UGX-Mods
Call of Duty: Black Ops 3 => Help Desk => Topic started by: fedkerr6 on August 19, 2017, 08:17:38 pm
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When i compile, light and link the map it says this:
D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\/gdtdb/gdtdb.exe /update
gdtDB: updating
processed (0 GDTs) (0 assets) in 23.750 sec
gdtDB: successfully updated database.
D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\\bin\cod2map64.exe -platform pc -navmesh -navvolume -loadFrom D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_redempt.map D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\\share\raw\maps\zm\zm_redempt.d3dbsp
main: Enter
FPU Precision set to 64 bits
CoD2Map: T7
Build Changelist: 2690644
Build Machine: CODBUILD8-764
---- cod2map ----
navmesh = true
navvolume = full generation
----- FS_Startup -----
Current search path:
D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\share\devraw
D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\bin\devdiscdata
D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\bin\devraw
D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\bin\raw
D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\share\raw
D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\bin\discdata
D:/SteamLibrary/steamapps/common/Call of Duty Black Ops III/pc/\devdiscdata
D:/SteamLibrary/steamapps/common/Call of Duty Black Ops III/pc/\devraw
D:/SteamLibrary/steamapps/common/Call of Duty Black Ops III/pc/\raw
D:/SteamLibrary/steamapps/common/Call of Duty Black Ops III/pc/\discdata
D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\bin\main
D:/SteamLibrary/steamapps/common/Call of Duty Black Ops III/pc/\main
D:/SteamLibrary/steamapps/common/Call of Duty Black Ops III/pc/\players
D:/SteamLibrary/steamapps/common/Call of Duty Black Ops III/pc/\zone
D:/SteamLibrary/steamapps/common/Call of Duty Black Ops III/pc/\local_storage
----------------------
Connected to data signature database
Loading map file D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_redempt.map
Layer '000_Global/No Comp' ignored
reveal volume decal texture 1x1, 9 bytes. 0 packed 0 unpacked. 0 voldecals.
restricting BSP to sky brushes
**********************
******* leaked *******
**********************
================================
WROTE BSP LEAKFILE: D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_redempt.lin
================================
finding triangle windings...
assigning primary lights...
splitting windings into lightable areas...
coalescing coincident windings...
removing occluded winding fragments...
finding sun shadow casters...
splitting large windings...
merging into concave windings...
fixing t-junctions...
tethering holes to their concave windings...
finding index mapping and snapping vertices...
triangulating all windings...
0 self-tjunctions fixed
0 degenerate tris removed
smoothing normals...
emitting triangles...
66 vertices couldn't be merged because the textures point different ways
emitting cells and portals...
building curve/terrain collision...
Adding brush neighbor bevels...
Removing redundant brush collision planes...
removed 1563 brush sides
elapsed time 29 seconds
Finished processing world entity
Ignoring empty brush model entity
Map D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_redempt.map entity 20
Ignoring empty brush model entity
Map D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_redempt.map entity 283
Ignoring empty brush model entity
Map D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_redempt.map entity 1688
Ignoring empty brush model entity
Map D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_redempt.map entity 1766
ERROR:
trigger with no brushes
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A little late to reply, sorry.
Before this error popped up, did you recently modify a buyable? Could be a door, weapon, boards, etc.. My guess is you left some part of the ent structure behind without realizing.
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Yes i already fixed that
it was a glitched wallbuy i dont know why, it was working for a lot of time. i dont know why