRE.jpg)


My settings.
in _zombiemode.gsc
Code Snippet
Plaintext
onPlayerConnect_clientDvars()
{
self SetClientDvars( "cg_deadChatWithDead", "1",
"cg_deadChatWithTeam", "1",
"cg_deadHearTeamLiving", "1",
"cg_deadHearAllLiving", "1",
"cg_everyoneHearsEveryone", "1",
"compass", "0",
"hud_showStance", "0",
"cg_thirdPerson", "0",
"cg_fov", "65",
"cg_thirdPersonAngle", "0",
"cg_firstpersontracerchance", "0.4",
"cg_tracerlength", "60",
"cg_tracerspeed", "5500",
"cg_tracerwidth", "1",
"sm_sunsamplesizenear", "1", // if you want add it!
"ammoCounterHide", "0",
"miniscoreboardhide", "0",
"r_glow_allowed", "1",
"ui_hud_hardcore", "0" );
//"ai_corpsecount", "10",
self SetDepthOfField( 0, 0, 512, 4000, 4, 0 );
}

Sorry for my bad english. Good evening. :-*

Oh, neat. Thanks for your help. I don't mind lower quality/detail shadows to be honest. Rather have higher draw distance. :p