UGX-Mods

Call of Duty: Black Ops 3 => Tutorial Desk => Scripting => Topic started by: IceGrenade on February 01, 2017, 03:32:32 pm

Title: [Tutorial] Adding Custom Round Change Music
Post by: IceGrenade on February 01, 2017, 03:32:32 pm
Title: Re: [Tutorial] Adding Custom Round Change Music
Post by: BROSEPH123 on February 01, 2017, 04:10:05 pm
Thanks Ice Grenade for reading my comment on your youtube
Title: Re: [Tutorial] Adding Custom Round Change Music
Post by: novadex on June 24, 2017, 08:32:04 pm
how do you make this map specific? seems all my custom maps are playing the same sounds, isn't there a sound/map name/zone cfg szc line to add so they dont all take from the same file?
Title: Re: [Tutorial] Adding Custom Round Change Music
Post by: ZombieKid164 on June 24, 2017, 11:34:32 pm
how do you make this map specific? seems all my custom maps are playing the same sounds, isn't there a sound/map name/zone cfg szc line to add so they dont all take from the same file?

Yes, here is how:
Go to root/usermaps/yourmapname/sound/zoneconfig and open zm_yourmapname.szc

it will look like this before:
Code Snippet
Plaintext
{
"Name" : "zm_prison",
"GameMode" : "mpl",
"IsCommon" : false,
"Parent" : "",
"Overlay" : "",
"IsStandalone" : true,
"IsProduction" : false,
"IsShipped" : false,
"DontDeploy" : false,
"NoStreamBank" : false,
"MapFile" : "",
"Standalone" : true,
"Builds" : [ "T7" ],
"Sources" : [
{
"Type" : "ALIAS",
"Name" : "user_aliases",
"Filename" : "user_aliases.csv",
"Specs" : [ ]
},
{
"Type" : "ALIAS",
"Name" : "perk_sounds"
"Filename" : "perk_sounds.csv",
"Specs" : [ ]
},
{
"Type" : "AMBIENT",
"Name" : "ambient_mod",
"Filename" : "ambient_mod.csv",
"Specs" : [ "mpl_mod" ]
},
]
}
and it should look like this after:
Code Snippet
Plaintext
{
"Name" : "zm_prison",
"GameMode" : "mpl",
"IsCommon" : false,
"Parent" : "",
"Overlay" : "",
"IsStandalone" : true,
"IsProduction" : false,
"IsShipped" : false,
"DontDeploy" : false,
"NoStreamBank" : false,
"MapFile" : "",
"Standalone" : true,
"Builds" : [ "T7" ],
"Sources" : [
{
"Type" : "ALIAS",
"Name" : "user_aliases",
"Filename" : "user_aliases.csv",
"Specs" : [ ]
},
{
"Type" : "ALIAS",
"Name" : "perk_sounds"
"Filename" : "perk_sounds.csv",
"Specs" : [ ]
},
{
"Type" : "ALIAS",
  "Name" : "YOURROUNDSOUNDS",
"Filename" : "YOURROUNDSOUNDS.csv",
"Specs" : [ ]
},
{
"Type" : "AMBIENT",
"Name" : "ambient_mod",
"Filename" : "ambient_mod.csv",
"Specs" : [ "mpl_mod" ]
},
]
}

