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Call of Duty: Black Ops 3 => Help Desk => Topic started by: Megadeth9811 on June 08, 2017, 01:31:28 am

Title: APE crash on loadup
Post by: Megadeth9811 on June 08, 2017, 01:31:28 am
APE was working yesterday, but now every time I open it up, it crashes after a few seconds.

Please help.

UPDATE:

I got these errors when linking:
Code Snippet
Plaintext
^3GetFileAttributesEx(G:\Games\Steam\steamapps\common\Call of Duty Black Ops III\texture_assets\megas_textures\~-gmtl_p6_zm_glass_frosted_cl~8b3b55a2.tiff) failed: The system cannot find the file specified.


  image:$gray_color
    material:mc/mtl_p7_zm_der_teleporter_pad_light
      xmodel:p7_zm_der_teleporter
        col_map:maps/zm/zm_lee.d3dbsp

ERROR: 'G:\Games\Steam\steamapps\common\Call of Duty Black Ops III\\texture_assets\\megas_textures\\~-gmtl_p6_zm_glass_frosted_cl~8b3b55a2.tiff' is not a valid file.

^1ERROR: image '$gray_color' is missing
  image:$gray_color
    material:mc/mtl_p7_zm_der_teleporter_pad_light
      xmodel:p7_zm_der_teleporter
        col_map:maps/zm/zm_lee.d3dbsp
^1Material mtl_p7_zm_der_teleporter_pad_light: could not load image $gray_color
  material:mc/mtl_p7_zm_der_teleporter_pad_light
    xmodel:p7_zm_der_teleporter
      col_map:maps/zm/zm_lee.d3dbsp
^1material 'mc/mtl_p7_zm_der_teleporter_pad_light' using technique 'mc/lit_backlit#e6142445.gbuffer' from techniqueSet 'mc/lit_backlit#e6142445' doesn't expose a 'colorMap' texture. Material textures:
  MATERIAL_DRAW_METHOD:ship
    material:mc/mtl_p7_zm_der_teleporter_pad_light
      xmodel:p7_zm_der_teleporter
        col_map:maps/zm/zm_lee.d3dbsp
^1    0: thicknessMap i_mtl_p7_zm_der_teleporter_pad_t
  MATERIAL_DRAW_METHOD:ship
    material:mc/mtl_p7_zm_der_teleporter_pad_light
      xmodel:p7_zm_der_teleporter
        col_map:maps/zm/zm_lee.d3dbsp
^1    1: thermalHeatmap $gray_32_one_channel
  MATERIAL_DRAW_METHOD:ship
    material:mc/mtl_p7_zm_der_teleporter_pad_light
      xmodel:p7_zm_der_teleporter
        col_map:maps/zm/zm_lee.d3dbsp
^1    2: normalMap i_mtl_p7_zm_der_teleporter_pad_n
  MATERIAL_DRAW_METHOD:ship
    material:mc/mtl_p7_zm_der_teleporter_pad_light
      xmodel:p7_zm_der_teleporter
        col_map:maps/zm/zm_lee.d3dbsp
^1The model (p7_zm_der_teleporter) uses material (mtl_p7_zm_der_teleporter_pad_light) but there is no techset for surface 5
  xmodel:p7_zm_der_teleporter
    col_map:maps/zm/zm_lee.d3dbsp

^1The model (p7_zm_der_teleporter) uses material (mtl_p7_zm_der_teleporter_pad_light) but there is no techset for surface 5

  xmodel:p7_zm_der_teleporter
    col_map:maps/zm/zm_lee.d3dbsp
^1The model (p7_zm_der_teleporter) uses material (mtl_p7_zm_der_teleporter_pad_light) but there is no techset for surface 5
  xmodel:p7_zm_der_teleporter
    col_map:maps/zm/zm_lee.d3dbsp

^1Material t7_rock_porous_rubble_pile_gray: could not load image $gray_color

  material:mc/t7_rock_porous_rubble_pile_gray
    xmodel:p7_cai_vista_building_tahrir_02_destroyed
      col_map:maps/zm/zm_lee.d3dbsp

^1material 'mc/t7_rock_porous_rubble_pile_gray' using technique 'mc/lit_detail#e6142445.gbuffer' from techniqueSet 'mc/lit_detail#e6142445' doesn't expose a 'colorMap' texture. Material textures:

