UGX-Mods

Call of Duty: Black Ops 3 => Help Desk => Scripting => Topic started by: Conbini2017 on March 08, 2017, 01:20:25 pm

Title: The first person of waw weapons imported from bo1 does not match.
Post by: Conbini2017 on March 08, 2017, 01:20:25 pm
In the remake map of bo1 I would like to import waw weapons, but the first person does not fit in the weapon view model.
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FfsOWopC.png&hash=11771150cc00c63334e1c9edd67720a8f00c9620)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FD9NaR59.jpg&hash=7ac535a89753ca89010196f826ea7a9a3abf9125)
This is waw first person.
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FCqSopnV.png&hash=c962987b15984402123b3cf4edaae173b95c673b)
Title: Re: The first person of waw weapons imported from bo1 does not match.
Post by: johndoe on March 08, 2017, 04:16:26 pm
The first frame of ads down and the last frame of ads up animations define the position of the gun. So as long as you convert them properly everything will ne fine.
Title: Re: The first person of waw weapons imported from bo1 does not match.
Post by: Conbini2017 on March 09, 2017, 09:00:13 am
The first frame of ads down and the last frame of ads up animations define the position of the gun. So as long as you convert them properly everything will ne fine.
How can I leave only the last frame?
Title: Re: The first person of waw weapons imported from bo1 does not match.
Post by: johndoe on March 10, 2017, 07:07:02 am
Just export them without trying to fix anything the position of the gun on other animations won't matter since the game uses those frames to position the guns. As long as you export them without a mistake they will work fine in game.