UGX-Mods

Call of Duty 5: World at War => Custom Maps, Mods & Tools => Map Releases => Topic started by: LuigiTheSayajin on July 24, 2017, 03:27:38 pm

Title: [T4M] [UGXM 1.1] Evil Discovery
Post by: LuigiTheSayajin on July 24, 2017, 03:27:38 pm
Evil Discovery

This Map requires T4M!
Full Guide to install T4M:http://ugx-mods.com/forum/index.php?topic=8092.0 (http://ugx-mods.com/forum/index.php?topic=8092.0)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FXsmo0ln.jpg&hash=b2ca0a8c18dfe7c4d662a82caf3402499d9c1b92)

This is my 2nd Map that i want to upload on UGX :)
The Ultimis Crew are discovering a hidden Facility from Group 935.
Will they stay alive and escape the Zombie-infested Facility?
Find it out!

Features:
Ugx Mod Standalone 1.1
Lunar Landers from Ascension
Kino- and Moonstyle Teleporter
3 Hidden Song Easter Eggs
Fan Blade Trap
Easter Egg: Shoot Mannequins to unlock the Endgame Teleporter (Cost:60.000) I don`t spoil how many Mannequins there are in the map. :troll:

Credits:

HUGE Thanks to Izartax! He helped me with the main EE. Without him i wouldn`t have it! :D
Special Thanks to Scobalula: Fixed 3rd and 4th player can`t join issue and fixed the invisible Start Button (no annoying weapon bob switching everytime)

Prefabs:
RonanMerriman
RamboBadass
Ray1235
FreeCodCinematics
OdoHd
Conbini2017
ville88
NGcaudle
omgitsbothscarab
HitmanVere
hardpoint_taken
pashan
c.h.n

Features:
Moon Style Teleporter: Toby1423 & ADDICTED
     Kino Style Teleporter: marsvinking & ADDICTED
     Fan Blade Traps: MakeCents
     Shootable Teddybear Music EE: death_reaper0
     Lunar Lander System: jei9363

More Pics:
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FonlnPMc.jpg&hash=74cd48c94d5528e6ef0dab8ba44280b744293aa4)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Ffd6n4IX.jpg&hash=fd79cfd2dbbddf1983877b91e824282c8e1d5bf5)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fdx7Czl5.jpg&hash=48be2000e811a4b2a8ee9913f3fe746f0f99decc)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FqMjVWB5.jpg&hash=ebb76b7c999843831f0c514deabca6edf0179530)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F3jSb9Cx.jpg&hash=0aa99ffb19160f95017f982c5e472772ec03efa7)

Download Links:


Google Drive:

Have Fun! :)

Best Regards

LuigiTheSayajin
Title: Re: [T4M] [UGXM 1.1] Evil Discovery
Post by: DeletedUser on July 24, 2017, 06:20:08 pm
The map does look really detailed for a 2nd map WOW!

Looks very.... "Factory"

if that makes scence

But thats GOOD
Title: Re: [T4M] [UGXM 1.1] Evil Discovery
Post by: emilioloco on July 25, 2017, 02:07:35 am
Tell me.... this map have PHD?
Title: Re: [T4M] [UGXM 1.1] Evil Discovery
Post by: LuigiTheSayajin on July 25, 2017, 01:00:29 pm
Tell me.... this map have PHD?

Yes this map has PHD ;)
Title: Re: [T4M] [UGXM 1.1] Evil Discovery
Post by: SeriousGaming on July 25, 2017, 07:32:49 pm
This looks realy good! Gonna try it now!
Title: Re: [T4M] [UGXM 1.1] Evil Discovery
Post by: JustCallMeAlec on July 26, 2017, 09:21:35 pm
Had 4 people, after some troubleshooting we got the map working.

In the end, the map crashed. this is how it happened, if you were looking for a bug report.
https://www.twitch.tv/videos/162038278?t=02h22m45s (https://www.twitch.tv/videos/162038278?t=02h22m45s)

If it doesn't automatically go to the right point, it's 2 hours 22 minutes, and 45 seconds in.
Title: Re: [T4M] [UGXM 1.1] Evil Discovery
Post by: LuigiTheSayajin on July 27, 2017, 09:58:05 am
Had 4 people, after some troubleshooting we got the map working.

In the end, the map crashed. this is how it happened, if you were looking for a bug report.
https://www.twitch.tv/videos/162038278?t=02h22m45s (https://www.twitch.tv/videos/162038278?t=02h22m45s)

If it doesn't automatically go to the right point, it's 2 hours 22 minutes, and 45 seconds in.

The mother of all errors in WaW: Gspawn error  :-\
I think i putted to much features like the lunar landers and some other things that consuming entity slots. In solo the map works fine but in coop there are less free entity slots. I think that it was too much at the time you teleport in the cave. I think i cant fix that so easy so play careful in coop and dont use too much like turrets because they eating lots of entity slots. If you play this map again here is a little hint for the manquin ee. Some of them are outside the map in buildings and hard to see. I recommend throwing grenades in the buildings :)
And the couldn't find dlc 3 teleporter error is normal. Try to start the map again and it should go ;)

Best regards

LuigiTheSayajin
Title: Re: [T4M] [UGXM 1.1] Evil Discovery
Post by: LuigiTheSayajin on July 28, 2017, 03:21:47 pm
This looks realy good! Gonna try it now!

