UGX-Mods

Call of Duty: Black Ops 3 => Help Desk => Modding => Topic started by: GKID7891 on February 06, 2017, 12:14:13 pm

Title: Modding questions for Black Ops 3
Post by: GKID7891 on February 06, 2017, 12:14:13 pm
Have some questions regarding modding.


Programs installed already: Lime/Lemon, Wraith, Maya 2016 w/necessary plug-ins and the T7 conversion rigs.
Title: Re: Modding questions for Black Ops 3
Post by: DeletedUser on February 06, 2017, 02:49:47 pm
1. Sometimes Wraith can be used to extract sounds :)
2. I saw one somewhere once but i cant actually get to the site anymore sadly
3. There should be tutorials here on UGX about this
Title: Re: Modding questions for Black Ops 3
Post by: GKID7891 on February 06, 2017, 04:43:47 pm
1. Sometimes Wraith can be used to extract sounds :)
2. I saw one somewhere once but i cant actually get to the site anymore sadly
3. There should be tutorials here on UGX about this

1. Okay, is there any limitations on supported games?

2. Let's hope someone can write a guide for that here, one day :)

3. Yeah, just found one. Basically copy the existing weapon file, but just add "_upgraded" to it(?)

Do you know if anybody here have experimented with dual rendering?
Title: Re: Modding questions for Black Ops 3
Post by: DeletedUser on February 06, 2017, 05:55:38 pm
Ive gotten Dual Wield weapons to work but doing the animations is different and doing the weapon files are a little wonky in my opinion... but for Wraith doing sounds, its limited to the games thaut it supports for exporting anything, so BO1,BO2,BO3,MWR,IW,AW, COD4/5
Title: Re: Modding questions for Black Ops 3
Post by: GKID7891 on February 06, 2017, 06:05:55 pm
Okay :)