then go into root\share\raw\sound\aliases and copy user_aliases.csv and name it whatever you called it in the .szc file. Delete everything in it and paste in your round sounds. Should look something like this once that's all done:
Code Snippet
Plaintext
Name,Behavior,Storage,FileSpec,FileSpecSustain,FileSpecRelease,Template,Loadspec,Secondary,SustainAlias,ReleaseAlias,Bus,VolumeGroup,DuckGroup,Duck,ReverbSend,CenterSend,VolMin,VolMax,DistMin,DistMaxDry,DistMaxWet,DryMinCurve,DryMaxCurve,WetMinCurve,WetMaxCurve,LimitCount,LimitType,EntityLimitCount,EntityLimitType,PitchMin,PitchMax,PriorityMin,PriorityMax,PriorityThresholdMin,PriorityThresholdMax,AmplitudePriority,PanType,Pan,Futz,Looping,RandomizeType,Probability,StartDelay,EnvelopMin,EnvelopMax,EnvelopPercent,OcclusionLevel,IsBig,DistanceLpf,FluxType,FluxTime,Subtitle,Doppler,ContextType,ContextValue,ContextType1,ContextValue1,ContextType2,ContextValue2,ContextType3,ContextValue3,Timescale,IsMusic,IsCinematic,FadeIn,FadeOut,Pauseable,StopOnEntDeath,Compression,StopOnPlay,DopplerScale,FutzPatch,VoiceLimit,IgnoreMaxDist,NeverPlayTwice,ContinuousPan,FileSource,FileSourceSustain,FileSourceRelease,FileTarget,FileTargetSustain,FileTargetRelease,Platform,Language,OutputDevices,PlatformMask,WiiUMono,StopAlias,DistanceLpfMin,DistanceLpfMax,FacialAnimationName,RestartContextLoops,SilentInCPZ,ContextFailsafe,GPAD,GPADOnly,MuteVoice,MuteMusic,RowSourceFileName,RowSourceShortName,RowSourceLineNumber

# ROUND SOUNDS,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

mus_roundstart_first_intro,,,motdRoundSounds\MobRoundStart1.wav,,,UIN_MOD,,,,,,,,,,,100,100,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,yes,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
mus_roundstart_short1_intro,,,motdRoundSounds\MobRoundStart2.wav,,,UIN_MOD,,,,,,,,,,,100,100,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,yes,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
mus_roundstart_short2_intro,,,motdRoundSounds\MobRoundStart2.wav,,,UIN_MOD,,,,,,,,,,,100,100,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,yes,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
mus_roundstart_short3_intro,,,motdRoundSounds\MobRoundStart3.wav,,,UIN_MOD,,,,,,,,,,,100,100,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,yes,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
mus_roundstart_short4_intro,,,motdRoundSounds\MobRoundStart3.wav,,,UIN_MOD,,,,,,,,,,,100,100,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,yes,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
mus_roundstart1_intro,,,motdRoundSounds\MobRoundStart1.wav,,,UIN_MOD,,,,,,,,,,,100,100,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,yes,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
mus_roundstart2_intro,,,motdRoundSounds\MobRoundStart2.wav,,,UIN_MOD,,,,,,,,,,,100,100,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,yes,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
mus_roundstart3_intro,,,motdRoundSounds\MobRoundStart3.wav,,,UIN_MOD,,,,,,,,,,,100,100,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,yes,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
mus_roundstart4_intro,,,motdRoundSounds\MobRoundStart1.wav,,,UIN_MOD,,,,,,,,,,,100,100,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,yes,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
mus_dogstart1_intro,,,motdRoundSounds\MobRoundStart2.wav,,,UIN_MOD,,,,,,,,,,,100,100,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,yes,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
mus_roundend1_intro,,,motdRoundSounds\MobRoundEnd.wav,,,UIN_MOD,,,,,,,,,,,100,100,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,yes,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
mus_dogend1_intro,,,motdRoundSounds\MobRoundEnd.wav,,,UIN_MOD,,,,,,,,,,,95,95,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,yes,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
mus_gameover_intro,,,motdRoundSounds\MobGameOver.wav,,,UIN_MOD,,,,,,,,,,,100,100,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,yes,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

Of course you would add your own sounds. Then link your map and it should work. Hope this helps!  :poker:
Title: Re: [Tutorial] Adding Custom Round Change Music
Post by: novadex on June 25, 2017, 01:47:08 am
"Yes, here is how:
Go to root/usermaps/yourmapname/sound/zoneconfig and open zm_yourmapname.szc

         : "ALIAS",
     "Name" : "YOURROUNDSOUNDS",
    "Filename" : "YOURROUNDSOUNDS.csv",
    "Specs" : [ ]
   },
   {
"
Thanks Zombiekid164
 ;)