  MATERIAL_DRAW_METHOD:ship
    material:mc/t7_rock_porous_rubble_pile_gray
      xmodel:p7_cai_vista_building_tahrir_02_destroyed
        col_map:maps/zm/zm_lee.d3dbsp
^1    0: thermalHeatmap $gray_32_one_channel
  MATERIAL_DRAW_METHOD:ship
    material:mc/t7_rock_porous_rubble_pile_gray
      xmodel:p7_cai_vista_building_tahrir_02_destroyed
        col_map:maps/zm/zm_lee.d3dbsp
^1    1: normalMap i_t7_rock_porous_rubble_pile_n
  MATERIAL_DRAW_METHOD:ship
    material:mc/t7_rock_porous_rubble_pile_gray
      xmodel:p7_cai_vista_building_tahrir_02_destroyed
        col_map:maps/zm/zm_lee.d3dbsp
^1    2: detailMap i_t7_micro_metal_cast_iron_01_n
  MATERIAL_DRAW_METHOD:ship
    material:mc/t7_rock_porous_rubble_pile_gray
      xmodel:p7_cai_vista_building_tahrir_02_destroyed
        col_map:maps/zm/zm_lee.d3dbsp
^1The model (p7_cai_vista_building_tahrir_02_destroyed) uses material (t7_rock_porous_rubble_pile_gray) but there is no techset for surface 10
  xmodel:p7_cai_vista_building_tahrir_02_destroyed
    col_map:maps/zm/zm_lee.d3dbsp
^1The model (p7_cai_vista_building_tahrir_02_destroyed) uses material (t7_rock_porous_rubble_pile_gray) but there is no techset for surface 10
  xmodel:p7_cai_vista_building_tahrir_02_destroyed
    col_map:maps/zm/zm_lee.d3dbsp
^1The model (p7_cai_vista_building_tahrir_02_destroyed) uses material (t7_rock_porous_rubble_pile_gray) but there is no techset for surface 9
  xmodel:p7_cai_vista_building_tahrir_02_destroyed
    col_map:maps/zm/zm_lee.d3dbsp
^1The model (p7_cai_vista_building_tahrir_02_destroyed) uses material (t7_rock_porous_rubble_pile_gray) but there is no techset for surface 8
  xmodel:p7_cai_vista_building_tahrir_02_destroyed
    col_map:maps/zm/zm_lee.d3dbsp

^1Material mtl_veh_t7_civ_van_comm_interiorillum: could not load image $gray_color

  material:mc/mtl_veh_t7_civ_van_comm_interiorillum
    xmodel:veh_t7_civ_van_commercial_dest_wht
      col_map:maps/zm/zm_lee.d3dbsp

^1material 'mc/mtl_veh_t7_civ_van_comm_interiorillum' using technique 'mc/lit_emissive#e6142445.unlit' from techniqueSet 'mc/lit_emissive#e6142445' doesn't expose a 'colorMap' texture. Material textures:
  MATERIAL_DRAW_METHOD:ship
    material:mc/mtl_veh_t7_civ_van_comm_interiorillum
      xmodel:veh_t7_civ_van_commercial_dest_wht
        col_map:maps/zm/zm_lee.d3dbsp
^1    0: (null) $camo_base_gloss
  MATERIAL_DRAW_METHOD:ship
    material:mc/mtl_veh_t7_civ_van_comm_interiorillum
      xmodel:veh_t7_civ_van_commercial_dest_wht
        col_map:maps/zm/zm_lee.d3dbsp
^1    1: emissiveMap $color
  MATERIAL_DRAW_METHOD:ship
    material:mc/mtl_veh_t7_civ_van_comm_interiorillum
      xmodel:veh_t7_civ_van_commercial_dest_wht
        col_map:maps/zm/zm_lee.d3dbsp
^1    2: thermalHeatmap $gray_32_one_channel
  MATERIAL_DRAW_METHOD:ship
    material:mc/mtl_veh_t7_civ_van_comm_interiorillum
      xmodel:veh_t7_civ_van_commercial_dest_wht
        col_map:maps/zm/zm_lee.d3dbsp
^1    3: normalMap i_veh_t7_civ_van_comm_interiorillum_n
  MATERIAL_DRAW_METHOD:ship
    material:mc/mtl_veh_t7_civ_van_comm_interiorillum
      xmodel:veh_t7_civ_van_commercial_dest_wht
        col_map:maps/zm/zm_lee.d3dbsp
^1    4: (null) $camo_base_mask
  MATERIAL_DRAW_METHOD:ship
    material:mc/mtl_veh_t7_civ_van_comm_interiorillum
      xmodel:veh_t7_civ_van_commercial_dest_wht
        col_map:maps/zm/zm_lee.d3dbsp
^1    5: (null) $camo_base_normal
  MATERIAL_DRAW_METHOD:ship
    material:mc/mtl_veh_t7_civ_van_comm_interiorillum
      xmodel:veh_t7_civ_van_commercial_dest_wht
        col_map:maps/zm/zm_lee.d3dbsp
^1The model (veh_t7_civ_van_commercial_dest_wht) uses material (mtl_veh_t7_civ_van_comm_interiorillum) but there is no techset for surface 5
  xmodel:veh_t7_civ_van_commercial_dest_wht
    col_map:maps/zm/zm_lee.d3dbsp

