UGX-Mods

Call of Duty: Black Ops 3 => Help Desk => Scripting => Topic started by: Doodles_Inc on September 14, 2017, 12:16:34 am

Title: Zombie interest point
Post by: Doodles_Inc on September 14, 2017, 12:16:34 am
So, I have a vehicle in my map, but, even though he is a moving platform (so it should generate navmesh), zombie can't enter it or even get near to it when the player is on it, so I would like to know if can set something like a interest point, that calls zombies to a place when they don't know where to go.
Title: Re: Zombie interest point
Post by: Wolfilms on September 14, 2017, 12:47:05 am
This might help you. you could make it so that while the player is touching a trigger, the zombies go toward a struct.

http://ugx-mods.com/forum/index.php/topic,15456.0.html (http://ugx-mods.com/forum/index.php/topic,15456.0.html)
Title: Re: Zombie interest point
Post by: Doodles_Inc on September 14, 2017, 01:36:06 am
This might help you. you could make it so that while the player is touching a trigger, the zombies go toward a struct.

http://ugx-mods.com/forum/index.php/topic,15456.0.html (http://ugx-mods.com/forum/index.php/topic,15456.0.html)

I will definitily try it, but, still it would be good of it not being activated by a trigger, because, for example in coop, I don’t really know, but, I think zombies will ignore people that are outside of this area maybe, which is no good.
Title: Re: Zombie interest point
Post by: Wolfilms on September 14, 2017, 01:41:10 am
I think in that topic they talked about using the ignoreplayer function or something like that. You could have the zombies ignore the players that are on the vehicle. EDIT: it is the player.ignoreme that they mentioned in the topic