(Early radiant screenshot):
(https://i.gyazo.com/5b18c6f1ab7150806a397bca1dc2af01.jpg)
[WIP] Treasure Island (V0.5)
A BO3 custom zombie map by Ping998
Progress Trackers:OVERALL Map Layout
Detailing
Features
Weapons
Hey guys! It's me, Ping again and I've been working really hard on making a brand new map for Black Ops 3!
If you remember my map "Discovery Island" from February 2015 (I know, over 2 years ago wtf?) you'll know it was a decent map gameplay-wise and the community was pretty happy with it. However, looking back on it now I see that the map was, as you might say, lacking 99% of detail. At the time of course, I was really proud of it and given it was my 3rd (proper) map release, I was happy for it. But nowadays, with Black Ops 3, this must be fixed.
Original Discovery Island:
(https://s4.postimg.org/rcbra08gt/ori.jpg)
I am now currently developing a sequel - which will still utilise the Discovery Island theme - called "Treasure Island". Treasure Island was the first name given to the island when Disney opened it back in 1974, I thought this would be an excellent chance of re-branding the zombie map I created to show a different perspective into this mysterious abandoned island on Bay Lake.
I am also planning to include a small part of River Country as a temporary Pack-A-Punch area as it is also a place I've always wanted to implement into a zombie map!
Previous Updates:
UPDATE #1 (15/06/17):
- Removed all ported assets in favour of stock ones
+ Altered box loadout
+ Changed theme to a sort-of "overcast evening"
+ Added Volumetric Lighting to all areas
+ Expanded map layout
+ Added ambient music
+ Added weather effect (wind blowing through trees)
+ Improved detail to all areas
UPDATE #2 (28/07/17):
+ Improved detail for all areas
+ Flow improvements
+ Expanded map layout
UPDATE #3 (01/01/18):
+ Expanded map layout (nearly doubled since last update!)
+ Flow improvements
+ Major detail enhancements
+ WaW weapons
+ BO3 DLC weapons
+ More BO3 stock weapons (e.g. fixed PPSH)
+ Custom perk/power-up shaders
+ Hellhound fog
+ Working perk lights
+ 3 switch power system (like in my classic maps!)
Here are some pictures of my work so far (in-game) (as of 01/01/18):[/size][/color]
(https://i.gyazo.com/7dc04193a2cf64fd21f283be33ca1fc6.jpg)
(https://i.gyazo.com/5a02e0a160148e5bccd8644ab7f3c43d.jpg)
(https://i.gyazo.com/953889cc37fbb92b0d7428011364d77b.jpg)
This will be my 3rd BO3 release! Since my first release, I have learned so much about the community/mapping as a whole and as a result, this map will be my most detailed and expansive experience yet!
Planned/Implemented Features:
| Custom round sounds ✓
| Custom ambient music ✓
| Custom perk/power-up shaders ✓
| Verruckt runners later on (Let's be honest, BO3 zombies by default is too easy) ✓
| Hellhound fog ✓
| Revive,Jugg,Speed,Double,Mule,Deadshot,Staminup and Widow's Wine perks ✓
| BO3 DLC weapons ✓
| WaW weapons ✓
| Standard BO3 weapons ✓
| 3 switch power system (like in my classic maps!) ✓
| Incorporating aspects of the real Island into the map (i.e. the dock) ✓
| Custom Hellhound round sounds ✓
| Hellhounds ✓
| Progressive-style zombie map ✓
| Volumetric Lighting ✓
| Ambient music ✓
| My best detailing to date ✓
| Flowing layout ✓
| Lots of FX/atmospheric enhancements
| Zombie Counter (Would it be better if I didn't implement this?)
| Zipline OR slip-slide (let me know which one you want to see!)
| Kino-style teleporter
| A custom perk? (Paranormal Potion perhaps? (if I can get it working)
| And much more!!
Hope you will all enjoy this one! Stay tuned and leave any suggestions down below!
Thank you,
Ping998, out.