UGX-Mods

Call of Duty: Black Ops 3 => Work-in-Progress => Custom Maps, Mods & Tools => Zombie Maps in Progress => Topic started by: Ping998 on February 26, 2017, 08:54:55 pm

Title: (UPDATED!) [WIP] Treasure Island V0.5 (An original map by Ping998)
Post by: Ping998 on February 26, 2017, 08:54:55 pm
(Early radiant screenshot):
(https://i.gyazo.com/5b18c6f1ab7150806a397bca1dc2af01.jpg)

[WIP] Treasure Island (V0.5)
A BO3 custom zombie map by Ping998

Progress Trackers:
OVERALL
80%
Map Layout
97%
Detailing
90%
Features
80%
Weapons
95%

Hey guys! It's me, Ping again and I've been working really hard on making a brand new map for Black Ops 3!

If you remember my map "Discovery Island" from February 2015 (I know, over 2 years ago wtf?) you'll know it was a decent map gameplay-wise and the community was pretty happy with it. However, looking back on it now I see that the map was, as you might say, lacking 99% of detail. At the time of course, I was really proud of it and given it was my 3rd (proper) map release, I was happy for it. But nowadays, with Black Ops 3, this must be fixed.

Original Discovery Island:

(https://s4.postimg.org/rcbra08gt/ori.jpg)

I am now currently developing a sequel - which will still utilise the Discovery Island theme - called "Treasure Island". Treasure Island was the first name given to the island when Disney opened it back in 1974, I thought this would be an excellent chance of re-branding the zombie map I created to show a different perspective into this mysterious abandoned island on Bay Lake.

I am also planning to include a small part of River Country as a temporary Pack-A-Punch area as it is also a place I've always wanted to implement into a zombie map!

Previous Updates:
Spoiler: click to open...
UPDATE #1 (15/06/17):
- Removed all ported assets in favour of stock ones
+ Altered box loadout
+ Changed theme to a sort-of "overcast evening"
+ Added Volumetric Lighting to all areas
+ Expanded map layout
+ Added ambient music
+ Added weather effect (wind blowing through trees)
+ Improved detail to all areas
 
UPDATE #2 (28/07/17):
+ Improved detail for all areas
+ Flow improvements
+ Expanded map layout

UPDATE #3 (01/01/18):
+ Expanded map layout (nearly doubled since last update!)
+ Flow improvements
+ Major detail enhancements
+ WaW weapons
+ BO3 DLC weapons
+ More BO3 stock weapons (e.g. fixed PPSH)
+ Custom perk/power-up shaders
+ Hellhound fog
+ Working perk lights
+ 3 switch power system (like in my classic maps!)

Here are some pictures of my work so far (in-game) (as of 01/01/18):[/size][/color]



(https://i.gyazo.com/7dc04193a2cf64fd21f283be33ca1fc6.jpg)
(https://i.gyazo.com/5a02e0a160148e5bccd8644ab7f3c43d.jpg)
(https://i.gyazo.com/953889cc37fbb92b0d7428011364d77b.jpg)

This will be my 3rd BO3 release! Since my first release, I have learned so much about the community/mapping as a whole and as a result, this map will be my most detailed and expansive experience yet!

Planned/Implemented Features:
| Custom round sounds ✓
| Custom ambient music ✓
| Custom perk/power-up shaders ✓
| Verruckt runners later on (Let's be honest, BO3 zombies by default is too easy) ✓
| Hellhound fog ✓
| Revive,Jugg,Speed,Double,Mule,Deadshot,Staminup and Widow's Wine perks ✓
| BO3 DLC weapons ✓
| WaW weapons ✓
| Standard BO3 weapons ✓
| 3 switch power system (like in my classic maps!) ✓
| Incorporating aspects of the real Island into the map (i.e. the dock) ✓
| Custom Hellhound round sounds ✓
| Hellhounds ✓
| Progressive-style zombie map ✓
| Volumetric Lighting ✓
| Ambient music ✓
| My best detailing to date ✓
| Flowing layout ✓
| Lots of FX/atmospheric enhancements
| Zombie Counter (Would it be better if I didn't implement this?)
| Zipline OR slip-slide (let me know which one you want to see!)
| Kino-style teleporter
| A custom perk? (Paranormal Potion perhaps? (if I can get it working)
| And much more!!


Hope you will all enjoy this one! Stay tuned and leave any suggestions down below!

Thank you,

Ping998, out.

Title: Re: [WIP] Treasure Island (A map by Ping998)
Post by: EmpGeneral on February 26, 2017, 11:39:59 pm
OMG,this is looking sick!Good job Ping!Wish I could do maps like this
Title: Re: [WIP] Treasure Island (A map by Ping998)
Post by: _ChaosKevin on April 16, 2017, 11:15:05 pm
Oi mate, what do you think?
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Forig05.deviantart.net%2F8aae%2Ff%2F2017%2F106%2F4%2F6%2Fb03_treasure_island_steam_thumbnail_by_trytoepic-db62q1l.png&hash=2362508295aab9bfd0187c118407f0ccffd342cf)
Credits: _ChaosKevin aka TryToEpic
Title: Re: [WIP] Treasure Island (A map by Ping998)
Post by: VerK0 on May 07, 2017, 10:48:28 pm
Awesome work! Love the lighting :)
Title: Re: [WIP] Treasure Island (A map by Ping998)
Post by: RadimaX on May 08, 2017, 12:23:07 am
suggestions down below!
The light effects are cool and all but the pitch black could possibly be more of an evening setting so people can see the effort put into the map, just mess around a little bit with the worldspawn settings and im sure you will find a good tweak
Title: Re: [WIP] Treasure Island V0.3 (An original map by Ping998)
Post by: Ping998 on July 30, 2017, 03:13:29 pm
Updated this! What do you all think of the new setting?
Title: Re: [WIP] Treasure Island V0.3 (An original map by Ping998)
Post by: RadimaX on July 30, 2017, 09:11:08 pm
that is looking glorious! ;) now people can both navigate around the map in a pleasant fashion plus avoid lerking zombies around the bushes! great tweak
Title: Re: (UPDATED!) [WIP] Treasure Island V0.5 (An original map by Ping998)
Post by: Ping998 on January 02, 2018, 01:32:47 am
Map has been updated after what could be considered an eternity lol! I've made some progress I hope you'll all like to see :)
Title: Re: [WIP] Treasure Island V0.3 (An original map by Ping998)
Post by: DeletedUser on September 12, 2018, 09:50:55 pm
Updated this! What do you all think of the new setting? 
I wish i could play this on COD WAW. the map looks so dang sexy
  
Title: Re: (UPDATED!) [WIP] Treasure Island V0.5 (An original map by Ping998)
Post by: Harry Bo21 on September 14, 2018, 07:21:46 pm
it looks "sexy" to you "because" its not on waw