Thx for the reply.
Appreciated it. :)
Title: Re: [T4M] [UGXM 1.1] Evil Discovery
Post by: DeletedUser on July 29, 2017, 12:57:41 pm
Very good map ! Thanks for doing maps like that, there are some unbelievable good maps.
Can anyone help me on PM please ? I need to play with both my friend and I in LanFix please
Title: Re: [T4M] [UGXM 1.1] Evil Discovery
Post by: LuigiTheSayajin on July 29, 2017, 01:06:50 pm
Very good map ! Thanks for doing maps like that, there are some unbelievable good maps.
Can anyone help me on PM please ? I need to play with both my friend and I in LanFix please

Good to hear that you enjoy my map! :D
I try to keep making more maps but for now i need a little break ;)
Title: Re: [T4M] [UGXM 1.1] Evil Discovery
Post by: Jester6 on July 30, 2017, 12:34:55 pm
Dunno why you would need T4M for this, but its FoV dvar only goes up to 90, and is conflicting with the FoV option that the UGX-Mod brings (or at least it seems so). Maybe you can fix it or no, but it makes the map unplayable for me because I can't play with 65 FoV, it's very low. But I noted that if you tick the "Keep FoV on ADS" option, FoV indeed gets modified, but the ADS FoV does as well and it's not nice to play in that way.
Title: Re: [T4M] [UGXM 1.1] Evil Discovery
Post by: RayGuNNXXX123 on July 31, 2017, 10:17:35 am
There is a error everytime I load this map. It says, THIS MAP IS FANTASTIC! +1
Title: Re: [T4M] [UGXM 1.1] Evil Discovery
Post by: dadadodo on August 04, 2017, 02:03:12 pm
does it have bo3 weapons?
Title: Re: [T4M] [UGXM 1.1] Evil Discovery
Post by: LuigiTheSayajin on August 04, 2017, 04:11:27 pm
does it have bo3 weapons?

No. The Ugx Mod 1.1 has weapons from MW, MW2, BO1 and BO2
Title: Re: [T4M] [UGXM 1.1] Evil Discovery
Post by: stifry212 on August 14, 2017, 09:19:58 pm
Hands down the best map I have ever played. Keep up the good work ;)
Title: Re: [T4M] [UGXM 1.1] Evil Discovery
Post by: mods111 on August 24, 2017, 01:25:02 am
Nice map
Title: Re: [T4M] [UGXM 1.1] Evil Discovery
Post by: Luis7381 on October 11, 2017, 08:14:52 pm
Respect man  :) Very good map, just one question....where da fak are those mannequins?? :troll:

Going crazy with this crawler...

Spoiler: click to open...
(https://i.imgur.com/l1ommYS.jpg)


Ok i found them all, every mannequin is visible and shootable with a sniper rifle exept one that i found a bit frustrating to find (IMHO) but the map is really funny it's 8/10 to me.  Good job!! 8)

Spoiler: click to open...
(https://i.imgur.com/iofpkCY.jpg)

Title: Re: [T4M] [UGXM 1.1] Evil Discovery
Post by: LuigiTheSayajin on October 12, 2017, 03:15:23 pm
Respect man  :) Very good map, just one question....where da fak are those mannequins?? :troll:

Going crazy with this crawler...

Spoiler: click to open...
(https://i.imgur.com/l1ommYS.jpg)


Ok i found them all, every mannequin is visible and shootable with a sniper rifle exept one that i found a bit frustrating to find (IMHO) but the map is really funny it's 8/10 to me.  Good job!! 8)

Spoiler: click to open...
(https://i.imgur.com/iofpkCY.jpg)

I'm glad that you like the map :)
I think you are the first that solved the main easter egg; I'm impressed ;) (Yeah i placed the mannequins like a douchebag :poker:)
I'm thinking about to make one more map but that's unclear. I will do my best at the next map if i'm doing one more. ;)
Title: Re: [T4M] [UGXM 1.1] Evil Discovery
Post by: SirBrent on October 15, 2017, 04:50:21 pm
Just letting you know in case someone hasn't figured it out. But some windows (when completely opened) you can jump crouch through and get outside the map.
Title: Re: [T4M] [UGXM 1.1] Evil Discovery
Post by: Gruncle on November 20, 2017, 10:38:24 pm
 :nyan:pretty good map but it is ruined by the mannequin hide and seek, gets boring very quickly looking for the last one
Title: Re: [T4M] [UGXM 1.1] Evil Discovery
Post by: IamTIMMEHHH on November 23, 2017, 05:32:07 pm
I could complain about the things that dont make sense but since its your second map I wont do that,
you did a great job.. Keep it up, next time you wont get away with it  ;)
I like snoe so you got me there :p