UGX-Mods
Call of Duty: Black Ops 3 => Help Desk => Modding => Topic started by: TorveloxX on May 12, 2017, 11:46:28 pm
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so the other day, i ported the pkp pecheneg from mw3 to my mod.....
but somehow this is what happened to the bullet chain
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F010pRIB.png&hash=3128aa4d3d7d6fa707a70711a44e25633d703803)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F9l1PS9K.png&hash=21b490b41be0c55121f14025041c337172bdbc86)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FpTkSOux.png&hash=83273fc9aadba85dfa6e543e09628b35221dad6b)
this never happened to any lmg i ported
when i ported m240 the chain was fine
but NOOOO the pecheneg is a nasty piece of work
i would appreciate any help
P.S. yeah yeah i wish i didnt have the stupidest problems of the world so i wouldnt have to write it here but........
life's a bitch :P
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the joints must have been bound/set up/exported incorrectly
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the joints must have been bound/set up/exported incorrectly
is it possible to solve the problem somehow?
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is it possible to solve the problem somehow?
Well do the anims look fine in maya? or did you download the gun from somewhere
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Well do the anims look fine in maya? or did you download the gun from somewhere
the anims on maya are 100% perfect.... and i extracted the model and anims straight from the game with toms tools :P
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I dont know much about WaW porting (i do it for bo3) but i'd assume it's something to do with the anim model maybe? (if waw even had those)
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I dont know much about WaW porting (i do it for bo3) but i'd assume it's something to do with the anim model maybe? (if waw even had those)
well the anim model is the one you extract to use with the animations..............
its frustrating i cant solve this..... i have tried everything with no success
Also i wrote this post on the wrong game xD