UGX-Mods

Call of Duty: Black Ops 1 => Help Desk => Modding => Topic started by: Anomalous13 on August 09, 2017, 05:27:30 am

Title: [BO1] How to change zombie running speeds?
Post by: Anomalous13 on August 09, 2017, 05:27:30 am
Hi, I was checking out this mod for BO1 Shi No Numa: http://ugx-mods.com/forum/index.php/topic,10879.0.html (http://ugx-mods.com/forum/index.php/topic,10879.0.html)
Which allows you to change zombie running speeds, for example having fast sprinters on round 1.

I modified zombiemode.gsc to include this:
Code Snippet
Plaintext
        level.scr_anim["zombie"]["sprint1"] = %ai_zombie_fast_sprint_01;
level.scr_anim["zombie"]["sprint2"] = %ai_zombie_fast_sprint_02;
level.scr_anim["zombie"]["sprint3"] = %ai_zombie_fast_sprint_01;
level.scr_anim["zombie"]["sprint4"] = %ai_zombie_fast_sprint_02;

But it seems the sprinting animation needs to be ported into the other maps. Would anyone happen to know how to do this, or just implement the zombie sprinting feature into other maps?
Title: Re: [BO1] How to change zombie running speeds?
Post by: Sidzzz on August 09, 2017, 12:21:43 pm
You are not allowed to modify someone else's work without their explicit permission.

Edit: I'm sorry, just noticed you were only using it as a reference to find out something else.
But regardless, it is not appreciated when you open and look through someone else's work.
Title: Re: [BO1] How to change zombie running speeds?
Post by: withmorten on November 19, 2017, 05:18:51 pm
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But regardless, it is not appreciated when you open and look through someone else's work.

I don't get this. If they didn't want their work looked at, they shouldn't post it online. Or do work somewhere where the released work doesn't include the "source code".

Using others' work without their permission and publishing mods including it is obviously not okay, but just *looking* at it, trying to understand it is not okay? How would anybody ever get anywhere if that was true? This is *exactly* how learning to mod works. Look at what somebody else does to get a general idea and then learn how to do it (and more) yourself.

Apart from the fact of course that the referenced mod uses code from files that weren't published in the BO1 mod tools but extracted from the fast files ... which is basically looking through someones elses work without permission.

Modding needs to be open, otherwise it won't get very far. Just look at the way the companies that made N64 emulators back then were closed source (and went under) - we *still* don't have decent N64 emulation, at least not in the way PS2 or Wii has.

And just look at how Activision never releasing radiant for BO1 has effectively made BO1 modding never get off the ground the way WaW did.