^1The model (veh_t7_civ_van_commercial_dest_wht) uses material (mtl_veh_t7_civ_van_comm_interiorillum) but there is no techset for surface 5

  xmodel:veh_t7_civ_van_commercial_dest_wht
    col_map:maps/zm/zm_lee.d3dbsp
^1The model (veh_t7_civ_van_commercial_dest_wht) uses material (mtl_veh_t7_civ_van_comm_interiorillum) but there is no techset for surface 5
  xmodel:veh_t7_civ_van_commercial_dest_wht
    col_map:maps/zm/zm_lee.d3dbsp
^1The model (veh_t7_civ_van_commercial_dest_wht) uses material (mtl_veh_t7_civ_van_comm_interiorillum) but there is no techset for surface 5
  xmodel:veh_t7_civ_van_commercial_dest_wht
    col_map:maps/zm/zm_lee.d3dbsp
^1The model (veh_t7_civ_van_commercial_dest_wht) uses material (mtl_veh_t7_civ_van_comm_interiorillum) but there is no techset for surface 5
  xmodel:veh_t7_civ_van_commercial_dest_wht
    col_map:maps/zm/zm_lee.d3dbsp
^1The model (veh_t7_civ_van_commercial_dest_wht) uses material (mtl_veh_t7_civ_van_comm_interiorillum) but there is no techset for surface 5
  xmodel:veh_t7_civ_van_commercial_dest_wht
    col_map:maps/zm/zm_lee.d3dbsp
^1The model (veh_t7_civ_van_commercial_dest_wht) uses material (mtl_veh_t7_civ_van_comm_interiorillum) but there is no techset for surface 5
  xmodel:veh_t7_civ_van_commercial_dest_wht
    col_map:maps/zm/zm_lee.d3dbsp
Title: Re: APE crash on loadup
Post by: Doodles_Inc on July 04, 2017, 05:11:44 pm
APE was working yesterday, but now every time I open it up, it crashes after a few seconds.

Please help.

UPDATE:

I got these errors when linking:
Code Snippet
Plaintext
^3GetFileAttributesEx(G:\Games\Steam\steamapps\common\Call of Duty Black Ops III\texture_assets\megas_textures\~-gmtl_p6_zm_glass_frosted_cl~8b3b55a2.tiff) failed: The system cannot find the file specified.


  image:$gray_color
    material:mc/mtl_p7_zm_der_teleporter_pad_light
      xmodel:p7_zm_der_teleporter
        col_map:maps/zm/zm_lee.d3dbsp

ERROR: 'G:\Games\Steam\steamapps\common\Call of Duty Black Ops III\\texture_assets\\megas_textures\\~-gmtl_p6_zm_glass_frosted_cl~8b3b55a2.tiff' is not a valid file.

^1ERROR: image '$gray_color' is missing
  image:$gray_color
    material:mc/mtl_p7_zm_der_teleporter_pad_light
      xmodel:p7_zm_der_teleporter
        col_map:maps/zm/zm_lee.d3dbsp
^1Material mtl_p7_zm_der_teleporter_pad_light: could not load image $gray_color
  material:mc/mtl_p7_zm_der_teleporter_pad_light
    xmodel:p7_zm_der_teleporter
      col_map:maps/zm/zm_lee.d3dbsp
^1material 'mc/mtl_p7_zm_der_teleporter_pad_light' using technique 'mc/lit_backlit#e6142445.gbuffer' from techniqueSet 'mc/lit_backlit#e6142445' doesn't expose a 'colorMap' texture. Material textures:
  MATERIAL_DRAW_METHOD:ship
    material:mc/mtl_p7_zm_der_teleporter_pad_light
      xmodel:p7_zm_der_teleporter
        col_map:maps/zm/zm_lee.d3dbsp
^1    0: thicknessMap i_mtl_p7_zm_der_teleporter_pad_t
  MATERIAL_DRAW_METHOD:ship
    material:mc/mtl_p7_zm_der_teleporter_pad_light
      xmodel:p7_zm_der_teleporter
        col_map:maps/zm/zm_lee.d3dbsp
^1    1: thermalHeatmap $gray_32_one_channel
  MATERIAL_DRAW_METHOD:ship
    material:mc/mtl_p7_zm_der_teleporter_pad_light
      xmodel:p7_zm_der_teleporter
        col_map:maps/zm/zm_lee.d3dbsp
^1    2: normalMap i_mtl_p7_zm_der_teleporter_pad_n
  MATERIAL_DRAW_METHOD:ship
    material:mc/mtl_p7_zm_der_teleporter_pad_light
      xmodel:p7_zm_der_teleporter
        col_map:maps/zm/zm_lee.d3dbsp
^1The model (p7_zm_der_teleporter) uses material (mtl_p7_zm_der_teleporter_pad_light) but there is no techset for surface 5
  xmodel:p7_zm_der_teleporter
    col_map:maps/zm/zm_lee.d3dbsp

