UGX-Mods

Call of Duty 5: World at War => Work-In-Progress => Custom Maps, Mods & Tools => Zombie Maps => Topic started by: wthout on March 06, 2017, 12:37:10 am

Title: Krakenhaus (FIRST MAP) v.0.5 (NOT CONTINUING)
Post by: wthout on March 06, 2017, 12:37:10 am
NOTE: I will not be continuing this map anymore, it will be unreleased and I am working on another project, the map was bad and had lots of issues, I will be moving on from this bad horrid map into better things.


Updates:
v.0.5
-Added a Custom Loadscreen inspired by black ops 2: (view below)
-Added the power room
-added jugg room
-added a bit more detail inside and outside the map
-added a zombie spawner in the office
-changed the skybox to not look ass
-added the AN-94 and B23R from BO2
-made the Nambu the starting pistol (buggy)
-Made the hallway smaller

v.0.4
-added Kitchen
-added cafeteria
-added detail outside the map
-added Mystery box and locations
-added Speed Cola

v.0.3
-added The Office
-added Double tap
-added MP-40 Wallbuy
-added detail around the map
-added Harrybo21's perks
-added Electric Cherry to Hallway

v.0.2
-added the Hallway
-added Thompson wallbuy
-fixed the starting room a bit.
-made a Pack-a-Punch location (Not accessible)

v.0.1
-Started the map
-added the spawn room
-added a Kar98k wallbuy
-added a M1 Garand wallbuy
-added Quick Revive


About:
Krakenhaus takes place in Berlin, Germany in a hospital for German Soldiers during ww2
It was used for 935's soldiers, hence why all the undead are there. If soliders died they buried them in the front and backyards.
Our 4 heroes make there way into the base, but need to find a way out. You take control of these characters and you must find the way out. With limited resources and not very many weapons, fight the hordes in the undead in my ow installment in the Call of Duty Zombies Franchise!

Progress:
Completion:
45%


Screenshots and Gameplay:

:(
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(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FgU7Tc1A.png&hash=cfabab05450f629e4050f142ffc80272f9992e23)


Beta Testing:
Contact me via dms and such if you want to beta test my map
I will allow beta testing at 75% to 90% completion, when the mapping and detailing is done and I just need to fix bugs and such.
Title: Update v: 1.0
Post by: wthout on March 07, 2017, 05:07:33 am
Finally started progress on the map, it's going to be based off a tv show (I can't remember the name rn) but I have finished the layout of the starting room I will add more detail to the map once it's built because I would perfer to do it that way, it's the post op room where the soldiers use to lay after a surgery/operation. heres a screenshot of it (https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FgU7Tc1A.png&hash=cfabab05450f629e4050f142ffc80272f9992e23)

Im starting to add the second room (Hallway) and I already added the door but i need to build it and add the zone, Based off of the spawn room, I've played it, and to me, it feels like a core nazi zombies map (Like Nacht  and Verruckt, before story was ever added) I wanted to add an easter egg, but I have no idea how to do so, since i Just started using the tools, if anyone would like to message me and help me make one that'd be great, but I am not going to unless someone msgs me. If i need beta testers for the map, before it comes out, I'll let everyone know, I just am doing this because I want people to have fun. :D
Title: Re: My first (and new) zombie map
Post by: RadimaX on March 07, 2017, 06:17:29 am
why does the beds go through the walls of your room?  :please:
Title: Re: My first (and new) zombie map
Post by: wthout on March 07, 2017, 06:22:28 am
oops, i didn't realize they did, i just quickly plopped them in there and did something else, thanks for pointing that out  :D
Title: Re: My first (and new) zombie map
Post by: patrickchauvin on March 07, 2017, 06:53:53 am
why does the beds go through the walls of your room?  :please:
yes the beds on the top walls xd
Title: Re: My first (and new) zombie map
Post by: freefire1990 on March 07, 2017, 08:26:53 am
You should definitely make this map some more interesting with some more custom stuff, i know this is your first map but this is really really basic.
Title: Re: My first (and new) zombie map
Post by: wthout on March 07, 2017, 05:42:53 pm
That's the point, I want it to be a basic waw map like nacht and verruckkt, I plan on making a sequel and that will probably have more custom stuff.

Double Post Merge: March 07, 2017, 11:26:39 pm
Radiant decided to go haywire and delete my map so I guess I have to start from scratch, So i'm going to make it a lot different and make the spawn room bigger and add more detail, I willl update you guys when I do so
Title: Update v: 1.1
Post by: wthout on March 08, 2017, 05:52:28 pm
Completely new and bigger spawn room and hallway, everything in the map is working, and more detail was added, I like the way it looks right now, obviously, I still need more detail, but for the time being, it's looking good
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FgaFaUBw.jpg&hash=056f8d102d33bab1909ad0b52359e3cfb0a1b5d9)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FajmZMBf.png&hash=f12fdc8dc45698f53b987a5a5849ab8fdc6c87d2)
Title: Re: My first (and new) zombie map
Post by: IamTIMMEHHH on March 09, 2017, 11:05:48 am
Not bad for a start map but you can at least detail the heck out of the place to make a spooky vibe, like broke down walls, burning wood or idk at least do that because if you leave it like this we can also take the pre made map you get when making a mod...
Title: Re: My first (and new) zombie map
Post by: wthout on March 10, 2017, 03:25:00 am
yeah im going to, i'm detailing it a bit and building the whole map, then going back and detailing it again lol.
Title: Re: My first (and new) zombie map
Post by: patrickchauvin on March 10, 2017, 04:43:02 am
yeah im going to, i'm detailing it a bit and building the whole map, then going back and detailing it again lol.

Nice  :D
Title: Re: My first (and new) zombie map
Post by: wthout on March 10, 2017, 04:57:00 am
Update v: 1.02
Added Custom perks
Perks going to be included into the map
- Black ops Quick Revive
- Electric Cherry
- Black ops Double tap
- Black ops Juggernaug
- Black Ops speed cola
- Stamin-up
- And PHD Flopper
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FM6zo82Q.png&hash=da9a0428da913a6a830f9f179093ad88208508f8)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F7moovII.png&hash=1ff9d6738508f2e522ca31fcc63f4744060a2377)
Title: Re: My first (and new) zombie map
Post by: wthout on March 13, 2017, 03:27:09 pm
I have been sick so I haven't worked on my map much, but I added details outside of the map where the zombies spawn, and i'm starting to work on a new area
Title: Re: My first (and new) zombie map
Post by: patrickchauvin on March 13, 2017, 06:44:51 pm
ok good news  you are back to work and fine
Title: Re: Krakenhaus (FIRST MAP) v.0.5
Post by: wthout on April 03, 2017, 06:46:25 pm
FINALLY updated the map, added a bunch of stuff, and edited the post to make it look more professional.
Title: Re: Krakenhaus (FIRST MAP) v.0.5
Post by: Harry Bo21 on April 03, 2017, 10:08:36 pm
YES! another sniperbolt map with stock features!
Title: Re: Krakenhaus (FIRST MAP) v.0.5
Post by: wthout on April 04, 2017, 02:44:07 pm
I don't have sniperbolt's map?
what?
I made this from scratch...and I'm a dding more features, im just trying to figure out how...
Title: Re: Krakenhaus (FIRST MAP) v.0.5
Post by: sand9979 on April 05, 2017, 08:34:14 pm
just a tip before you release the map you should know hospital is krankenhaus in german not krakenhaus ;)
Title: Re: Krakenhaus (FIRST MAP) v.0.5
Post by: wthout on April 06, 2017, 01:54:45 pm
really....
goddamnit, ill fix it later.