UGX-Mods

Call of Duty: Black Ops 3 => Work-in-Progress => Custom Maps, Mods & Tools => Zombie Maps in Progress => Topic started by: DeletedUser on January 19, 2017, 01:17:43 am

Title: Farpoint Outpost
Post by: DeletedUser on January 19, 2017, 01:17:43 am
STORYLINE:

This map takes place in between The Giant and Der Eisendrache. Our four heroes are on a special base never heard before but they have a problem. Their Main Super Generator requires a special Element 126 they don't have. So they decide to teleport to Farpoint Outpost, a military outpost used by the Soviet Union for testing, but soon realize the base has been overrun by zombies and there is no special element. Find the way out of the base or perish.

FEATURES
1. Ported Weapons (MW2, MW3, BO2)
2. Ported Models
3. Weather
4. Main Easter Egg
5. Side Easter Eggs (For now just perk upgrades [Hopefully])
6. Music Easter Egg
7. Custom Perk Shaders
8. Widow's Wine and PHD


UPDATE 1/20/17:

CHANGED THE MAP LAYOUT SO THE LIGHTING LOOKED BETTER.

(https://i.gyazo.com/3781a6efbfe3422b28d46b06dfd80607.png)

(https://i.gyazo.com/b0b386867ab505c1241b81548e6703a7.png)

UPDATE 1/22/17:

ADDED BRIDGE TO SECOND AREA OF THE MAP AND A BIT OF DETAIL.

(https://i.gyazo.com/2c548a056f3d3acc6a42882fb2c3111d.png)

MORE UPDATES COMING SOON.
Title: Re: Farpoint Outpost
Post by: TechMixPixels on January 19, 2017, 03:11:10 am
*Sees "perish" in map description* 0w0
Title: Re: Farpoint Outpost
Post by: smasher248 on January 19, 2017, 12:55:30 pm
please dont do lights like that
Title: Re: Farpoint Outpost
Post by: johndoe on January 19, 2017, 02:54:26 pm
spamming the same model all over the place != detailing
Title: Re: Farpoint Outpost
Post by: Ramiabdh on January 19, 2017, 03:36:49 pm
spamming the same model all over the place != detailing

lol +1
Title: Re: Farpoint Outpost
Post by: DeletedUser on January 19, 2017, 07:27:23 pm
please dont do lights like that

Well do you have a better idea???

Double Post Merge: January 19, 2017, 07:28:30 pm
spamming the same model all over the place != detailing

It's my first map tf are you expecting  :poker:
Title: Re: Farpoint Outpost
Post by: johndoe on January 19, 2017, 08:16:04 pm
Well do you have a better idea???

Double Post Merge: January 19, 2017, 07:28:30 pm
It's my first map tf are you expecting  :poker:
learn better practices
Title: Re: Farpoint Outpost
Post by: HitmanVere on January 19, 2017, 10:13:46 pm
Well do you have a better idea???

Smasher has released quite a few maps, so I think he has plenty, lol. You can easily go with one-two lights per model and make it look same/better
Title: Re: Farpoint Outpost
Post by: DeletedUser on January 19, 2017, 10:36:45 pm
Ok but then 1 more lighting thing: how can i light my full room and make it look good?
Title: Re: Farpoint Outpost
Post by: MAK911 on January 20, 2017, 05:29:12 am
Ok but then 1 more lighting thing: how can i light my full room and make it look good?
Reflection probes and you don't have to light an entire room as long as people can see for the most part.

*Sees poll on top*
Title: Re: Farpoint Outpost
Post by: DeletedUser on January 20, 2017, 02:48:27 pm
It would be nice to include images/a list of the ported guns so people can know what they are getting into
Title: Re: Farpoint Outpost
Post by: HitmanVere on January 21, 2017, 02:47:02 pm
It would be nice to include images/a list of the ported guns so people can know what they are getting into

Spoiling whole weapon list isnt good idea imo, takes away from experience when you know exactly what you can get
Title: Re: Farpoint Outpost
Post by: DeletedUser on January 21, 2017, 06:26:43 pm
Spoiling whole weapon list isnt good idea imo, takes away from experience when you know exactly what you can get
Well that's true, but maybe like some subtle hints in the screenshots.