^1The model (p7_zm_der_teleporter) uses material (mtl_p7_zm_der_teleporter_pad_light) but there is no techset for surface 5

  xmodel:p7_zm_der_teleporter
    col_map:maps/zm/zm_lee.d3dbsp
^1The model (p7_zm_der_teleporter) uses material (mtl_p7_zm_der_teleporter_pad_light) but there is no techset for surface 5
  xmodel:p7_zm_der_teleporter
    col_map:maps/zm/zm_lee.d3dbsp

^1Material t7_rock_porous_rubble_pile_gray: could not load image $gray_color

  material:mc/t7_rock_porous_rubble_pile_gray
    xmodel:p7_cai_vista_building_tahrir_02_destroyed
      col_map:maps/zm/zm_lee.d3dbsp

^1material 'mc/t7_rock_porous_rubble_pile_gray' using technique 'mc/lit_detail#e6142445.gbuffer' from techniqueSet 'mc/lit_detail#e6142445' doesn't expose a 'colorMap' texture. Material textures:

  MATERIAL_DRAW_METHOD:ship
    material:mc/t7_rock_porous_rubble_pile_gray
      xmodel:p7_cai_vista_building_tahrir_02_destroyed
        col_map:maps/zm/zm_lee.d3dbsp
^1    0: thermalHeatmap $gray_32_one_channel
  MATERIAL_DRAW_METHOD:ship
    material:mc/t7_rock_porous_rubble_pile_gray
      xmodel:p7_cai_vista_building_tahrir_02_destroyed
        col_map:maps/zm/zm_lee.d3dbsp
^1    1: normalMap i_t7_rock_porous_rubble_pile_n
  MATERIAL_DRAW_METHOD:ship
    material:mc/t7_rock_porous_rubble_pile_gray
      xmodel:p7_cai_vista_building_tahrir_02_destroyed
        col_map:maps/zm/zm_lee.d3dbsp
^1    2: detailMap i_t7_micro_metal_cast_iron_01_n
  MATERIAL_DRAW_METHOD:ship
    material:mc/t7_rock_porous_rubble_pile_gray
      xmodel:p7_cai_vista_building_tahrir_02_destroyed
        col_map:maps/zm/zm_lee.d3dbsp
^1The model (p7_cai_vista_building_tahrir_02_destroyed) uses material (t7_rock_porous_rubble_pile_gray) but there is no techset for surface 10
  xmodel:p7_cai_vista_building_tahrir_02_destroyed
    col_map:maps/zm/zm_lee.d3dbsp
^1The model (p7_cai_vista_building_tahrir_02_destroyed) uses material (t7_rock_porous_rubble_pile_gray) but there is no techset for surface 10
  xmodel:p7_cai_vista_building_tahrir_02_destroyed
    col_map:maps/zm/zm_lee.d3dbsp
^1The model (p7_cai_vista_building_tahrir_02_destroyed) uses material (t7_rock_porous_rubble_pile_gray) but there is no techset for surface 9
  xmodel:p7_cai_vista_building_tahrir_02_destroyed
    col_map:maps/zm/zm_lee.d3dbsp
^1The model (p7_cai_vista_building_tahrir_02_destroyed) uses material (t7_rock_porous_rubble_pile_gray) but there is no techset for surface 8
  xmodel:p7_cai_vista_building_tahrir_02_destroyed
    col_map:maps/zm/zm_lee.d3dbsp

^1Material mtl_veh_t7_civ_van_comm_interiorillum: could not load image $gray_color

  material:mc/mtl_veh_t7_civ_van_comm_interiorillum
    xmodel:veh_t7_civ_van_commercial_dest_wht
      col_map:maps/zm/zm_lee.d3dbsp

^1material 'mc/mtl_veh_t7_civ_van_comm_interiorillum' using technique 'mc/lit_emissive#e6142445.unlit' from techniqueSet 'mc/lit_emissive#e6142445' doesn't expose a 'colorMap' texture. Material textures:
  MATERIAL_DRAW_METHOD:ship
    material:mc/mtl_veh_t7_civ_van_comm_interiorillum
      xmodel:veh_t7_civ_van_commercial_dest_wht
        col_map:maps/zm/zm_lee.d3dbsp
^1    0: (null) $camo_base_gloss
  MATERIAL_DRAW_METHOD:ship
    material:mc/mtl_veh_t7_civ_van_comm_interiorillum
      xmodel:veh_t7_civ_van_commercial_dest_wht
        col_map:maps/zm/zm_lee.d3dbsp
^1    1: emissiveMap $color
  MATERIAL_DRAW_METHOD:ship
    material:mc/mtl_veh_t7_civ_van_comm_interiorillum
      xmodel:veh_t7_civ_van_commercial_dest_wht
        col_map:maps/zm/zm_lee.d3dbsp
^1    2: thermalHeatmap $gray_32_one_channel
  MATERIAL_DRAW_METHOD:ship
    material:mc/mtl_veh_t7_civ_van_comm_interiorillum
      xmodel:veh_t7_civ_van_commercial_dest_wht
        col_map:maps/zm/zm_lee.d3dbsp
^1    3: normalMap i_veh_t7_civ_van_comm_interiorillum_n
  MATERIAL_DRAW_METHOD:ship
    material:mc/mtl_veh_t7_civ_van_comm_interiorillum
      xmodel:veh_t7_civ_van_commercial_dest_wht
        col_map:maps/zm/zm_lee.d3dbsp
^1    4: (null) $camo_base_mask
  MATERIAL_DRAW_METHOD:ship
    material:mc/mtl_veh_t7_civ_van_comm_interiorillum
      xmodel:veh_t7_civ_van_commercial_dest_wht
        col_map:maps/zm/zm_lee.d3dbsp
^1    5: (null) $camo_base_normal
  MATERIAL_DRAW_METHOD:ship
    material:mc/mtl_veh_t7_civ_van_comm_interiorillum
      xmodel:veh_t7_civ_van_commercial_dest_wht
        col_map:maps/zm/zm_lee.d3dbsp
^1The model (veh_t7_civ_van_commercial_dest_wht) uses material (mtl_veh_t7_civ_van_comm_interiorillum) but there is no techset for surface 5
  xmodel:veh_t7_civ_van_commercial_dest_wht
    col_map:maps/zm/zm_lee.d3dbsp

^1The model (veh_t7_civ_van_commercial_dest_wht) uses material (mtl_veh_t7_civ_van_comm_interiorillum) but there is no techset for surface 5

  xmodel:veh_t7_civ_van_commercial_dest_wht
    col_map:maps/zm/zm_lee.d3dbsp
^1The model (veh_t7_civ_van_commercial_dest_wht) uses material (mtl_veh_t7_civ_van_comm_interiorillum) but there is no techset for surface 5
  xmodel:veh_t7_civ_van_commercial_dest_wht
    col_map:maps/zm/zm_lee.d3dbsp
^1The model (veh_t7_civ_van_commercial_dest_wht) uses material (mtl_veh_t7_civ_van_comm_interiorillum) but there is no techset for surface 5
  xmodel:veh_t7_civ_van_commercial_dest_wht
    col_map:maps/zm/zm_lee.d3dbsp
^1The model (veh_t7_civ_van_commercial_dest_wht) uses material (mtl_veh_t7_civ_van_comm_interiorillum) but there is no techset for surface 5
  xmodel:veh_t7_civ_van_commercial_dest_wht
    col_map:maps/zm/zm_lee.d3dbsp
^1The model (veh_t7_civ_van_commercial_dest_wht) uses material (mtl_veh_t7_civ_van_comm_interiorillum) but there is no techset for surface 5
  xmodel:veh_t7_civ_van_commercial_dest_wht
    col_map:maps/zm/zm_lee.d3dbsp
^1The model (veh_t7_civ_van_commercial_dest_wht) uses material (mtl_veh_t7_civ_van_comm_interiorillum) but there is no techset for surface 5
  xmodel:veh_t7_civ_van_commercial_dest_wht
    col_map:maps/zm/zm_lee.d3dbsp
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